Shipwright/soh/assets/textures/backgrounds/vr_MNVR_static.h

19 lines
767 B
C

#ifndef TEXTURES_VR_MNVR_STATIC_H
#define TEXTURES_VR_MNVR_STATIC_H 1
#include "align_asset_macro.h"
#define dgMarketNightBgTex "__OTR__textures/vr_MNVR_static/gMarketNightBgTex"
static const ALIGN_ASSET(2) char gMarketNightBgTex[] = dgMarketNightBgTex;
#define dgMarketNight2BgTex "__OTR__textures/vr_MNVR_static/gMarketNight2BgTex"
static const ALIGN_ASSET(2) char gMarketNight2BgTex[] = dgMarketNight2BgTex;
#define dgMarketNight3BgTex "__OTR__textures/vr_MNVR_static/gMarketNight3BgTex"
static const ALIGN_ASSET(2) char gMarketNight3BgTex[] = dgMarketNight3BgTex;
#define dgMarketNight4BgTex "__OTR__textures/vr_MNVR_static/gMarketNight4BgTex"
static const ALIGN_ASSET(2) char gMarketNight4BgTex[] = dgMarketNight4BgTex;
#endif // TEXTURES_VR_MNVR_STATIC_H