mirror of
https://github.com/HarbourMasters/Shipwright.git
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30 lines
1.9 KiB
XML
30 lines
1.9 KiB
XML
<Root>
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<File Name="object_hintnuts" Segment="6">
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<Texture Name="object_hintnutsTex_0015A8" OutName="object_hintnutsTex_0015A8" Format="rgba16" Width="32" Height="32" Offset="0x15A8" AddedByScript="true"/>
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<Texture Name="object_hintnutsTex_001DA8" OutName="object_hintnutsTex_001DA8" Format="rgba16" Width="16" Height="16" Offset="0x1DA8" AddedByScript="true"/>
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<Texture Name="object_hintnutsTex_001FA8" OutName="object_hintnutsTex_001FA8" Format="rgba16" Width="8" Height="8" Offset="0x1FA8" AddedByScript="true"/>
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<Texture Name="object_hintnutsTex_002028" OutName="object_hintnutsTex_002028" Format="rgba16" Width="8" Height="8" Offset="0x2028" AddedByScript="true"/>
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<Texture Name="object_hintnutsTex_0020A8" OutName="object_hintnutsTex_0020A8" Format="rgba16" Width="8" Height="8" Offset="0x20A8" AddedByScript="true"/>
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<Texture Name="object_hintnutsTex_002128" OutName="object_hintnutsTex_002128" Format="rgba16" Width="16" Height="16" Offset="0x2128" AddedByScript="true"/>
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<!-- Deku scrub skeleton -->
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<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
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<!-- Deku Scrub animations -->
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<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
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<Animation Name="gHintNutsBurrowAnim" Offset="0x24CC"/>
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<Animation Name="gHintNutsUnburrowAnim" Offset="0x26C4"/>
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<Animation Name="gHintNutsUpAnim" Offset="0x2B90"/>
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<Animation Name="gHintNutsLookAroundAnim" Offset="0x2894"/>
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<Animation Name="gHintNutsFreezeAnim" Offset="0x29BC"/>
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<Animation Name="gHintNutsTalkAnim" Offset="0x2E84"/>
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<Animation Name="gHintNutsStandAnim" Offset="0x2F7C"/>
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<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
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<!-- Deku Scrub flower -->
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<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
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<!-- Deku Scrub Deku Nut (used by Nutsball) -->
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<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
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</File>
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</Root>
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