Shipwright/soh/assets/textures/icon_item_gameover_static/icon_item_gameover_static.h

28 lines
1.3 KiB
C

#ifndef TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H
#define TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H 1
#include "align_asset_macro.h"
#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
static const ALIGN_ASSET(2) char gGameOverP1Tex[] = dgGameOverP1Tex;
#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
static const ALIGN_ASSET(2) char gGameOverP2Tex[] = dgGameOverP2Tex;
#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
static const ALIGN_ASSET(2) char gGameOverP3Tex[] = dgGameOverP3Tex;
#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
static const ALIGN_ASSET(2) char gGameOverMaskTex[] = dgGameOverMaskTex;
#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
static const ALIGN_ASSET(2) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
static const ALIGN_ASSET(2) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
#endif // TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H