mirror of
https://github.com/HarbourMasters/Shipwright.git
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289 lines
38 KiB
XML
289 lines
38 KiB
XML
<Root>
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<File Name="HIDAN_scene" Segment="2">
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<Texture Name="HIDAN_sceneTex_0189D0" OutName="HIDAN_sceneTex_0189D0" Format="ci4" Width="32" Height="32" Offset="0x189D0" TlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTex_018BD0" OutName="HIDAN_sceneTex_018BD0" Format="ci4" Width="32" Height="32" Offset="0x18BD0" TlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTex_018DD0" OutName="HIDAN_sceneTex_018DD0" Format="rgba16" Width="32" Height="32" Offset="0x18DD0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTex_0195D0" OutName="HIDAN_sceneTex_0195D0" Format="rgba16" Width="32" Height="32" Offset="0x195D0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTex_019DD0" OutName="HIDAN_sceneTex_019DD0" Format="ci4" Width="32" Height="32" Offset="0x19DD0" TlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTex_019FD0" OutName="HIDAN_sceneTex_019FD0" Format="rgba16" Width="32" Height="32" Offset="0x19FD0" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTLUT_018990" OutName="HIDAN_sceneTLUT_018990" Format="rgba16" Width="4" Height="4" Offset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_sceneTLUT_0189B0" OutName="HIDAN_sceneTLUT_0189B0" Format="rgba16" Width="4" Height="4" Offset="0x189B0" AddedByScript="true"/>
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<Path Name="HIDAN_scenePathList_000440" Offset="0x0440" NumPaths="4"/>
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<Scene Name="HIDAN_scene" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_0" Segment="3">
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<Texture Name="HIDAN_room_0Tex_004EF0" OutName="HIDAN_room_0Tex_004EF0" Format="ci4" Width="64" Height="32" Offset="0x4EF0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_0052F0" OutName="HIDAN_room_0Tex_0052F0" Format="ci4" Width="64" Height="32" Offset="0x52F0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_0056F0" OutName="HIDAN_room_0Tex_0056F0" Format="ci4" Width="64" Height="32" Offset="0x56F0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_005AF0" OutName="HIDAN_room_0Tex_005AF0" Format="ci4" Width="32" Height="32" Offset="0x5AF0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_005CF0" OutName="HIDAN_room_0Tex_005CF0" Format="ci4" Width="32" Height="32" Offset="0x5CF0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_005EF0" OutName="HIDAN_room_0Tex_005EF0" Format="ci4" Width="32" Height="64" Offset="0x5EF0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_0Tex_0062F0" OutName="HIDAN_room_0Tex_0062F0" Format="rgba16" Width="32" Height="64" Offset="0x62F0" AddedByScript="true"/>
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<Room Name="HIDAN_room_0" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_1" Segment="3">
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<Texture Name="HIDAN_room_1Tex_008730" OutName="HIDAN_room_1Tex_008730" Format="rgba16" Width="16" Height="16" Offset="0x8730" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_008930" OutName="HIDAN_room_1Tex_008930" Format="rgba16" Width="32" Height="32" Offset="0x8930" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_009130" OutName="HIDAN_room_1Tex_009130" Format="rgba16" Width="32" Height="32" Offset="0x9130" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_009930" OutName="HIDAN_room_1Tex_009930" Format="rgba16" Width="32" Height="32" Offset="0x9930" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_00A130" OutName="HIDAN_room_1Tex_00A130" Format="ci4" Width="64" Height="32" Offset="0xA130" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_00A530" OutName="HIDAN_room_1Tex_00A530" Format="rgba16" Width="64" Height="32" Offset="0xA530" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_00B530" OutName="HIDAN_room_1Tex_00B530" Format="rgba16" Width="32" Height="32" Offset="0xB530" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_00BD30" OutName="HIDAN_room_1Tex_00BD30" Format="ci4" Width="32" Height="64" Offset="0xBD30" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_1Tex_00C130" OutName="HIDAN_room_1Tex_00C130" Format="rgba16" Width="32" Height="32" Offset="0xC130" AddedByScript="true"/>
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<Room Name="HIDAN_room_1" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_2" Segment="3">
