Shipwright/soh/assets/scenes/test_levels/besitu/besitu_room_0.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

32 lines
1.6 KiB
C

#ifndef TEST_LEVELS_BESITU_ROOM_0_H
#define TEST_LEVELS_BESITU_ROOM_0_H 1
#include "align_asset_macro.h"
#define dbesitu_room_0Tex_001CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_001CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_001CD8[] = dbesitu_room_0Tex_001CD8;
#define dbesitu_room_0Tex_002CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_002CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;
#define dbesitu_room_0Tex_0034D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0034D8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_0034D8[] = dbesitu_room_0Tex_0034D8;
#define dbesitu_room_0Tex_003CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_003CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_003CD8[] = dbesitu_room_0Tex_003CD8;
#define dbesitu_room_0Tex_0044D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0044D8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_0044D8[] = dbesitu_room_0Tex_0044D8;
#define dbesitu_room_0Tex_004CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_004CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_004CD8[] = dbesitu_room_0Tex_004CD8;
#define dbesitu_room_0TLUT_001CB8 "__OTR__scenes/shared/besitu_scene/besitu_room_0TLUT_001CB8"
static const ALIGN_ASSET(2) char besitu_room_0TLUT_001CB8[] = dbesitu_room_0TLUT_001CB8;
#define dbesitu_room_0DL_001C80 "__OTR__scenes/shared/besitu_scene/besitu_room_0DL_001C80"
static const ALIGN_ASSET(2) char besitu_room_0DL_001C80[] = dbesitu_room_0DL_001C80;
#endif // TEST_LEVELS_BESITU_ROOM_0_H