Shipwright/soh/assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

190 lines
11 KiB
C

#ifndef OVERLAYS_OVL_BOSS_GANON_H
#define OVERLAYS_OVL_BOSS_GANON_H 1
#include "align_asset_macro.h"
#define dovl_Boss_GanonTex_00E748 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00E748"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00E748[] = dovl_Boss_GanonTex_00E748;
#define dovl_Boss_GanonTex_00F848 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00F848"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00F848[] = dovl_Boss_GanonTex_00F848;
#define dovl_Boss_GanonTex_010538 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_010538"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_010538[] = dovl_Boss_GanonTex_010538;
#define dovl_Boss_GanonTex_01A7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01A7B0"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01A7B0[] = dovl_Boss_GanonTex_01A7B0;
#define dovl_Boss_GanonTex_01AFB0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01AFB0"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01AFB0[] = dovl_Boss_GanonTex_01AFB0;
#define dovl_Boss_GanonTex_01B7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01B7B0"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01B7B0[] = dovl_Boss_GanonTex_01B7B0;
#define dovl_Boss_GanonTex_01C420 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01C420"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01C420[] = dovl_Boss_GanonTex_01C420;
#define dovl_Boss_GanonTex_01CEB8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01CEB8"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01CEB8[] = dovl_Boss_GanonTex_01CEB8;
#define dovl_Boss_GanonTex_01D6B8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01D6B8"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01D6B8[] = dovl_Boss_GanonTex_01D6B8;
#define dovl_Boss_GanonTex_01DE88 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01DE88"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01DE88[] = dovl_Boss_GanonTex_01DE88;
#define dovl_Boss_GanonTex_01E688 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01E688"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01E688[] = dovl_Boss_GanonTex_01E688;
#define dovl_Boss_GanonTex_01EF90 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01EF90"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01EF90[] = dovl_Boss_GanonTex_01EF90;
#define dovl_Boss_GanonTex_01FFF8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01FFF8"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01FFF8[] = dovl_Boss_GanonTex_01FFF8;
#define dovl_Boss_GanonTex_020370 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020370"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020370[] = dovl_Boss_GanonTex_020370;
#define dovl_Boss_GanonTex_020770 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020770"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020770[] = dovl_Boss_GanonTex_020770;
#define dovl_Boss_GanonTLUT_00F808 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTLUT_00F808"
static const ALIGN_ASSET(2) char ovl_Boss_GanonTLUT_00F808[] = dovl_Boss_GanonTLUT_00F808;
#define dgGanondorfLightning1Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning1Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning1Tex[] = dgGanondorfLightning1Tex;
#define dgGanondorfLightning2Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning2Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning2Tex[] = dgGanondorfLightning2Tex;
#define dgGanondorfLightning3Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning3Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning3Tex[] = dgGanondorfLightning3Tex;
#define dgGanondorfLightning4Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning4Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning4Tex[] = dgGanondorfLightning4Tex;
#define dgGanondorfLightning5Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning5Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning5Tex[] = dgGanondorfLightning5Tex;
#define dgGanondorfLightning6Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning6Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning6Tex[] = dgGanondorfLightning6Tex;
#define dgGanondorfLightning7Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning7Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning7Tex[] = dgGanondorfLightning7Tex;
#define dgGanondorfLightning8Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning8Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning8Tex[] = dgGanondorfLightning8Tex;
#define dgGanondorfLightning9Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning9Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning9Tex[] = dgGanondorfLightning9Tex;
#define dgGanondorfLightning10Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning10Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning10Tex[] = dgGanondorfLightning10Tex;
#define dgGanondorfLightning11Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning11Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning11Tex[] = dgGanondorfLightning11Tex;
#define dgGanondorfLightning12Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning12Tex"
static const ALIGN_ASSET(2) char gGanondorfLightning12Tex[] = dgGanondorfLightning12Tex;
#define dgGanondorfWindowShatterTemplateTex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShatterTemplateTex"
static const ALIGN_ASSET(2) char gGanondorfWindowShatterTemplateTex[] = dgGanondorfWindowShatterTemplateTex;
#define dgGanondorfLightStreak1DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak1DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak1DL[] = dgGanondorfLightStreak1DL;