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<Texture Name="HIDAN_room_2Tex_009628" OutName="HIDAN_room_2Tex_009628" Format="rgba16" Width="32" Height="8" Offset="0x9628" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_009828" OutName="HIDAN_room_2Tex_009828" Format="rgba16" Width="32" Height="32" Offset="0x9828" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00A028" OutName="HIDAN_room_2Tex_00A028" Format="rgba16" Width="32" Height="32" Offset="0xA028" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00A828" OutName="HIDAN_room_2Tex_00A828" Format="ci4" Width="64" Height="32" Offset="0xA828" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00AC28" OutName="HIDAN_room_2Tex_00AC28" Format="rgba16" Width="64" Height="32" Offset="0xAC28" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00BC28" OutName="HIDAN_room_2Tex_00BC28" Format="rgba16" Width="64" Height="32" Offset="0xBC28" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00CC28" OutName="HIDAN_room_2Tex_00CC28" Format="ci4" Width="32" Height="32" Offset="0xCC28" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00CE28" OutName="HIDAN_room_2Tex_00CE28" Format="rgba16" Width="64" Height="32" Offset="0xCE28" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00DE28" OutName="HIDAN_room_2Tex_00DE28" Format="ci4" Width="32" Height="32" Offset="0xDE28" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00E028" OutName="HIDAN_room_2Tex_00E028" Format="ci4" Width="32" Height="64" Offset="0xE028" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00E428" OutName="HIDAN_room_2Tex_00E428" Format="rgba16" Width="32" Height="32" Offset="0xE428" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00EC28" OutName="HIDAN_room_2Tex_00EC28" Format="ci4" Width="32" Height="64" Offset="0xEC28" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00F028" OutName="HIDAN_room_2Tex_00F028" Format="rgba16" Width="32" Height="32" Offset="0xF028" AddedByScript="true"/>
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<Texture Name="HIDAN_room_2Tex_00F828" OutName="HIDAN_room_2Tex_00F828" Format="rgba16" Width="32" Height="32" Offset="0xF828" AddedByScript="true"/>
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<Room Name="HIDAN_room_2" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_3" Segment="3">
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<Texture Name="HIDAN_room_3Tex_001AC8" OutName="HIDAN_room_3Tex_001AC8" Format="ci4" Width="32" Height="64" Offset="0x1AC8" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_3Tex_001EC8" OutName="HIDAN_room_3Tex_001EC8" Format="ci4" Width="64" Height="32" Offset="0x1EC8" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_3Tex_0022C8" OutName="HIDAN_room_3Tex_0022C8" Format="ci4" Width="32" Height="32" Offset="0x22C8" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Room Name="HIDAN_room_3" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_4" Segment="3">
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<Texture Name="HIDAN_room_4Tex_0052F0" OutName="HIDAN_room_4Tex_0052F0" Format="rgba16" Width="32" Height="32" Offset="0x52F0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_005AF0" OutName="HIDAN_room_4Tex_005AF0" Format="rgba16" Width="32" Height="32" Offset="0x5AF0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_0062F0" OutName="HIDAN_room_4Tex_0062F0" Format="ci4" Width="32" Height="64" Offset="0x62F0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_0066F0" OutName="HIDAN_room_4Tex_0066F0" Format="ci4" Width="32" Height="32" Offset="0x66F0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_0068F0" OutName="HIDAN_room_4Tex_0068F0" Format="ci4" Width="32" Height="64" Offset="0x68F0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_006CF0" OutName="HIDAN_room_4Tex_006CF0" Format="ci4" Width="32" Height="64" Offset="0x6CF0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_4Tex_0070F0" OutName="HIDAN_room_4Tex_0070F0" Format="rgba16" Width="32" Height="32" Offset="0x70F0" AddedByScript="true"/>
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<Room Name="HIDAN_room_4" Offset="0x0"/>
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</File>
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<File Name="HIDAN_room_5" Segment="3">
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<Texture Name="HIDAN_room_5Tex_0088E0" OutName="HIDAN_room_5Tex_0088E0" Format="ci4" Width="32" Height="64" Offset="0x88E0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_5Tex_008CE0" OutName="HIDAN_room_5Tex_008CE0" Format="rgba16" Width="32" Height="32" Offset="0x8CE0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_5Tex_0094E0" OutName="HIDAN_room_5Tex_0094E0" Format="ci4" Width="32" Height="32" Offset="0x94E0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x18990" AddedByScript="true"/>
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<Texture Name="HIDAN_room_5Tex_0096E0" OutName="HIDAN_room_5Tex_0096E0" Format="ci4" Width="32" Height="64" Offset="0x96E0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_5Tex_009AE0" OutName="HIDAN_room_5Tex_009AE0" Format="ci4" Width="32" Height="64" Offset="0x9AE0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Texture Name="HIDAN_room_5Tex_009EE0" OutName="HIDAN_room_5Tex_009EE0" Format="ci4" Width="32" Height="64" Offset="0x9EE0" ExternalTlut="HIDAN_scene" ExternalTlutOffset="0x189B0" AddedByScript="true"/>
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<Room Name="HIDAN_room_5" Offset="0x0"/>
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