Shipwright/soh/assets/textures/item_name_static/item_name_static.h

1114 lines
69 KiB
C

#ifndef TEXTURES_ITEM_NAME_STATIC_H
#define TEXTURES_ITEM_NAME_STATIC_H 1
#include "align_asset_macro.h"
#define dgDekuStickItemNameENGTex "__OTR__textures/item_name_static/gDekuStickItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameENGTex[] = dgDekuStickItemNameENGTex;
#define dgDekuNutItemNameENGTex "__OTR__textures/item_name_static/gDekuNutItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameENGTex[] = dgDekuNutItemNameENGTex;
#define dgBombItemNameENGTex "__OTR__textures/item_name_static/gBombItemNameENGTex"
static const ALIGN_ASSET(2) char gBombItemNameENGTex[] = dgBombItemNameENGTex;
#define dgFairyBowItemNameENGTex "__OTR__textures/item_name_static/gFairyBowItemNameENGTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameENGTex[] = dgFairyBowItemNameENGTex;
#define dgFireArrowItemNameENGTex "__OTR__textures/item_name_static/gFireArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameENGTex[] = dgFireArrowItemNameENGTex;
#define dgDinsFireItemNameENGTex "__OTR__textures/item_name_static/gDinsFireItemNameENGTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameENGTex[] = dgDinsFireItemNameENGTex;
#define dgFairySlingshotItemNameENGTex "__OTR__textures/item_name_static/gFairySlingshotItemNameENGTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameENGTex[] = dgFairySlingshotItemNameENGTex;
#define dgFairyOcarinaItemNameENGTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameENGTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameENGTex[] = dgFairyOcarinaItemNameENGTex;
#define dgOcarinaOfTimeItemNameENGTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameENGTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameENGTex[] = dgOcarinaOfTimeItemNameENGTex;
#define dgBombchuItemNameENGTex "__OTR__textures/item_name_static/gBombchuItemNameENGTex"
static const ALIGN_ASSET(2) char gBombchuItemNameENGTex[] = dgBombchuItemNameENGTex;
#define dgHookshotItemNameENGTex "__OTR__textures/item_name_static/gHookshotItemNameENGTex"
static const ALIGN_ASSET(2) char gHookshotItemNameENGTex[] = dgHookshotItemNameENGTex;
#define dgLongshotItemNameENGTex "__OTR__textures/item_name_static/gLongshotItemNameENGTex"
static const ALIGN_ASSET(2) char gLongshotItemNameENGTex[] = dgLongshotItemNameENGTex;
#define dgIceArrowItemNameENGTex "__OTR__textures/item_name_static/gIceArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameENGTex[] = dgIceArrowItemNameENGTex;
#define dgFaroresWindItemNameENGTex "__OTR__textures/item_name_static/gFaroresWindItemNameENGTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameENGTex[] = dgFaroresWindItemNameENGTex;
#define dgBoomerangItemNameENGTex "__OTR__textures/item_name_static/gBoomerangItemNameENGTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameENGTex[] = dgBoomerangItemNameENGTex;
#define dgLensItemNameENGTex "__OTR__textures/item_name_static/gLensItemNameENGTex"
static const ALIGN_ASSET(2) char gLensItemNameENGTex[] = dgLensItemNameENGTex;
#define dgMagicBeansItemNameENGTex "__OTR__textures/item_name_static/gMagicBeansItemNameENGTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameENGTex[] = dgMagicBeansItemNameENGTex;
#define dgMegatonHammerItemNameENGTex "__OTR__textures/item_name_static/gMegatonHammerItemNameENGTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameENGTex[] = dgMegatonHammerItemNameENGTex;
#define dgLightArrowItemNameENGTex "__OTR__textures/item_name_static/gLightArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameENGTex[] = dgLightArrowItemNameENGTex;
#define dgNayrusLoveItemNameENGTex "__OTR__textures/item_name_static/gNayrusLoveItemNameENGTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameENGTex[] = dgNayrusLoveItemNameENGTex;
#define dgEmptyBottleItemNameENGTex "__OTR__textures/item_name_static/gEmptyBottleItemNameENGTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameENGTex[] = dgEmptyBottleItemNameENGTex;
#define dgRedPotionItemNameENGTex "__OTR__textures/item_name_static/gRedPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameENGTex[] = dgRedPotionItemNameENGTex;
#define dgGreenPotionItemNameENGTex "__OTR__textures/item_name_static/gGreenPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameENGTex[] = dgGreenPotionItemNameENGTex;
#define dgBluePotionItemNameENGTex "__OTR__textures/item_name_static/gBluePotionItemNameENGTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameENGTex[] = dgBluePotionItemNameENGTex;
#define dgBottledFairyItemNameENGTex "__OTR__textures/item_name_static/gBottledFairyItemNameENGTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameENGTex[] = dgBottledFairyItemNameENGTex;
#define dgFishItemNameENGTex "__OTR__textures/item_name_static/gFishItemNameENGTex"
static const ALIGN_ASSET(2) char gFishItemNameENGTex[] = dgFishItemNameENGTex;
#define dgFullMilkItemNameENGTex "__OTR__textures/item_name_static/gFullMilkItemNameENGTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameENGTex[] = dgFullMilkItemNameENGTex;
#define dgRutosLetterItemNameENGTex "__OTR__textures/item_name_static/gRutosLetterItemNameENGTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameENGTex[] = dgRutosLetterItemNameENGTex;
#define dgBlueFireItemNameENGTex "__OTR__textures/item_name_static/gBlueFireItemNameENGTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameENGTex[] = dgBlueFireItemNameENGTex;
#define dgBugItemNameENGTex "__OTR__textures/item_name_static/gBugItemNameENGTex"
static const ALIGN_ASSET(2) char gBugItemNameENGTex[] = dgBugItemNameENGTex;
#define dgBigPoeItemNameENGTex "__OTR__textures/item_name_static/gBigPoeItemNameENGTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameENGTex[] = dgBigPoeItemNameENGTex;
#define dgHalfMilkItemNameENGTex "__OTR__textures/item_name_static/gHalfMilkItemNameENGTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameENGTex[] = dgHalfMilkItemNameENGTex;
#define dgPoeItemNameENGTex "__OTR__textures/item_name_static/gPoeItemNameENGTex"
static const ALIGN_ASSET(2) char gPoeItemNameENGTex[] = dgPoeItemNameENGTex;
#define dgWeirdEggItemNameENGTex "__OTR__textures/item_name_static/gWeirdEggItemNameENGTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameENGTex[] = dgWeirdEggItemNameENGTex;
#define dgCuccoItemNameENGTex "__OTR__textures/item_name_static/gCuccoItemNameENGTex"
static const ALIGN_ASSET(2) char gCuccoItemNameENGTex[] = dgCuccoItemNameENGTex;
#define dgZeldasLetterItemNameENGTex "__OTR__textures/item_name_static/gZeldasLetterItemNameENGTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameENGTex[] = dgZeldasLetterItemNameENGTex;
#define dgKeatonMaskItemNameENGTex "__OTR__textures/item_name_static/gKeatonMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameENGTex[] = dgKeatonMaskItemNameENGTex;
#define dgSkullMaskItemNameENGTex "__OTR__textures/item_name_static/gSkullMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameENGTex[] = dgSkullMaskItemNameENGTex;
#define dgSpookyMaskItemNameENGTex "__OTR__textures/item_name_static/gSpookyMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameENGTex[] = dgSpookyMaskItemNameENGTex;
#define dgBunnyHoodItemNameENGTex "__OTR__textures/item_name_static/gBunnyHoodItemNameENGTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameENGTex[] = dgBunnyHoodItemNameENGTex;
#define dgGoronMaskItemNameENGTex "__OTR__textures/item_name_static/gGoronMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameENGTex[] = dgGoronMaskItemNameENGTex;
#define dgZoraMaskItemNameENGTex "__OTR__textures/item_name_static/gZoraMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameENGTex[] = dgZoraMaskItemNameENGTex;
#define dgGerudoMaskItemNameENGTex "__OTR__textures/item_name_static/gGerudoMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameENGTex[] = dgGerudoMaskItemNameENGTex;
#define dgMaskofTruthItemNameENGTex "__OTR__textures/item_name_static/gMaskofTruthItemNameENGTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameENGTex[] = dgMaskofTruthItemNameENGTex;
#define dgSOLDOUTItemNameENGTex "__OTR__textures/item_name_static/gSOLDOUTItemNameENGTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameENGTex[] = dgSOLDOUTItemNameENGTex;
