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79 lines
4.6 KiB
C
79 lines
4.6 KiB
C
#ifndef TEXTURES_MAP_GRAND_STATIC_H
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#define TEXTURES_MAP_GRAND_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
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static const ALIGN_ASSET(2) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;
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#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
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static const ALIGN_ASSET(2) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;
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#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
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static const ALIGN_ASSET(2) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;
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#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
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static const ALIGN_ASSET(2) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;
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#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
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static const ALIGN_ASSET(2) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;
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#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
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static const ALIGN_ASSET(2) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;
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#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
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static const ALIGN_ASSET(2) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;
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#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
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static const ALIGN_ASSET(2) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;
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#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
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static const ALIGN_ASSET(2) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;
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#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
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static const ALIGN_ASSET(2) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;
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#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;
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#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
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static const ALIGN_ASSET(2) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;
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#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
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static const ALIGN_ASSET(2) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;
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#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
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static const ALIGN_ASSET(2) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;
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#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
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static const ALIGN_ASSET(2) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;
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#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;
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#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;
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#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
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static const ALIGN_ASSET(2) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;
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#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
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static const ALIGN_ASSET(2) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;
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#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
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static const ALIGN_ASSET(2) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;
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#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
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static const ALIGN_ASSET(2) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;
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#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
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static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;
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#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
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static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
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#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
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static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
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#endif // TEXTURES_MAP_GRAND_STATIC_H
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