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https://github.com/HarbourMasters/Shipwright.git
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e76890a796
* litle less than half way * done? * revert ganon for now * anime1 * anime 2-3 * object_ganon * rest of gaBon * missed some changes * player
66 lines
5.3 KiB
XML
66 lines
5.3 KiB
XML
<Root>
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<File Name="object_boj" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- 32-bit aligned textures. -->
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<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
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<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
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<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
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<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
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<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
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<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
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<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
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<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
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<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
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<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
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<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
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<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
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<DList Name="object_boj_DL_005528" Offset="0x5528"/>
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<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
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</File>
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</Root>
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