#define dgPocketEggItemNameENGTex "__OTR__textures/item_name_static/gPocketEggItemNameENGTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameENGTex[] = dgPocketEggItemNameENGTex;
#define dgPocketCuccoItemNameENGTex "__OTR__textures/item_name_static/gPocketCuccoItemNameENGTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameENGTex[] = dgPocketCuccoItemNameENGTex;
#define dgCojiroItemNameENGTex "__OTR__textures/item_name_static/gCojiroItemNameENGTex"
static const ALIGN_ASSET(2) char gCojiroItemNameENGTex[] = dgCojiroItemNameENGTex;
#define dgOddMushroomItemNameENGTex "__OTR__textures/item_name_static/gOddMushroomItemNameENGTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameENGTex[] = dgOddMushroomItemNameENGTex;
#define dgOddPotionItemNameENGTex "__OTR__textures/item_name_static/gOddPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameENGTex[] = dgOddPotionItemNameENGTex;
#define dgPoachersSawItemNameENGTex "__OTR__textures/item_name_static/gPoachersSawItemNameENGTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameENGTex[] = dgPoachersSawItemNameENGTex;
#define dgBrokenGoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameENGTex[] = dgBrokenGoronsSwordItemNameENGTex;
#define dgPrescriptionItemNameENGTex "__OTR__textures/item_name_static/gPrescriptionItemNameENGTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameENGTex[] = dgPrescriptionItemNameENGTex;
#define dgEyeBallFrogItemNameENGTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameENGTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameENGTex[] = dgEyeBallFrogItemNameENGTex;
#define dgEyeDropsItemNameENGTex "__OTR__textures/item_name_static/gEyeDropsItemNameENGTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameENGTex[] = dgEyeDropsItemNameENGTex;
#define dgClaimCheckItemNameENGTex "__OTR__textures/item_name_static/gClaimCheckItemNameENGTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameENGTex[] = dgClaimCheckItemNameENGTex;
#define dgUnusedWindMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName1JPNTex[] = dgUnusedWindMedallionItemName1JPNTex;
#define dgUnusedFireMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName1JPNTex[] = dgUnusedFireMedallionItemName1JPNTex;
#define dgUnusedIceMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName1JPNTex[] = dgUnusedIceMedallionItemName1JPNTex;
#define dgKokiriSwordItemNameENGTex "__OTR__textures/item_name_static/gKokiriSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameENGTex[] = dgKokiriSwordItemNameENGTex;
#define dgMasterSwordItemNameENGTex "__OTR__textures/item_name_static/gMasterSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameENGTex[] = dgMasterSwordItemNameENGTex;
#define dgGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameENGTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameENGTex[] = dgGiantsKnifeItemNameENGTex;
#define dgDekuShieldItemNameENGTex "__OTR__textures/item_name_static/gDekuShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameENGTex[] = dgDekuShieldItemNameENGTex;
#define dgHylianShieldItemNameENGTex "__OTR__textures/item_name_static/gHylianShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameENGTex[] = dgHylianShieldItemNameENGTex;
#define dgMirrorShieldItemNameENGTex "__OTR__textures/item_name_static/gMirrorShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameENGTex[] = dgMirrorShieldItemNameENGTex;
#define dgKokiriTunicItemNameENGTex "__OTR__textures/item_name_static/gKokiriTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameENGTex[] = dgKokiriTunicItemNameENGTex;
#define dgGoronTunicItemNameENGTex "__OTR__textures/item_name_static/gGoronTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameENGTex[] = dgGoronTunicItemNameENGTex;
#define dgZoraTunicItemNameENGTex "__OTR__textures/item_name_static/gZoraTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameENGTex[] = dgZoraTunicItemNameENGTex;
#define dgKokiriBootsItemNameENGTex "__OTR__textures/item_name_static/gKokiriBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameENGTex[] = dgKokiriBootsItemNameENGTex;
#define dgIronBootsItemNameENGTex "__OTR__textures/item_name_static/gIronBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameENGTex[] = dgIronBootsItemNameENGTex;
#define dgHoverBootsItemNameENGTex "__OTR__textures/item_name_static/gHoverBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameENGTex[] = dgHoverBootsItemNameENGTex;
#define dgBulletBag30ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag30ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameENGTex[] = dgBulletBag30ItemNameENGTex;
#define dgBulletBag40ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag40ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameENGTex[] = dgBulletBag40ItemNameENGTex;
#define dgBulletBag50ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag50ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameENGTex[] = dgBulletBag50ItemNameENGTex;
#define dgQuiver30ItemNameENGTex "__OTR__textures/item_name_static/gQuiver30ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameENGTex[] = dgQuiver30ItemNameENGTex;
#define dgQuiver40ItemNameENGTex "__OTR__textures/item_name_static/gQuiver40ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameENGTex[] = dgQuiver40ItemNameENGTex;
#define dgQuiver50ItemNameENGTex "__OTR__textures/item_name_static/gQuiver50ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameENGTex[] = dgQuiver50ItemNameENGTex;
#define dgBombBag20ItemNameENGTex "__OTR__textures/item_name_static/gBombBag20ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameENGTex[] = dgBombBag20ItemNameENGTex;
#define dgBombBag30ItemNameENGTex "__OTR__textures/item_name_static/gBombBag30ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameENGTex[] = dgBombBag30ItemNameENGTex;
#define dgBombBag40ItemNameENGTex "__OTR__textures/item_name_static/gBombBag40ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameENGTex[] = dgBombBag40ItemNameENGTex;
#define dgGoronsBraceletItemNameENGTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameENGTex[] = dgGoronsBraceletItemNameENGTex;
#define dgSilverGauntletsItemNameENGTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameENGTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameENGTex[] = dgSilverGauntletsItemNameENGTex;
#define dgGoldenGauntletsItemNameENGTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameENGTex[] = dgGoldenGauntletsItemNameENGTex;
#define dgSilverScaleItemNameENGTex "__OTR__textures/item_name_static/gSilverScaleItemNameENGTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameENGTex[] = dgSilverScaleItemNameENGTex;
#define dgGoldenScaleItemNameENGTex "__OTR__textures/item_name_static/gGoldenScaleItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameENGTex[] = dgGoldenScaleItemNameENGTex;
#define dgBrokenGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameENGTex[] = dgBrokenGiantsKnifeItemNameENGTex;
#define dgUnusedBossKeyItemName1JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName1JPNTex[] = dgUnusedBossKeyItemName1JPNTex;
#define dgUnusedBossKeyItemName2JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName2JPNTex[] = dgUnusedBossKeyItemName2JPNTex;
#define dgUnusedBossKeyItemName3JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName3JPNTex[] = dgUnusedBossKeyItemName3JPNTex;
#define dgUnusedBossKeyItemName4JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName4JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName4JPNTex[] = dgUnusedBossKeyItemName4JPNTex;
#define dgMinuetOfForestItemNameENGTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameENGTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameENGTex[] = dgMinuetOfForestItemNameENGTex;
#define dgBoleroOfFireItemNameENGTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameENGTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameENGTex[] = dgBoleroOfFireItemNameENGTex;
#define dgSerenadeOfWaterItemNameENGTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameENGTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameENGTex[] = dgSerenadeOfWaterItemNameENGTex;
#define dgRequiemOfSpiritItemNameENGTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameENGTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameENGTex[] = dgRequiemOfSpiritItemNameENGTex;
#define dgNocturneOfShadowItemNameENGTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameENGTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameENGTex[] = dgNocturneOfShadowItemNameENGTex;
#define dgPreludeOfLightItemNameENGTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameENGTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameENGTex[] = dgPreludeOfLightItemNameENGTex;
#define dgZeldasLullabyItemNameENGTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameENGTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameENGTex[] = dgZeldasLullabyItemNameENGTex;
#define dgEponasSongItemNameENGTex "__OTR__textures/item_name_static/gEponasSongItemNameENGTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameENGTex[] = dgEponasSongItemNameENGTex;
#define dgSariasSongItemNameENGTex "__OTR__textures/item_name_static/gSariasSongItemNameENGTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameENGTex[] = dgSariasSongItemNameENGTex;
#define dgSunsSongItemNameENGTex "__OTR__textures/item_name_static/gSunsSongItemNameENGTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameENGTex[] = dgSunsSongItemNameENGTex;
#define dgSongOfTimeItemNameENGTex "__OTR__textures/item_name_static/gSongOfTimeItemNameENGTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameENGTex[] = dgSongOfTimeItemNameENGTex;
#define dgSongOfStormsItemNameENGTex "__OTR__textures/item_name_static/gSongOfStormsItemNameENGTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameENGTex[] = dgSongOfStormsItemNameENGTex;
#define dgForestMedallionItemNameENGTex "__OTR__textures/item_name_static/gForestMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameENGTex[] = dgForestMedallionItemNameENGTex;
#define dgFireMedallionItemNameENGTex "__OTR__textures/item_name_static/gFireMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameENGTex[] = dgFireMedallionItemNameENGTex;
#define dgWaterMedallionItemNameENGTex "__OTR__textures/item_name_static/gWaterMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameENGTex[] = dgWaterMedallionItemNameENGTex;
#define dgSpiritMedallionItemNameENGTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameENGTex[] = dgSpiritMedallionItemNameENGTex;
#define dgShadowMedallionItemNameENGTex "__OTR__textures/item_name_static/gShadowMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameENGTex[] = dgShadowMedallionItemNameENGTex;
#define dgLightMedallionItemNameENGTex "__OTR__textures/item_name_static/gLightMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameENGTex[] = dgLightMedallionItemNameENGTex;
#define dgKokiriEmeraldItemNameENGTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameENGTex[] = dgKokiriEmeraldItemNameENGTex;
#define dgGoronsRubyItemNameENGTex "__OTR__textures/item_name_static/gGoronsRubyItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameENGTex[] = dgGoronsRubyItemNameENGTex;
#define dgZorasSapphireItemNameENGTex "__OTR__textures/item_name_static/gZorasSapphireItemNameENGTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameENGTex[] = dgZorasSapphireItemNameENGTex;
#define dgStoneofAgonyItemNameENGTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameENGTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameENGTex[] = dgStoneofAgonyItemNameENGTex;
#define dgGerudosCardItemNameENGTex "__OTR__textures/item_name_static/gGerudosCardItemNameENGTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameENGTex[] = dgGerudosCardItemNameENGTex;
#define dgGoldSkulltulaItemNameENGTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameENGTex[] = dgGoldSkulltulaItemNameENGTex;
#define dgPieceOfHeartItemNameENGTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameENGTex"
static const ALIGN_ASSET(2) char gPieceOfHeartItemNameENGTex[] = dgPieceOfHeartItemNameENGTex;
#define dgUnusedPieceOfHeartItemName1JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName1JPNTex[] = dgUnusedPieceOfHeartItemName1JPNTex;
#define dgUnusedBigKeyItemNameENGTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameENGTex"
static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameENGTex[] = dgUnusedBigKeyItemNameENGTex;
#define dgCompassItemNameENGTex "__OTR__textures/item_name_static/gCompassItemNameENGTex"
static const ALIGN_ASSET(2) char gCompassItemNameENGTex[] = dgCompassItemNameENGTex;
#define dgDungeonMapItemNameENGTex "__OTR__textures/item_name_static/gDungeonMapItemNameENGTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameENGTex[] = dgDungeonMapItemNameENGTex;
#define dgUnusedBossKeyItemName5JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName5JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName5JPNTex[] = dgUnusedBossKeyItemName5JPNTex;
#define dgUnusedBossKeyItemName6JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName6JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName6JPNTex[] = dgUnusedBossKeyItemName6JPNTex;
#define dgUnusedBossKeyItemName7JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName7JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName7JPNTex[] = dgUnusedBossKeyItemName7JPNTex;
#define dgBiggoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameENGTex[] = dgBiggoronsSwordItemNameENGTex;
#define dgDekuStickItemNameGERTex "__OTR__textures/item_name_static/gDekuStickItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameGERTex[] = dgDekuStickItemNameGERTex;
#define dgDekuNutItemNameGERTex "__OTR__textures/item_name_static/gDekuNutItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameGERTex[] = dgDekuNutItemNameGERTex;
#define dgBombItemNameItemNameGERTex "__OTR__textures/item_name_static/gBombItemNameItemNameGERTex"
static const ALIGN_ASSET(2) char gBombItemNameItemNameGERTex[] = dgBombItemNameItemNameGERTex;
#define dgFairyBowItemNameGERTex "__OTR__textures/item_name_static/gFairyBowItemNameGERTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameGERTex[] = dgFairyBowItemNameGERTex;
#define dgFireArrowItemNameUnk2GERTex "__OTR__textures/item_name_static/gFireArrowItemNameUnk2GERTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameUnk2GERTex[] = dgFireArrowItemNameUnk2GERTex;
#define dgDinsFireItemNameGERTex "__OTR__textures/item_name_static/gDinsFireItemNameGERTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameGERTex[] = dgDinsFireItemNameGERTex;
#define dgFairySlingshotItemNameGERTex "__OTR__textures/item_name_static/gFairySlingshotItemNameGERTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameGERTex[] = dgFairySlingshotItemNameGERTex;
#define dgFairyOcarinaItemNameGERTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameGERTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameGERTex[] = dgFairyOcarinaItemNameGERTex;
#define dgOcarinaOfTimeItemNameGERTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameGERTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameGERTex[] = dgOcarinaOfTimeItemNameGERTex;
#define dgBombchuItemNameGERTex "__OTR__textures/item_name_static/gBombchuItemNameGERTex"
static const ALIGN_ASSET(2) char gBombchuItemNameGERTex[] = dgBombchuItemNameGERTex;
#define dgHookshotItemNameGERTex "__OTR__textures/item_name_static/gHookshotItemNameGERTex"
static const ALIGN_ASSET(2) char gHookshotItemNameGERTex[] = dgHookshotItemNameGERTex;
#define dgLongshotItemNameGERTex "__OTR__textures/item_name_static/gLongshotItemNameGERTex"
static const ALIGN_ASSET(2) char gLongshotItemNameGERTex[] = dgLongshotItemNameGERTex;
#define dgIceArrowItemNameGERTex "__OTR__textures/item_name_static/gIceArrowItemNameGERTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameGERTex[] = dgIceArrowItemNameGERTex;
#define dgFaroresWindItemNameGERTex "__OTR__textures/item_name_static/gFaroresWindItemNameGERTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameGERTex[] = dgFaroresWindItemNameGERTex;
#define dgBoomerangItemNameGERTex "__OTR__textures/item_name_static/gBoomerangItemNameGERTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameGERTex[] = dgBoomerangItemNameGERTex;
#define dgLensItemNameGERTex "__OTR__textures/item_name_static/gLensItemNameGERTex"
