Shipwright/soh/assets/textures/skyboxes/vr_cloud0_static.h

22 lines
1.1 KiB
C

#ifndef TEXTURES_VR_CLOUD0_STATIC_H
#define TEXTURES_VR_CLOUD0_STATIC_H 1
#include "align_asset_macro.h"
#define dgSunriseOvercastSkybox1Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox1Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox1Tex[] = dgSunriseOvercastSkybox1Tex;
#define dgSunriseOvercastSkybox2Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox2Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox2Tex[] = dgSunriseOvercastSkybox2Tex;
#define dgSunriseOvercastSkybox3Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox3Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox3Tex[] = dgSunriseOvercastSkybox3Tex;
#define dgSunriseOvercastSkybox4Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox4Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox4Tex[] = dgSunriseOvercastSkybox4Tex;
#define dgSunriseOvercastSkybox5Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox5Tex[] = dgSunriseOvercastSkybox5Tex;
#endif // TEXTURES_VR_CLOUD0_STATIC_H