Shipwright/soh/assets/xml/GC_MQ_D/objects/object_rs.xml
Adam Bird 024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00

33 lines
2.9 KiB
XML

<Root>
<File Name="object_rs" Segment="6">
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperSkinTex" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEarTex" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperFingersTex" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperVestTex" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File>
</Root>