static const ALIGN_ASSET(2) char gLensItemNameGERTex[] = dgLensItemNameGERTex;
#define dgMagicBeansItemNameGERTex "__OTR__textures/item_name_static/gMagicBeansItemNameGERTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameGERTex[] = dgMagicBeansItemNameGERTex;
#define dgMegatonHammerItemNameGERTex "__OTR__textures/item_name_static/gMegatonHammerItemNameGERTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameGERTex[] = dgMegatonHammerItemNameGERTex;
#define dgLightArrowItemNameGERTex "__OTR__textures/item_name_static/gLightArrowItemNameGERTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameGERTex[] = dgLightArrowItemNameGERTex;
#define dgNayrusLoveItemNameGERTex "__OTR__textures/item_name_static/gNayrusLoveItemNameGERTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameGERTex[] = dgNayrusLoveItemNameGERTex;
#define dgEmptyBottleItemNameGERTex "__OTR__textures/item_name_static/gEmptyBottleItemNameGERTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameGERTex[] = dgEmptyBottleItemNameGERTex;
#define dgRedPotionItemNameGERTex "__OTR__textures/item_name_static/gRedPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameGERTex[] = dgRedPotionItemNameGERTex;
#define dgGreenPotionItemNameGERTex "__OTR__textures/item_name_static/gGreenPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameGERTex[] = dgGreenPotionItemNameGERTex;
#define dgBluePotionItemNameGERTex "__OTR__textures/item_name_static/gBluePotionItemNameGERTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameGERTex[] = dgBluePotionItemNameGERTex;
#define dgBottledFairyItemNameGERTex "__OTR__textures/item_name_static/gBottledFairyItemNameGERTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameGERTex[] = dgBottledFairyItemNameGERTex;
#define dgFishItemNameGERTex "__OTR__textures/item_name_static/gFishItemNameGERTex"
static const ALIGN_ASSET(2) char gFishItemNameGERTex[] = dgFishItemNameGERTex;
#define dgFullMilkItemNameGERTex "__OTR__textures/item_name_static/gFullMilkItemNameGERTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameGERTex[] = dgFullMilkItemNameGERTex;
#define dgRutosLetterItemNameGERTex "__OTR__textures/item_name_static/gRutosLetterItemNameGERTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameGERTex[] = dgRutosLetterItemNameGERTex;
#define dgBlueFireItemNameGERTex "__OTR__textures/item_name_static/gBlueFireItemNameGERTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameGERTex[] = dgBlueFireItemNameGERTex;
#define dgBugItemNameGERTex "__OTR__textures/item_name_static/gBugItemNameGERTex"
static const ALIGN_ASSET(2) char gBugItemNameGERTex[] = dgBugItemNameGERTex;
#define dgBigPoeItemNameGERTex "__OTR__textures/item_name_static/gBigPoeItemNameGERTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameGERTex[] = dgBigPoeItemNameGERTex;
#define dgHalfMilkItemNameGERTex "__OTR__textures/item_name_static/gHalfMilkItemNameGERTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameGERTex[] = dgHalfMilkItemNameGERTex;
#define dgPoeItemNameGERTex "__OTR__textures/item_name_static/gPoeItemNameGERTex"
static const ALIGN_ASSET(2) char gPoeItemNameGERTex[] = dgPoeItemNameGERTex;
#define dgWeirdEggItemNameGERTex "__OTR__textures/item_name_static/gWeirdEggItemNameGERTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameGERTex[] = dgWeirdEggItemNameGERTex;
#define dgCuccoItemNameGERTex "__OTR__textures/item_name_static/gCuccoItemNameGERTex"
static const ALIGN_ASSET(2) char gCuccoItemNameGERTex[] = dgCuccoItemNameGERTex;
#define dgZeldasLetterItemNameGERTex "__OTR__textures/item_name_static/gZeldasLetterItemNameGERTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameGERTex[] = dgZeldasLetterItemNameGERTex;
#define dgKeatonMaskItemNameGERTex "__OTR__textures/item_name_static/gKeatonMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameGERTex[] = dgKeatonMaskItemNameGERTex;
#define dgSkullMaskItemNameGERTex "__OTR__textures/item_name_static/gSkullMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameGERTex[] = dgSkullMaskItemNameGERTex;
#define dgSpookyMaskItemNameGERTex "__OTR__textures/item_name_static/gSpookyMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameGERTex[] = dgSpookyMaskItemNameGERTex;
#define dgBunnyHoodItemNameGERTex "__OTR__textures/item_name_static/gBunnyHoodItemNameGERTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameGERTex[] = dgBunnyHoodItemNameGERTex;
#define dgGoronMaskItemNameGERTex "__OTR__textures/item_name_static/gGoronMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameGERTex[] = dgGoronMaskItemNameGERTex;
#define dgZoraMaskItemNameGERTex "__OTR__textures/item_name_static/gZoraMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameGERTex[] = dgZoraMaskItemNameGERTex;
#define dgGerudoMaskItemNameGERTex "__OTR__textures/item_name_static/gGerudoMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameGERTex[] = dgGerudoMaskItemNameGERTex;
#define dgMaskofTruthItemNameGERTex "__OTR__textures/item_name_static/gMaskofTruthItemNameGERTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameGERTex[] = dgMaskofTruthItemNameGERTex;
#define dgSOLDOUTItemNameGERTex "__OTR__textures/item_name_static/gSOLDOUTItemNameGERTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameGERTex[] = dgSOLDOUTItemNameGERTex;
#define dgPocketEggItemNameGERTex "__OTR__textures/item_name_static/gPocketEggItemNameGERTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameGERTex[] = dgPocketEggItemNameGERTex;
#define dgPocketCuccoItemNameGERTex "__OTR__textures/item_name_static/gPocketCuccoItemNameGERTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameGERTex[] = dgPocketCuccoItemNameGERTex;
#define dgCojiroItemNameGERTex "__OTR__textures/item_name_static/gCojiroItemNameGERTex"
static const ALIGN_ASSET(2) char gCojiroItemNameGERTex[] = dgCojiroItemNameGERTex;
#define dgOddMushroomItemNameGERTex "__OTR__textures/item_name_static/gOddMushroomItemNameGERTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameGERTex[] = dgOddMushroomItemNameGERTex;
#define dgOddPotionItemNameGERTex "__OTR__textures/item_name_static/gOddPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameGERTex[] = dgOddPotionItemNameGERTex;
#define dgPoachersSawItemNameGERTex "__OTR__textures/item_name_static/gPoachersSawItemNameGERTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameGERTex[] = dgPoachersSawItemNameGERTex;
#define dgBrokenGoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameGERTex[] = dgBrokenGoronsSwordItemNameGERTex;
#define dgPrescriptionItemNameGERTex "__OTR__textures/item_name_static/gPrescriptionItemNameGERTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameGERTex[] = dgPrescriptionItemNameGERTex;
#define dgEyeBallFrogItemNameGERTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameGERTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameGERTex[] = dgEyeBallFrogItemNameGERTex;
#define dgEyeDropsItemNameGERTex "__OTR__textures/item_name_static/gEyeDropsItemNameGERTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameGERTex[] = dgEyeDropsItemNameGERTex;
#define dgClaimCheckItemNameGERTex "__OTR__textures/item_name_static/gClaimCheckItemNameGERTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameGERTex[] = dgClaimCheckItemNameGERTex;
#define dgUnusedWindMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName2JPNTex[] = dgUnusedWindMedallionItemName2JPNTex;
#define dgUnusedFireMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName2JPNTex[] = dgUnusedFireMedallionItemName2JPNTex;
#define dgUnusedIceMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName2JPNTex[] = dgUnusedIceMedallionItemName2JPNTex;
#define dgKokiriSwordItemNameGERTex "__OTR__textures/item_name_static/gKokiriSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameGERTex[] = dgKokiriSwordItemNameGERTex;
#define dgMasterSwordItemNameGERTex "__OTR__textures/item_name_static/gMasterSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameGERTex[] = dgMasterSwordItemNameGERTex;
#define dgGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameGERTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameGERTex[] = dgGiantsKnifeItemNameGERTex;
#define dgDekuShieldItemNameGERTex "__OTR__textures/item_name_static/gDekuShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameGERTex[] = dgDekuShieldItemNameGERTex;
