Shipwright/soh/assets/textures/skyboxes/vr_fine0_static.h

22 lines
937 B
C

#ifndef TEXTURES_VR_FINE0_STATIC_H
#define TEXTURES_VR_FINE0_STATIC_H 1
#include "align_asset_macro.h"
#define dgSunriseSkybox1Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox1Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox1Tex[] = dgSunriseSkybox1Tex;
#define dgSunriseSkybox2Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox2Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox2Tex[] = dgSunriseSkybox2Tex;
#define dgSunriseSkybox3Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox3Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox3Tex[] = dgSunriseSkybox3Tex;
#define dgSunriseSkybox4Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox4Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox4Tex[] = dgSunriseSkybox4Tex;
#define dgSunriseSkybox5Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox5Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox5Tex[] = dgSunriseSkybox5Tex;
#endif // TEXTURES_VR_FINE0_STATIC_H