Shipwright/soh/assets/scenes/overworld/spot03/spot03_room_0.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

113 lines
6.8 KiB
C

#ifndef OVERWORLD_SPOT03_ROOM_0_H
#define OVERWORLD_SPOT03_ROOM_0_H 1
#include "align_asset_macro.h"
#define dspot03_room_0Tex_0097B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_0097B0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_0097B0[] = dspot03_room_0Tex_0097B0;
#define dspot03_room_0Tex_009BB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_009BB0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_009BB0[] = dspot03_room_0Tex_009BB0;
#define dspot03_room_0Tex_00A3B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00A3B0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_00A3B0[] = dspot03_room_0Tex_00A3B0;
#define dspot03_room_0Tex_00ABB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00ABB0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_00ABB0[] = dspot03_room_0Tex_00ABB0;
#define dspot03_room_0Tex_00BBB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00BBB0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_00BBB0[] = dspot03_room_0Tex_00BBB0;
#define dspot03_room_0Tex_00BFB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00BFB0"
static const ALIGN_ASSET(2) char spot03_room_0Tex_00BFB0[] = dspot03_room_0Tex_00BFB0;
#define dspot03_room_0Tex_00D180 "__OTR__scenes/shared/spot03_scene/spot03_room_0Tex_00D180"
static const ALIGN_ASSET(2) char spot03_room_0Tex_00D180[] = dspot03_room_0Tex_00D180;
#define dspot03_room_0DL_009660 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_009660"
static const ALIGN_ASSET(2) char spot03_room_0DL_009660[] = dspot03_room_0DL_009660;
#define dspot03_room_0DL_001460 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_001460"
static const ALIGN_ASSET(2) char spot03_room_0DL_001460[] = dspot03_room_0DL_001460;
#define dspot03_room_0DL_00C4B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_00C4B0"
static const ALIGN_ASSET(2) char spot03_room_0DL_00C4B0[] = dspot03_room_0DL_00C4B0;
#define dspot03_room_0DL_008248 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_008248"
static const ALIGN_ASSET(2) char spot03_room_0DL_008248[] = dspot03_room_0DL_008248;
#define dspot03_room_0DL_007A80 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_007A80"
static const ALIGN_ASSET(2) char spot03_room_0DL_007A80[] = dspot03_room_0DL_007A80;
#define dspot03_room_0DL_0022F0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_0022F0"
static const ALIGN_ASSET(2) char spot03_room_0DL_0022F0[] = dspot03_room_0DL_0022F0;
#define dspot03_room_0DL_003298 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_003298"
static const ALIGN_ASSET(2) char spot03_room_0DL_003298[] = dspot03_room_0DL_003298;
#define dspot03_room_0DL_004658 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_004658"
static const ALIGN_ASSET(2) char spot03_room_0DL_004658[] = dspot03_room_0DL_004658;
#define dspot03_room_0DL_0054D8 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_0054D8"
static const ALIGN_ASSET(2) char spot03_room_0DL_0054D8[] = dspot03_room_0DL_0054D8;
#define dspot03_room_0DL_006508 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_006508"
static const ALIGN_ASSET(2) char spot03_room_0DL_006508[] = dspot03_room_0DL_006508;
#define dspot03_room_0DL_007478 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_007478"
static const ALIGN_ASSET(2) char spot03_room_0DL_007478[] = dspot03_room_0DL_007478;
#define dspot03_room_0DL_008B88 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_008B88"
static const ALIGN_ASSET(2) char spot03_room_0DL_008B88[] = dspot03_room_0DL_008B88;
#define dspot03_room_0DL_009330 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_009330"
static const ALIGN_ASSET(2) char spot03_room_0DL_009330[] = dspot03_room_0DL_009330;
#define dspot03_room_0DL_00CEB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0DL_00CEB0"
static const ALIGN_ASSET(2) char spot03_room_0DL_00CEB0[] = dspot03_room_0DL_00CEB0;
#define dspot03_room_0Set_000580DL_009660 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_009660"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_009660[] = dspot03_room_0Set_000580DL_009660;
#define dspot03_room_0Set_000580DL_001460 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_001460"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_001460[] = dspot03_room_0Set_000580DL_001460;
#define dspot03_room_0Set_000580DL_00C4B0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_00C4B0"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_00C4B0[] = dspot03_room_0Set_000580DL_00C4B0;
#define dspot03_room_0Set_000580DL_008248 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_008248"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_008248[] = dspot03_room_0Set_000580DL_008248;
#define dspot03_room_0Set_000580DL_007A80 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_007A80"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_007A80[] = dspot03_room_0Set_000580DL_007A80;
#define dspot03_room_0Set_000580DL_0022F0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_0022F0"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_0022F0[] = dspot03_room_0Set_000580DL_0022F0;
#define dspot03_room_0Set_000580DL_003298 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_003298"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_003298[] = dspot03_room_0Set_000580DL_003298;
#define dspot03_room_0Set_000580DL_004658 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_004658"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_004658[] = dspot03_room_0Set_000580DL_004658;
#define dspot03_room_0Set_000580DL_0054D8 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_0054D8"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_0054D8[] = dspot03_room_0Set_000580DL_0054D8;
#define dspot03_room_0Set_000580DL_006508 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_006508"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_006508[] = dspot03_room_0Set_000580DL_006508;
#define dspot03_room_0Set_000580DL_007478 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_007478"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_007478[] = dspot03_room_0Set_000580DL_007478;
#define dspot03_room_0Set_000580DL_008B88 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_008B88"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_008B88[] = dspot03_room_0Set_000580DL_008B88;
#define dspot03_room_0Set_000580DL_009330 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_009330"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_009330[] = dspot03_room_0Set_000580DL_009330;
#define dspot03_room_0Set_000580DL_00CEB0 "__OTR__scenes/shared/spot03_scene/spot03_room_0Set_000580DL_00CEB0"
static const ALIGN_ASSET(2) char spot03_room_0Set_000580DL_00CEB0[] = dspot03_room_0Set_000580DL_00CEB0;
#endif // OVERWORLD_SPOT03_ROOM_0_H