#define dgHylianShieldItemNameGERTex "__OTR__textures/item_name_static/gHylianShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameGERTex[] = dgHylianShieldItemNameGERTex;
#define dgMirrorShieldItemNameGERTex "__OTR__textures/item_name_static/gMirrorShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameGERTex[] = dgMirrorShieldItemNameGERTex;
#define dgKokiriTunicItemNameGERTex "__OTR__textures/item_name_static/gKokiriTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameGERTex[] = dgKokiriTunicItemNameGERTex;
#define dgGoronTunicItemNameGERTex "__OTR__textures/item_name_static/gGoronTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameGERTex[] = dgGoronTunicItemNameGERTex;
#define dgZoraTunicItemNameGERTex "__OTR__textures/item_name_static/gZoraTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameGERTex[] = dgZoraTunicItemNameGERTex;
#define dgKokiriBootsItemNameGERTex "__OTR__textures/item_name_static/gKokiriBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameGERTex[] = dgKokiriBootsItemNameGERTex;
#define dgIronBootsItemNameGERTex "__OTR__textures/item_name_static/gIronBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameGERTex[] = dgIronBootsItemNameGERTex;
#define dgHoverBootsItemNameGERTex "__OTR__textures/item_name_static/gHoverBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameGERTex[] = dgHoverBootsItemNameGERTex;
#define dgBulletBag30ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag30ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameGERTex[] = dgBulletBag30ItemNameGERTex;
#define dgBulletBag40ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag40ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameGERTex[] = dgBulletBag40ItemNameGERTex;
#define dgBulletBag50ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag50ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameGERTex[] = dgBulletBag50ItemNameGERTex;
#define dgQuiver30ItemNameGERTex "__OTR__textures/item_name_static/gQuiver30ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameGERTex[] = dgQuiver30ItemNameGERTex;
#define dgQuiver40ItemNameGERTex "__OTR__textures/item_name_static/gQuiver40ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameGERTex[] = dgQuiver40ItemNameGERTex;
#define dgQuiver50ItemNameGERTex "__OTR__textures/item_name_static/gQuiver50ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameGERTex[] = dgQuiver50ItemNameGERTex;
#define dgBombBag20ItemNameGERTex "__OTR__textures/item_name_static/gBombBag20ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameGERTex[] = dgBombBag20ItemNameGERTex;
#define dgBombBag30ItemNameGERTex "__OTR__textures/item_name_static/gBombBag30ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameGERTex[] = dgBombBag30ItemNameGERTex;
#define dgBombBag40ItemNameGERTex "__OTR__textures/item_name_static/gBombBag40ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameGERTex[] = dgBombBag40ItemNameGERTex;
#define dgGoronsBraceletItemNameGERTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameGERTex[] = dgGoronsBraceletItemNameGERTex;
#define dgSilverGauntletsItemNameGERTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameGERTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameGERTex[] = dgSilverGauntletsItemNameGERTex;
#define dgGoldenGauntletsItemNameGERTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameGERTex[] = dgGoldenGauntletsItemNameGERTex;
#define dgSilverScaleItemNameGERTex "__OTR__textures/item_name_static/gSilverScaleItemNameGERTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameGERTex[] = dgSilverScaleItemNameGERTex;
#define dgGoldenScaleItemNameGERTex "__OTR__textures/item_name_static/gGoldenScaleItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameGERTex[] = dgGoldenScaleItemNameGERTex;
#define dgBrokenGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameGERTex[] = dgBrokenGiantsKnifeItemNameGERTex;
#define dgUnusedBossKeyItemName8JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName8JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName8JPNTex[] = dgUnusedBossKeyItemName8JPNTex;
#define dgUnusedBossKeyItemName9JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName9JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName9JPNTex[] = dgUnusedBossKeyItemName9JPNTex;
#define dgUnusedBossKeyItemName10JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName10JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName10JPNTex[] = dgUnusedBossKeyItemName10JPNTex;
#define dgUnusedBossKeyItemName11JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName11JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName11JPNTex[] = dgUnusedBossKeyItemName11JPNTex;
#define dgMinuetOfForestItemNameGERTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameGERTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameGERTex[] = dgMinuetOfForestItemNameGERTex;
#define dgBoleroOfFireItemNameGERTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameGERTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameGERTex[] = dgBoleroOfFireItemNameGERTex;
#define dgSerenadeOfWaterItemNameGERTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameGERTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameGERTex[] = dgSerenadeOfWaterItemNameGERTex;
#define dgRequiemOfSpiritItemNameGERTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameGERTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameGERTex[] = dgRequiemOfSpiritItemNameGERTex;
#define dgNocturneOfShadowItemNameGERTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameGERTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameGERTex[] = dgNocturneOfShadowItemNameGERTex;
#define dgPreludeOfLightItemNameGERTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameGERTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameGERTex[] = dgPreludeOfLightItemNameGERTex;
#define dgZeldasLullabyItemNameGERTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameGERTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameGERTex[] = dgZeldasLullabyItemNameGERTex;
#define dgEponasSongItemNameGERTex "__OTR__textures/item_name_static/gEponasSongItemNameGERTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameGERTex[] = dgEponasSongItemNameGERTex;
#define dgSariasSongItemNameGERTex "__OTR__textures/item_name_static/gSariasSongItemNameGERTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameGERTex[] = dgSariasSongItemNameGERTex;
#define dgSunsSongItemNameGERTex "__OTR__textures/item_name_static/gSunsSongItemNameGERTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameGERTex[] = dgSunsSongItemNameGERTex;
#define dgSongOfTimeItemNameGERTex "__OTR__textures/item_name_static/gSongOfTimeItemNameGERTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameGERTex[] = dgSongOfTimeItemNameGERTex;
#define dgSongOfStormsItemNameGERTex "__OTR__textures/item_name_static/gSongOfStormsItemNameGERTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameGERTex[] = dgSongOfStormsItemNameGERTex;
#define dgForestMedallionItemNameGERTex "__OTR__textures/item_name_static/gForestMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameGERTex[] = dgForestMedallionItemNameGERTex;
#define dgFireMedallionItemNameGERTex "__OTR__textures/item_name_static/gFireMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameGERTex[] = dgFireMedallionItemNameGERTex;
#define dgWaterMedallionItemNameGERTex "__OTR__textures/item_name_static/gWaterMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameGERTex[] = dgWaterMedallionItemNameGERTex;
#define dgSpiritMedallionItemNameGERTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameGERTex[] = dgSpiritMedallionItemNameGERTex;
#define dgShadowMedallionItemNameGERTex "__OTR__textures/item_name_static/gShadowMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameGERTex[] = dgShadowMedallionItemNameGERTex;
#define dgLightMedallionItemNameGERTex "__OTR__textures/item_name_static/gLightMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameGERTex[] = dgLightMedallionItemNameGERTex;
#define dgKokiriEmeraldItemNameGERTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameGERTex[] = dgKokiriEmeraldItemNameGERTex;
