Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_8.h

14 lines
503 B
C

#ifndef DUNGEONS_BDAN_ROOM_8_H
#define DUNGEONS_BDAN_ROOM_8_H 1
#include "align_asset_macro.h"
#define dbdan_room_8DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8DL_0037A8[] = dbdan_room_8DL_0037A8;
#define dbdan_room_8Set_0000A0DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8Set_0000A0DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8Set_0000A0DL_0037A8[] = dbdan_room_8Set_0000A0DL_0037A8;
#endif // DUNGEONS_BDAN_ROOM_8_H