Shipwright/soh/assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.h

19 lines
615 B
C

#ifndef OVERLAYS_OVL_MAGIC_FIRE_H
#define OVERLAYS_OVL_MAGIC_FIRE_H 1
#include "align_asset_macro.h"
#define dsTex "__OTR__overlays/ovl_Magic_Fire/sTex"
static const ALIGN_ASSET(2) char sTex[] = dsTex;
#define dsSphereVtx "__OTR__overlays/ovl_Magic_Fire/sSphereVtx"
static const ALIGN_ASSET(2) char sSphereVtx[] = dsSphereVtx;
#define dsMaterialDL "__OTR__overlays/ovl_Magic_Fire/sMaterialDL"
static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL;
#define dsModelDL "__OTR__overlays/ovl_Magic_Fire/sModelDL"
static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL;
#endif // OVERLAYS_OVL_MAGIC_FIRE_H