#define dgGoronsRubyItemNameGERTex "__OTR__textures/item_name_static/gGoronsRubyItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameGERTex[] = dgGoronsRubyItemNameGERTex;
#define dgZorasSapphireItemNameGERTex "__OTR__textures/item_name_static/gZorasSapphireItemNameGERTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameGERTex[] = dgZorasSapphireItemNameGERTex;
#define dgStoneofAgonyItemNameGERTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameGERTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameGERTex[] = dgStoneofAgonyItemNameGERTex;
#define dgGerudosCardItemNameGERTex "__OTR__textures/item_name_static/gGerudosCardItemNameGERTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameGERTex[] = dgGerudosCardItemNameGERTex;
#define dgGoldSkulltulaItemNameGERTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameGERTex[] = dgGoldSkulltulaItemNameGERTex;
#define dgHeartContainerItemNameGERTex "__OTR__textures/item_name_static/gHeartContainerItemNameGERTex"
static const ALIGN_ASSET(2) char gHeartContainerItemNameGERTex[] = dgHeartContainerItemNameGERTex;
#define dgUnusedPieceOfHeartItemName2JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName2JPNTex[] = dgUnusedPieceOfHeartItemName2JPNTex;
#define dgBigKeyItemNameGERTex "__OTR__textures/item_name_static/gBigKeyItemNameGERTex"
static const ALIGN_ASSET(2) char gBigKeyItemNameGERTex[] = dgBigKeyItemNameGERTex;
#define dgCompassItemNameGERTex "__OTR__textures/item_name_static/gCompassItemNameGERTex"
static const ALIGN_ASSET(2) char gCompassItemNameGERTex[] = dgCompassItemNameGERTex;
#define dgDungeonMapItemNameGERTex "__OTR__textures/item_name_static/gDungeonMapItemNameGERTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameGERTex[] = dgDungeonMapItemNameGERTex;
#define dgUnusedBossKeyItemName12JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName12JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName12JPNTex[] = dgUnusedBossKeyItemName12JPNTex;
#define dgUnusedBossKeyItemName13JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName13JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName13JPNTex[] = dgUnusedBossKeyItemName13JPNTex;
#define dgUnusedBossKeyItemName14JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName14JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName14JPNTex[] = dgUnusedBossKeyItemName14JPNTex;
#define dgBiggoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameGERTex[] = dgBiggoronsSwordItemNameGERTex;
#define dgDekuStickItemNameFRATex "__OTR__textures/item_name_static/gDekuStickItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuStickItemNameFRATex[] = dgDekuStickItemNameFRATex;
#define dgDekuNutItemNameFRATex "__OTR__textures/item_name_static/gDekuNutItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuNutItemNameFRATex[] = dgDekuNutItemNameFRATex;
#define dgBombItemNameFRATex "__OTR__textures/item_name_static/gBombItemNameFRATex"
static const ALIGN_ASSET(2) char gBombItemNameFRATex[] = dgBombItemNameFRATex;
#define dgFairyBowItemNameFRATex "__OTR__textures/item_name_static/gFairyBowItemNameFRATex"
static const ALIGN_ASSET(2) char gFairyBowItemNameFRATex[] = dgFairyBowItemNameFRATex;
#define dgFireArrowItemNameFRATex "__OTR__textures/item_name_static/gFireArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gFireArrowItemNameFRATex[] = dgFireArrowItemNameFRATex;
#define dgDinsFireItemNameFRATex "__OTR__textures/item_name_static/gDinsFireItemNameFRATex"
static const ALIGN_ASSET(2) char gDinsFireItemNameFRATex[] = dgDinsFireItemNameFRATex;
#define dgFairySlingshotItemNameFRATex "__OTR__textures/item_name_static/gFairySlingshotItemNameFRATex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameFRATex[] = dgFairySlingshotItemNameFRATex;
#define dgFairyOcarinaItemNameFRATex "__OTR__textures/item_name_static/gFairyOcarinaItemNameFRATex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameFRATex[] = dgFairyOcarinaItemNameFRATex;
#define dgOcarinaOfTimeItemNameFRATex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameFRATex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameFRATex[] = dgOcarinaOfTimeItemNameFRATex;
#define dgBombchuItemNameFRATex "__OTR__textures/item_name_static/gBombchuItemNameFRATex"
static const ALIGN_ASSET(2) char gBombchuItemNameFRATex[] = dgBombchuItemNameFRATex;
#define dgHookshotItemNameFRATex "__OTR__textures/item_name_static/gHookshotItemNameFRATex"
static const ALIGN_ASSET(2) char gHookshotItemNameFRATex[] = dgHookshotItemNameFRATex;
#define dgLongshotItemNameFRATex "__OTR__textures/item_name_static/gLongshotItemNameFRATex"
static const ALIGN_ASSET(2) char gLongshotItemNameFRATex[] = dgLongshotItemNameFRATex;
#define dgIceArrowItemNameFRATex "__OTR__textures/item_name_static/gIceArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gIceArrowItemNameFRATex[] = dgIceArrowItemNameFRATex;
#define dgFaroresWindItemNameFRATex "__OTR__textures/item_name_static/gFaroresWindItemNameFRATex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameFRATex[] = dgFaroresWindItemNameFRATex;
#define dgBoomerangItemNameFRATex "__OTR__textures/item_name_static/gBoomerangItemNameFRATex"
static const ALIGN_ASSET(2) char gBoomerangItemNameFRATex[] = dgBoomerangItemNameFRATex;
#define dgLensItemNameFRATex "__OTR__textures/item_name_static/gLensItemNameFRATex"
static const ALIGN_ASSET(2) char gLensItemNameFRATex[] = dgLensItemNameFRATex;
#define dgMagicBeansItemNameFRATex "__OTR__textures/item_name_static/gMagicBeansItemNameFRATex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameFRATex[] = dgMagicBeansItemNameFRATex;
#define dgMegatonHammerItemNameFRATex "__OTR__textures/item_name_static/gMegatonHammerItemNameFRATex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameFRATex[] = dgMegatonHammerItemNameFRATex;
#define dgLightArrowItemNameFRATex "__OTR__textures/item_name_static/gLightArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gLightArrowItemNameFRATex[] = dgLightArrowItemNameFRATex;
#define dgNayrusLoveItemNameFRATex "__OTR__textures/item_name_static/gNayrusLoveItemNameFRATex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameFRATex[] = dgNayrusLoveItemNameFRATex;
#define dgEmptyBottleItemNameFRATex "__OTR__textures/item_name_static/gEmptyBottleItemNameFRATex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameFRATex[] = dgEmptyBottleItemNameFRATex;
#define dgRedPotionItemNameFRATex "__OTR__textures/item_name_static/gRedPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gRedPotionItemNameFRATex[] = dgRedPotionItemNameFRATex;
#define dgGreenPotionItemNameFRATex "__OTR__textures/item_name_static/gGreenPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameFRATex[] = dgGreenPotionItemNameFRATex;
#define dgBluePotionItemNameFRATex "__OTR__textures/item_name_static/gBluePotionItemNameFRATex"
static const ALIGN_ASSET(2) char gBluePotionItemNameFRATex[] = dgBluePotionItemNameFRATex;
#define dgBottledFairyItemNameFRATex "__OTR__textures/item_name_static/gBottledFairyItemNameFRATex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameFRATex[] = dgBottledFairyItemNameFRATex;
#define dgFishItemNameFRATex "__OTR__textures/item_name_static/gFishItemNameFRATex"
static const ALIGN_ASSET(2) char gFishItemNameFRATex[] = dgFishItemNameFRATex;
#define dgFullMilkItemNameFRATex "__OTR__textures/item_name_static/gFullMilkItemNameFRATex"
static const ALIGN_ASSET(2) char gFullMilkItemNameFRATex[] = dgFullMilkItemNameFRATex;
#define dgRutosLetterItemNameFRATex "__OTR__textures/item_name_static/gRutosLetterItemNameFRATex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameFRATex[] = dgRutosLetterItemNameFRATex;
#define dgBlueFireItemNameFRATex "__OTR__textures/item_name_static/gBlueFireItemNameFRATex"
static const ALIGN_ASSET(2) char gBlueFireItemNameFRATex[] = dgBlueFireItemNameFRATex;
#define dgBugItemNameFRATex "__OTR__textures/item_name_static/gBugItemNameFRATex"
static const ALIGN_ASSET(2) char gBugItemNameFRATex[] = dgBugItemNameFRATex;
#define dgBigPoeItemNameFRATex "__OTR__textures/item_name_static/gBigPoeItemNameFRATex"
static const ALIGN_ASSET(2) char gBigPoeItemNameFRATex[] = dgBigPoeItemNameFRATex;
