Shipwright/soh/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

32 lines
2.0 KiB
C

#ifndef INDOORS_SYATEKIJYOU_ROOM_0_H
#define INDOORS_SYATEKIJYOU_ROOM_0_H 1
#include "align_asset_macro.h"
#define dsyatekijyou_room_0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0DL_006548"
static const ALIGN_ASSET(2) char syatekijyou_room_0DL_006548[] = dsyatekijyou_room_0DL_006548;
#define dsyatekijyou_room_0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0DL_0076D8"
static const ALIGN_ASSET(2) char syatekijyou_room_0DL_0076D8[] = dsyatekijyou_room_0DL_0076D8;
#define dsyatekijyou_room_0Set_0000C0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_006548"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000C0DL_006548[] = dsyatekijyou_room_0Set_0000C0DL_006548;
#define dsyatekijyou_room_0Set_0000C0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_0076D8"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000C0DL_0076D8[] = dsyatekijyou_room_0Set_0000C0DL_0076D8;
#define dsyatekijyou_room_0Set_0000F0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_006548"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000F0DL_006548[] = dsyatekijyou_room_0Set_0000F0DL_006548;
#define dsyatekijyou_room_0Set_0000F0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_0076D8"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000F0DL_0076D8[] = dsyatekijyou_room_0Set_0000F0DL_0076D8;
#define dsyatekijyou_room_0Set_0001A0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_006548"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_006548[] = dsyatekijyou_room_0Set_0001A0DL_006548;
#define dsyatekijyou_room_0Set_0001A0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_0076D8"
static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_0076D8[] = dsyatekijyou_room_0Set_0001A0DL_0076D8;
#endif // INDOORS_SYATEKIJYOU_ROOM_0_H