Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_5.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

65 lines
3.5 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_5_H
#define DUNGEONS_MIZUSIN_ROOM_5_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_5Tex_003A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_003A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_003A48[] = dMIZUsin_room_5Tex_003A48;
#define dMIZUsin_room_5Tex_004248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_004248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_004248[] = dMIZUsin_room_5Tex_004248;
#define dMIZUsin_room_5Tex_004A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_004A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_004A48[] = dMIZUsin_room_5Tex_004A48;
#define dMIZUsin_room_5Tex_005248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_005248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_005248[] = dMIZUsin_room_5Tex_005248;
#define dMIZUsin_room_5Tex_005A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_005A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_005A48[] = dMIZUsin_room_5Tex_005A48;
#define dMIZUsin_room_5Tex_006248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_006248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_006248[] = dMIZUsin_room_5Tex_006248;
#define dMIZUsin_room_5Tex_006A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_006A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_006A48[] = dMIZUsin_room_5Tex_006A48;
#define dMIZUsin_room_5Tex_007248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_007248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_007248[] = dMIZUsin_room_5Tex_007248;
#define dMIZUsin_room_5Tex_007A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_007A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_007A48[] = dMIZUsin_room_5Tex_007A48;
#define dMIZUsin_room_5Tex_008248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_008248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_008248[] = dMIZUsin_room_5Tex_008248;
#define dMIZUsin_room_5Tex_008A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_008A48"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_008A48[] = dMIZUsin_room_5Tex_008A48;
#define dMIZUsin_room_5Tex_009248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_009248"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_009248[] = dMIZUsin_room_5Tex_009248;
#define dMIZUsin_room_5Tex_009E38 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_009E38"
static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_009E38[] = dMIZUsin_room_5Tex_009E38;
#define dMIZUsin_room_5DL_0014D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0014D0"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0014D0[] = dMIZUsin_room_5DL_0014D0;
#define dMIZUsin_room_5DL_0008E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0008E0"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0008E0[] = dMIZUsin_room_5DL_0008E0;
#define dMIZUsin_room_5DL_009CB0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_009CB0"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_009CB0[] = dMIZUsin_room_5DL_009CB0;
#define dMIZUsin_room_5DL_002610 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_002610"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_002610[] = dMIZUsin_room_5DL_002610;
#define dMIZUsin_room_5DL_003470 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_003470"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_003470[] = dMIZUsin_room_5DL_003470;
#define dMIZUsin_room_5DL_0004C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0004C0"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0004C0[] = dMIZUsin_room_5DL_0004C0;
#endif // DUNGEONS_MIZUSIN_ROOM_5_H