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28 lines
1.3 KiB
C
28 lines
1.3 KiB
C
#ifndef TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H
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#define TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
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static const ALIGN_ASSET(2) char gGameOverP1Tex[] = dgGameOverP1Tex;
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#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
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static const ALIGN_ASSET(2) char gGameOverP2Tex[] = dgGameOverP2Tex;
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#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
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static const ALIGN_ASSET(2) char gGameOverP3Tex[] = dgGameOverP3Tex;
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#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
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static const ALIGN_ASSET(2) char gGameOverMaskTex[] = dgGameOverMaskTex;
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#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
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static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
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#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
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static const ALIGN_ASSET(2) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
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#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
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static const ALIGN_ASSET(2) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
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#endif // TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H
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