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26 lines
888 B
C
26 lines
888 B
C
#ifndef OVERLAYS_OVL_MAGIC_WIND_H
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#define OVERLAYS_OVL_MAGIC_WIND_H 1
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#include "align_asset_macro.h"
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#define dsSkel "__OTR__overlays/ovl_Magic_Wind/sSkel"
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static const ALIGN_ASSET(2) char sSkel[] = dsSkel;
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#define dsAnim "__OTR__overlays/ovl_Magic_Wind/sAnim"
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static const ALIGN_ASSET(2) char sAnim[] = dsAnim;
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#define dsCylinderVtx "__OTR__overlays/ovl_Magic_Wind/sCylinderVtx"
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static const ALIGN_ASSET(2) char sCylinderVtx[] = dsCylinderVtx;
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#define dsTex "__OTR__overlays/ovl_Magic_Wind/sTex"
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static const ALIGN_ASSET(2) char sTex[] = dsTex;
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#define dsInnerCylinderDL "__OTR__overlays/ovl_Magic_Wind/sInnerCylinderDL"
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static const ALIGN_ASSET(2) char sInnerCylinderDL[] = dsInnerCylinderDL;
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#define dsOuterCylinderDL "__OTR__overlays/ovl_Magic_Wind/sOuterCylinderDL"
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static const ALIGN_ASSET(2) char sOuterCylinderDL[] = dsOuterCylinderDL;
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#endif // OVERLAYS_OVL_MAGIC_WIND_H
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