#define dgHalfMilkItemNameFRATex "__OTR__textures/item_name_static/gHalfMilkItemNameFRATex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameFRATex[] = dgHalfMilkItemNameFRATex;
#define dgPoeItemNameFRATex "__OTR__textures/item_name_static/gPoeItemNameFRATex"
static const ALIGN_ASSET(2) char gPoeItemNameFRATex[] = dgPoeItemNameFRATex;
#define dgWeirdEggItemNameFRATex "__OTR__textures/item_name_static/gWeirdEggItemNameFRATex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameFRATex[] = dgWeirdEggItemNameFRATex;
#define dgCuccoItemNameFRATex "__OTR__textures/item_name_static/gCuccoItemNameFRATex"
static const ALIGN_ASSET(2) char gCuccoItemNameFRATex[] = dgCuccoItemNameFRATex;
#define dgZeldasLetterItemNameFRATex "__OTR__textures/item_name_static/gZeldasLetterItemNameFRATex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameFRATex[] = dgZeldasLetterItemNameFRATex;
#define dgKeatonMaskItemNameFRATex "__OTR__textures/item_name_static/gKeatonMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameFRATex[] = dgKeatonMaskItemNameFRATex;
#define dgSkullMaskItemNameFRATex "__OTR__textures/item_name_static/gSkullMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameFRATex[] = dgSkullMaskItemNameFRATex;
#define dgSpookyMaskItemNameFRATex "__OTR__textures/item_name_static/gSpookyMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameFRATex[] = dgSpookyMaskItemNameFRATex;
#define dgBunnyHoodItemNameFRATex "__OTR__textures/item_name_static/gBunnyHoodItemNameFRATex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameFRATex[] = dgBunnyHoodItemNameFRATex;
#define dgGoronMaskItemNameFRATex "__OTR__textures/item_name_static/gGoronMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameFRATex[] = dgGoronMaskItemNameFRATex;
#define dgZoraMaskItemNameFRATex "__OTR__textures/item_name_static/gZoraMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameFRATex[] = dgZoraMaskItemNameFRATex;
#define dgGerudoMaskItemNameFRATex "__OTR__textures/item_name_static/gGerudoMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameFRATex[] = dgGerudoMaskItemNameFRATex;
#define dgMaskofTruthItemNameFRATex "__OTR__textures/item_name_static/gMaskofTruthItemNameFRATex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameFRATex[] = dgMaskofTruthItemNameFRATex;
#define dgSOLDOUTItemNameFRATex "__OTR__textures/item_name_static/gSOLDOUTItemNameFRATex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameFRATex[] = dgSOLDOUTItemNameFRATex;
#define dgPocketEggItemNameFRATex "__OTR__textures/item_name_static/gPocketEggItemNameFRATex"
static const ALIGN_ASSET(2) char gPocketEggItemNameFRATex[] = dgPocketEggItemNameFRATex;
#define dgPocketCuccoItemNameFRATex "__OTR__textures/item_name_static/gPocketCuccoItemNameFRATex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameFRATex[] = dgPocketCuccoItemNameFRATex;
#define dgCojiroItemNameFRATex "__OTR__textures/item_name_static/gCojiroItemNameFRATex"
static const ALIGN_ASSET(2) char gCojiroItemNameFRATex[] = dgCojiroItemNameFRATex;
#define dgOddMushroomItemNameFRATex "__OTR__textures/item_name_static/gOddMushroomItemNameFRATex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameFRATex[] = dgOddMushroomItemNameFRATex;
#define dgOddPotionItemNameFRATex "__OTR__textures/item_name_static/gOddPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gOddPotionItemNameFRATex[] = dgOddPotionItemNameFRATex;
#define dgPoachersSawItemNameFRATex "__OTR__textures/item_name_static/gPoachersSawItemNameFRATex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameFRATex[] = dgPoachersSawItemNameFRATex;
#define dgBrokenGoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameFRATex[] = dgBrokenGoronsSwordItemNameFRATex;
#define dgPrescriptionItemNameFRATex "__OTR__textures/item_name_static/gPrescriptionItemNameFRATex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameFRATex[] = dgPrescriptionItemNameFRATex;
#define dgEyeBallFrogItemNameFRATex "__OTR__textures/item_name_static/gEyeBallFrogItemNameFRATex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameFRATex[] = dgEyeBallFrogItemNameFRATex;
#define dgEyeDropsItemNameFRATex "__OTR__textures/item_name_static/gEyeDropsItemNameFRATex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameFRATex[] = dgEyeDropsItemNameFRATex;
#define dgClaimCheckItemNameFRATex "__OTR__textures/item_name_static/gClaimCheckItemNameFRATex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameFRATex[] = dgClaimCheckItemNameFRATex;
#define dgUnusedWindMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName3JPNTex[] = dgUnusedWindMedallionItemName3JPNTex;
#define dgUnusedFireMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName3JPNTex[] = dgUnusedFireMedallionItemName3JPNTex;
#define dgUnusedIceMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName3JPNTex[] = dgUnusedIceMedallionItemName3JPNTex;
#define dgKokiriSwordItemNameFRATex "__OTR__textures/item_name_static/gKokiriSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameFRATex[] = dgKokiriSwordItemNameFRATex;
#define dgMasterSwordItemNameFRATex "__OTR__textures/item_name_static/gMasterSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameFRATex[] = dgMasterSwordItemNameFRATex;
#define dgGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gGiantsKnifeItemNameFRATex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameFRATex[] = dgGiantsKnifeItemNameFRATex;
#define dgDekuShieldItemNameFRATex "__OTR__textures/item_name_static/gDekuShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameFRATex[] = dgDekuShieldItemNameFRATex;
#define dgHylianShieldItemNameFRATex "__OTR__textures/item_name_static/gHylianShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameFRATex[] = dgHylianShieldItemNameFRATex;
#define dgMirrorShieldItemNameFRATex "__OTR__textures/item_name_static/gMirrorShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameFRATex[] = dgMirrorShieldItemNameFRATex;
#define dgKokiriTunicItemNameFRATex "__OTR__textures/item_name_static/gKokiriTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameFRATex[] = dgKokiriTunicItemNameFRATex;
#define dgGoronTunicItemNameFRATex "__OTR__textures/item_name_static/gGoronTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameFRATex[] = dgGoronTunicItemNameFRATex;
#define dgZoraTunicItemNameFRATex "__OTR__textures/item_name_static/gZoraTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameFRATex[] = dgZoraTunicItemNameFRATex;
#define dgKokiriBootsItemNameFRATex "__OTR__textures/item_name_static/gKokiriBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameFRATex[] = dgKokiriBootsItemNameFRATex;
#define dgIronBootsItemNameFRATex "__OTR__textures/item_name_static/gIronBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gIronBootsItemNameFRATex[] = dgIronBootsItemNameFRATex;
#define dgHoverBootsItemNameFRATex "__OTR__textures/item_name_static/gHoverBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameFRATex[] = dgHoverBootsItemNameFRATex;
#define dgBulletBag30ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag30ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameFRATex[] = dgBulletBag30ItemNameFRATex;
#define dgBulletBag40ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag40ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameFRATex[] = dgBulletBag40ItemNameFRATex;
#define dgBulletBag50ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag50ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameFRATex[] = dgBulletBag50ItemNameFRATex;
#define dgQuiver30ItemNameFRATex "__OTR__textures/item_name_static/gQuiver30ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameFRATex[] = dgQuiver30ItemNameFRATex;
#define dgQuiver40ItemNameFRATex "__OTR__textures/item_name_static/gQuiver40ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameFRATex[] = dgQuiver40ItemNameFRATex;
#define dgQuiver50ItemNameFRATex "__OTR__textures/item_name_static/gQuiver50ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameFRATex[] = dgQuiver50ItemNameFRATex;
#define dgBombBag20ItemNameFRATex "__OTR__textures/item_name_static/gBombBag20ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameFRATex[] = dgBombBag20ItemNameFRATex;