#define dgGanondorfLightStreak2DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak2DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak2DL[] = dgGanondorfLightStreak2DL;
#define dgGanondorfLightStreak3DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak3DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak3DL[] = dgGanondorfLightStreak3DL;
#define dgGanondorfLightStreak4DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak4DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak4DL[] = dgGanondorfLightStreak4DL;
#define dgGanondorfLightStreak5DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak5DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak5DL[] = dgGanondorfLightStreak5DL;
#define dgGanondorfLightStreak6DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak6DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak6DL[] = dgGanondorfLightStreak6DL;
#define dgGanondorfLightStreak7DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak7DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak7DL[] = dgGanondorfLightStreak7DL;
#define dgGanondorfLightStreak8DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak8DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak8DL[] = dgGanondorfLightStreak8DL;
#define dgGanondorfLightStreak9DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak9DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak9DL[] = dgGanondorfLightStreak9DL;
#define dgGanondorfLightStreak10DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak10DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak10DL[] = dgGanondorfLightStreak10DL;
#define dgGanondorfLightStreak11DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak11DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak11DL[] = dgGanondorfLightStreak11DL;
#define dgGanondorfLightStreak12DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak12DL"
static const ALIGN_ASSET(2) char gGanondorfLightStreak12DL[] = dgGanondorfLightStreak12DL;
#define dgGanondorfShadowSetupDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowSetupDL"
static const ALIGN_ASSET(2) char gGanondorfShadowSetupDL[] = dgGanondorfShadowSetupDL;
#define dgGanondorfShadowModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowModelDL"
static const ALIGN_ASSET(2) char gGanondorfShadowModelDL[] = dgGanondorfShadowModelDL;
#define dgGanondorfTriforceDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfTriforceDL"
static const ALIGN_ASSET(2) char gGanondorfTriforceDL[] = dgGanondorfTriforceDL;
#define dgGanondorfWindowShardMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardMaterialDL"
static const ALIGN_ASSET(2) char gGanondorfWindowShardMaterialDL[] = dgGanondorfWindowShardMaterialDL;
#define dgGanondorfWindowShardModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardModelDL"
static const ALIGN_ASSET(2) char gGanondorfWindowShardModelDL[] = dgGanondorfWindowShardModelDL;
#define dgGanondorfLightBallMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightBallMaterialDL"
static const ALIGN_ASSET(2) char gGanondorfLightBallMaterialDL[] = dgGanondorfLightBallMaterialDL;
#define dgGanondorfSquareDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfSquareDL"
static const ALIGN_ASSET(2) char gGanondorfSquareDL[] = dgGanondorfSquareDL;
#define dgGanondorfLightningDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightningDL"
static const ALIGN_ASSET(2) char gGanondorfLightningDL[] = dgGanondorfLightningDL;
#define dgGanondorfUnusedDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfUnusedDL"
static const ALIGN_ASSET(2) char gGanondorfUnusedDL[] = dgGanondorfUnusedDL;
#define dgGanondorfLightRayTriDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightRayTriDL"
static const ALIGN_ASSET(2) char gGanondorfLightRayTriDL[] = dgGanondorfLightRayTriDL;
#define dgGanondorfLightFlecksDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightFlecksDL"
static const ALIGN_ASSET(2) char gGanondorfLightFlecksDL[] = dgGanondorfLightFlecksDL;
#define dgGanondorfBigMagicBGCircleDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfBigMagicBGCircleDL"
static const ALIGN_ASSET(2) char gGanondorfBigMagicBGCircleDL[] = dgGanondorfBigMagicBGCircleDL;
#define dgGanondorfDotDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfDotDL"
static const ALIGN_ASSET(2) char gGanondorfDotDL[] = dgGanondorfDotDL;
#define dgGanondorfShockwaveDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockwaveDL"
static const ALIGN_ASSET(2) char gGanondorfShockwaveDL[] = dgGanondorfShockwaveDL;
#define dgGanondorfImpactDarkDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactDarkDL"
static const ALIGN_ASSET(2) char gGanondorfImpactDarkDL[] = dgGanondorfImpactDarkDL;
#define dgGanondorfImpactLightDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactLightDL"
static const ALIGN_ASSET(2) char gGanondorfImpactLightDL[] = dgGanondorfImpactLightDL;
#define dgGanondorfShockGlowDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockGlowDL"
static const ALIGN_ASSET(2) char gGanondorfShockGlowDL[] = dgGanondorfShockGlowDL;
#define dgGanondorfLightCoreDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightCoreDL"
static const ALIGN_ASSET(2) char gGanondorfLightCoreDL[] = dgGanondorfLightCoreDL;
#define dgGanondorfShockDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockDL"
static const ALIGN_ASSET(2) char gGanondorfShockDL[] = dgGanondorfShockDL;
#define dgGanondorfVortexDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfVortexDL"
static const ALIGN_ASSET(2) char gGanondorfVortexDL[] = dgGanondorfVortexDL;
#endif // OVERLAYS_OVL_BOSS_GANON_H