Shipwright/soh/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

23 lines
1.1 KiB
C

#ifndef DUNGEONS_FIRE_BS_SCENE_H
#define DUNGEONS_FIRE_BS_SCENE_H 1
#include "align_asset_macro.h"
#define dFIRE_bs_sceneTex_002C00 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_002C00"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_002C00[] = dFIRE_bs_sceneTex_002C00;
#define dFIRE_bs_sceneTex_003400 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_003400"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_003400[] = dFIRE_bs_sceneTex_003400;
#define dFIRE_bs_sceneTex_003C00 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_003C00"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_003C00[] = dFIRE_bs_sceneTex_003C00;
#define dFIRE_bs_sceneTex_004400 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_004400"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_004400[] = dFIRE_bs_sceneTex_004400;
#define dFIRE_bs_sceneCollisionHeader_002BCC "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_sceneCollisionHeader_002BCC"
static const ALIGN_ASSET(2) char FIRE_bs_sceneCollisionHeader_002BCC[] = dFIRE_bs_sceneCollisionHeader_002BCC;
#endif // DUNGEONS_FIRE_BS_SCENE_H