#define dgBombBag30ItemNameFRATex "__OTR__textures/item_name_static/gBombBag30ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameFRATex[] = dgBombBag30ItemNameFRATex;
#define dgBombBag40ItemNameFRATex "__OTR__textures/item_name_static/gBombBag40ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameFRATex[] = dgBombBag40ItemNameFRATex;
#define dgGoronsBraceletItemNameFRATex "__OTR__textures/item_name_static/gGoronsBraceletItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameFRATex[] = dgGoronsBraceletItemNameFRATex;
#define dgSilverGauntletsItemNameFRATex "__OTR__textures/item_name_static/gSilverGauntletsItemNameFRATex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameFRATex[] = dgSilverGauntletsItemNameFRATex;
#define dgGoldenGauntletsItemNameFRATex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameFRATex[] = dgGoldenGauntletsItemNameFRATex;
#define dgSilverScaleItemNameFRATex "__OTR__textures/item_name_static/gSilverScaleItemNameFRATex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameFRATex[] = dgSilverScaleItemNameFRATex;
#define dgGoldenScaleItemNameFRATex "__OTR__textures/item_name_static/gGoldenScaleItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameFRATex[] = dgGoldenScaleItemNameFRATex;
#define dgBrokenGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameFRATex[] = dgBrokenGiantsKnifeItemNameFRATex;
#define dgUnusedBossKeyItemName15JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName15JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName15JPNTex[] = dgUnusedBossKeyItemName15JPNTex;
#define dgUnusedBossKeyItemName16JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName16JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName16JPNTex[] = dgUnusedBossKeyItemName16JPNTex;
#define dgUnusedBossKeyItemName17JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName17JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName17JPNTex[] = dgUnusedBossKeyItemName17JPNTex;
#define dgUnusedBossKeyItemName18JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName18JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName18JPNTex[] = dgUnusedBossKeyItemName18JPNTex;
#define dgMinuetOfForestItemNameFRATex "__OTR__textures/item_name_static/gMinuetOfForestItemNameFRATex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameFRATex[] = dgMinuetOfForestItemNameFRATex;
#define dgBoleroOfFireItemNameFRATex "__OTR__textures/item_name_static/gBoleroOfFireItemNameFRATex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameFRATex[] = dgBoleroOfFireItemNameFRATex;
#define dgSerenadeOfWaterItemNameFRATex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameFRATex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameFRATex[] = dgSerenadeOfWaterItemNameFRATex;
#define dgRequiemOfSpiritItemNameFRATex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameFRATex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameFRATex[] = dgRequiemOfSpiritItemNameFRATex;
#define dgNocturneOfShadowItemNameFRATex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameFRATex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameFRATex[] = dgNocturneOfShadowItemNameFRATex;
#define dgPreludeOfLightItemNameFRATex "__OTR__textures/item_name_static/gPreludeOfLightItemNameFRATex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameFRATex[] = dgPreludeOfLightItemNameFRATex;
#define dgZeldasLullabyItemNameFRATex "__OTR__textures/item_name_static/gZeldasLullabyItemNameFRATex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameFRATex[] = dgZeldasLullabyItemNameFRATex;
#define dgEponasSongItemNameFRATex "__OTR__textures/item_name_static/gEponasSongItemNameFRATex"
static const ALIGN_ASSET(2) char gEponasSongItemNameFRATex[] = dgEponasSongItemNameFRATex;
#define dgSariasSongItemNameFRATex "__OTR__textures/item_name_static/gSariasSongItemNameFRATex"
static const ALIGN_ASSET(2) char gSariasSongItemNameFRATex[] = dgSariasSongItemNameFRATex;
#define dgSunsSongItemNameFRATex "__OTR__textures/item_name_static/gSunsSongItemNameFRATex"
static const ALIGN_ASSET(2) char gSunsSongItemNameFRATex[] = dgSunsSongItemNameFRATex;
#define dgSongOfTimeItemNameFRATex "__OTR__textures/item_name_static/gSongOfTimeItemNameFRATex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameFRATex[] = dgSongOfTimeItemNameFRATex;
#define dgSongOfStormsItemNameFRATex "__OTR__textures/item_name_static/gSongOfStormsItemNameFRATex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameFRATex[] = dgSongOfStormsItemNameFRATex;
#define dgForestMedallionItemNameFRATex "__OTR__textures/item_name_static/gForestMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameFRATex[] = dgForestMedallionItemNameFRATex;
#define dgFireMedallionItemNameFRATex "__OTR__textures/item_name_static/gFireMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameFRATex[] = dgFireMedallionItemNameFRATex;
#define dgWaterMedallionItemNameFRATex "__OTR__textures/item_name_static/gWaterMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameFRATex[] = dgWaterMedallionItemNameFRATex;
#define dgSpiritMedallionItemNameFRATex "__OTR__textures/item_name_static/gSpiritMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameFRATex[] = dgSpiritMedallionItemNameFRATex;
#define dgShadowMedallionItemNameFRATex "__OTR__textures/item_name_static/gShadowMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameFRATex[] = dgShadowMedallionItemNameFRATex;
#define dgLightMedallionItemNameFRATex "__OTR__textures/item_name_static/gLightMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameFRATex[] = dgLightMedallionItemNameFRATex;
#define dgKokiriEmeraldItemNameFRATex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameFRATex[] = dgKokiriEmeraldItemNameFRATex;
#define dgGoronsRubyItemNameFRATex "__OTR__textures/item_name_static/gGoronsRubyItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameFRATex[] = dgGoronsRubyItemNameFRATex;
#define dgZorasSapphireItemNameFRATex "__OTR__textures/item_name_static/gZorasSapphireItemNameFRATex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameFRATex[] = dgZorasSapphireItemNameFRATex;
#define dgStoneofAgonyItemNameFRATex "__OTR__textures/item_name_static/gStoneofAgonyItemNameFRATex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameFRATex[] = dgStoneofAgonyItemNameFRATex;
#define dgGerudosCardItemNameFRATex "__OTR__textures/item_name_static/gGerudosCardItemNameFRATex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameFRATex[] = dgGerudosCardItemNameFRATex;
#define dgGoldSkulltulaItemNameFRATex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameFRATex[] = dgGoldSkulltulaItemNameFRATex;
#define dgHeartContainerItemNameFRATex "__OTR__textures/item_name_static/gHeartContainerItemNameFRATex"
static const ALIGN_ASSET(2) char gHeartContainerItemNameFRATex[] = dgHeartContainerItemNameFRATex;
#define dgUnusedPieceOfHeartItemName3JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName3JPNTex[] = dgUnusedPieceOfHeartItemName3JPNTex;
#define dgBossKeyItemNameFRATex "__OTR__textures/item_name_static/gBossKeyItemNameFRATex"
static const ALIGN_ASSET(2) char gBossKeyItemNameFRATex[] = dgBossKeyItemNameFRATex;
#define dgCompassItemNameFRATex "__OTR__textures/item_name_static/gCompassItemNameFRATex"
static const ALIGN_ASSET(2) char gCompassItemNameFRATex[] = dgCompassItemNameFRATex;
#define dgDungeonMapItemNameFRATex "__OTR__textures/item_name_static/gDungeonMapItemNameFRATex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameFRATex[] = dgDungeonMapItemNameFRATex;
#define dgUnusedBossKeyItemName19JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName19JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName19JPNTex[] = dgUnusedBossKeyItemName19JPNTex;
#define dgUnusedBossKeyItemName20JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName20JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName20JPNTex[] = dgUnusedBossKeyItemName20JPNTex;
#define dgUnusedBossKeyItemName21JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName21JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName21JPNTex[] = dgUnusedBossKeyItemName21JPNTex;
#define dgBiggoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameFRATex[] = dgBiggoronsSwordItemNameFRATex;
#endif // TEXTURES_ITEM_NAME_STATIC_H