Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

65 lines
3.6 KiB
C

#ifndef DUNGEONS_HAKADAN_ROOM_18_H
#define DUNGEONS_HAKADAN_ROOM_18_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_18Tex_00B908 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00B908"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00B908[] = dHAKAdan_room_18Tex_00B908;
#define dHAKAdan_room_18Tex_00BB08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00BB08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00BB08[] = dHAKAdan_room_18Tex_00BB08;
#define dHAKAdan_room_18Tex_00BF08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00BF08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00BF08[] = dHAKAdan_room_18Tex_00BF08;
#define dHAKAdan_room_18Tex_00C708 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00C708"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00C708[] = dHAKAdan_room_18Tex_00C708;
#define dHAKAdan_room_18Tex_00C908 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00C908"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00C908[] = dHAKAdan_room_18Tex_00C908;
#define dHAKAdan_room_18Tex_00CB08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CB08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CB08[] = dHAKAdan_room_18Tex_00CB08;
#define dHAKAdan_room_18Tex_00CD08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CD08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CD08[] = dHAKAdan_room_18Tex_00CD08;
#define dHAKAdan_room_18Tex_00CF08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CF08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CF08[] = dHAKAdan_room_18Tex_00CF08;
#define dHAKAdan_room_18DL_0032A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_0032A0"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_0032A0[] = dHAKAdan_room_18DL_0032A0;
#define dHAKAdan_room_18DL_000560 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_000560"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_000560[] = dHAKAdan_room_18DL_000560;
#define dHAKAdan_room_18DL_001298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_001298"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_001298[] = dHAKAdan_room_18DL_001298;
#define dHAKAdan_room_18DL_004928 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_004928"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_004928[] = dHAKAdan_room_18DL_004928;
#define dHAKAdan_room_18DL_005E28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_005E28"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_005E28[] = dHAKAdan_room_18DL_005E28;
#define dHAKAdan_room_18DL_007328 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_007328"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_007328[] = dHAKAdan_room_18DL_007328;
#define dHAKAdan_room_18DL_008828 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_008828"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_008828[] = dHAKAdan_room_18DL_008828;
#define dHAKAdan_room_18DL_009D28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_009D28"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_009D28[] = dHAKAdan_room_18DL_009D28;
#define dHAKAdan_room_18DL_003BD0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_003BD0"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_003BD0[] = dHAKAdan_room_18DL_003BD0;
#define dHAKAdan_room_18DL_002708 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_002708"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_002708[] = dHAKAdan_room_18DL_002708;
#define dHAKAdan_room_18DL_00B518 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_00B518"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_00B518[] = dHAKAdan_room_18DL_00B518;
#endif // DUNGEONS_HAKADAN_ROOM_18_H