mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
20 lines
912 B
C
20 lines
912 B
C
#ifndef TEST_LEVELS_TESTROOM_ROOM_1_H
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#define TEST_LEVELS_TESTROOM_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dtestroom_room_1Tex_000BE8 "__OTR__scenes/shared/testroom_scene/testroom_room_1Tex_000BE8"
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static const ALIGN_ASSET(2) char testroom_room_1Tex_000BE8[] = dtestroom_room_1Tex_000BE8;
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#define dtestroom_room_1Tex_0013E8 "__OTR__scenes/shared/testroom_scene/testroom_room_1Tex_0013E8"
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static const ALIGN_ASSET(2) char testroom_room_1Tex_0013E8[] = dtestroom_room_1Tex_0013E8;
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#define dtestroom_room_1Tex_001BE8 "__OTR__scenes/shared/testroom_scene/testroom_room_1Tex_001BE8"
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static const ALIGN_ASSET(2) char testroom_room_1Tex_001BE8[] = dtestroom_room_1Tex_001BE8;
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#define dtestroom_room_1DL_000970 "__OTR__scenes/shared/testroom_scene/testroom_room_1DL_000970"
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static const ALIGN_ASSET(2) char testroom_room_1DL_000970[] = dtestroom_room_1DL_000970;
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#endif // TEST_LEVELS_TESTROOM_ROOM_1_H
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