Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_9.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

47 lines
2.6 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_9_H
#define DUNGEONS_JYASINZOU_ROOM_9_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_9Tex_002DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_002DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_002DC8[] = djyasinzou_room_9Tex_002DC8;
#define djyasinzou_room_9Tex_003DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_003DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_003DC8[] = djyasinzou_room_9Tex_003DC8;
#define djyasinzou_room_9Tex_0045C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_0045C8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_0045C8[] = djyasinzou_room_9Tex_0045C8;
#define djyasinzou_room_9Tex_004DC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_004DC8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_004DC8[] = djyasinzou_room_9Tex_004DC8;
#define djyasinzou_room_9Tex_0051C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_0051C8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_0051C8[] = djyasinzou_room_9Tex_0051C8;
#define djyasinzou_room_9Tex_0055C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9Tex_0055C8"
static const ALIGN_ASSET(2) char jyasinzou_room_9Tex_0055C8[] = djyasinzou_room_9Tex_0055C8;
#define djyasinzou_room_9DL_0014E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_0014E0"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_0014E0[] = djyasinzou_room_9DL_0014E0;
#define djyasinzou_room_9DL_001FE8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_001FE8"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_001FE8[] = djyasinzou_room_9DL_001FE8;
#define djyasinzou_room_9DL_002268 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_002268"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002268[] = djyasinzou_room_9DL_002268;
#define djyasinzou_room_9DL_0024E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_0024E8"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_0024E8[] = djyasinzou_room_9DL_0024E8;
#define djyasinzou_room_9DL_002768 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_002768"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002768[] = djyasinzou_room_9DL_002768;
#define djyasinzou_room_9DL_0029E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_0029E8"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_0029E8[] = djyasinzou_room_9DL_0029E8;
#define djyasinzou_room_9DL_002C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_002C68"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002C68[] = djyasinzou_room_9DL_002C68;
#endif // DUNGEONS_JYASINZOU_ROOM_9_H