Shipwright/soh/assets/textures/skyboxes/vr_fine2_static.h

22 lines
917 B
C

#ifndef TEXTURES_VR_FINE2_STATIC_H
#define TEXTURES_VR_FINE2_STATIC_H 1
#include "align_asset_macro.h"
#define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex;
#define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex;
#define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;
#define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;
#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
#endif // TEXTURES_VR_FINE2_STATIC_H