Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_9.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

53 lines
2.8 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_9_H
#define DUNGEONS_MIZUSIN_ROOM_9_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_9Tex_0036D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0036D8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0036D8[] = dMIZUsin_room_9Tex_0036D8;
#define dMIZUsin_room_9Tex_003ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_003ED8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_003ED8[] = dMIZUsin_room_9Tex_003ED8;
#define dMIZUsin_room_9Tex_0046D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0046D8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0046D8[] = dMIZUsin_room_9Tex_0046D8;
#define dMIZUsin_room_9Tex_004ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_004ED8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_004ED8[] = dMIZUsin_room_9Tex_004ED8;
#define dMIZUsin_room_9Tex_0056D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0056D8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0056D8[] = dMIZUsin_room_9Tex_0056D8;
#define dMIZUsin_room_9Tex_005ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_005ED8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_005ED8[] = dMIZUsin_room_9Tex_005ED8;
#define dMIZUsin_room_9Tex_0066D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0066D8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0066D8[] = dMIZUsin_room_9Tex_0066D8;
#define dMIZUsin_room_9Tex_006ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_006ED8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_006ED8[] = dMIZUsin_room_9Tex_006ED8;
#define dMIZUsin_room_9Tex_0078A8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0078A8"
static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0078A8[] = dMIZUsin_room_9Tex_0078A8;
#define dMIZUsin_room_9DL_002E20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_002E20"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_002E20[] = dMIZUsin_room_9DL_002E20;
#define dMIZUsin_room_9DL_001890 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_001890"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_001890[] = dMIZUsin_room_9DL_001890;
#define dMIZUsin_room_9DL_0077A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0077A0"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0077A0[] = dMIZUsin_room_9DL_0077A0;
#define dMIZUsin_room_9DL_0035F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0035F0"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0035F0[] = dMIZUsin_room_9DL_0035F0;
#define dMIZUsin_room_9DL_0030C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0030C0"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0030C0[] = dMIZUsin_room_9DL_0030C0;
#define dMIZUsin_room_9DL_003408 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_003408"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_003408[] = dMIZUsin_room_9DL_003408;
#endif // DUNGEONS_MIZUSIN_ROOM_9_H