Shipwright/soh/assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.h

22 lines
701 B
C

#ifndef OVERLAYS_OVL_ARROW_FIRE_H
#define OVERLAYS_OVL_ARROW_FIRE_H 1
#include "align_asset_macro.h"
#define ds1Tex "__OTR__overlays/ovl_Arrow_Fire/s1Tex"
static const ALIGN_ASSET(2) char s1Tex[] = ds1Tex;
#define ds2Tex "__OTR__overlays/ovl_Arrow_Fire/s2Tex"
static const ALIGN_ASSET(2) char s2Tex[] = ds2Tex;
#define dsVtx "__OTR__overlays/ovl_Arrow_Fire/sVtx"
static const ALIGN_ASSET(2) char sVtx[] = dsVtx;
#define dsMaterialDL "__OTR__overlays/ovl_Arrow_Fire/sMaterialDL"
static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL;
#define dsModelDL "__OTR__overlays/ovl_Arrow_Fire/sModelDL"
static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL;
#endif // OVERLAYS_OVL_ARROW_FIRE_H