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85 lines
4.8 KiB
C
85 lines
4.8 KiB
C
#ifndef OBJECTS_OBJECT_ZL2_ANIME1_H
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#define OBJECTS_OBJECT_ZL2_ANIME1_H 1
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#include "align_asset_macro.h"
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#define dgZelda2Anime1Anim_0003BC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0003BC"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0003BC[] = dgZelda2Anime1Anim_0003BC;
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#define dgZelda2Anime1Anim_000A50 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000A50"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_000A50[] = dgZelda2Anime1Anim_000A50;
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#define dgZelda2Anime1Anim_000EB0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000EB0"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_000EB0[] = dgZelda2Anime1Anim_000EB0;
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#define dgZelda2Anime1Anim_001010 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001010"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001010[] = dgZelda2Anime1Anim_001010;
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#define dgZelda2Anime1Anim_0013A0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0013A0"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0013A0[] = dgZelda2Anime1Anim_0013A0;
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#define dgZelda2Anime1Anim_001670 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001670"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001670[] = dgZelda2Anime1Anim_001670;
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#define dgZelda2Anime1Anim_001B48 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001B48"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001B48[] = dgZelda2Anime1Anim_001B48;
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#define dgZelda2Anime1Anim_0022D0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0022D0"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0022D0[] = dgZelda2Anime1Anim_0022D0;
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#define dgZelda2Anime1Anim_002750 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002750"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002750[] = dgZelda2Anime1Anim_002750;
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#define dgZelda2Anime1Anim_002B14 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002B14"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002B14[] = dgZelda2Anime1Anim_002B14;
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#define dgZelda2Anime1Anim_002F30 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002F30"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002F30[] = dgZelda2Anime1Anim_002F30;
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#define dgZelda2Anime1Anim_00325C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00325C"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00325C[] = dgZelda2Anime1Anim_00325C;
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#define dgZelda2Anime1Anim_003538 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_003538"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_003538[] = dgZelda2Anime1Anim_003538;
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#define dgZelda2Anime1Anim_004900 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_004900"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_004900[] = dgZelda2Anime1Anim_004900;
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#define dgZelda2Anime1Anim_005F40 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_005F40"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_005F40[] = dgZelda2Anime1Anim_005F40;
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#define dgZelda2Anime1Anim_006778 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_006778"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_006778[] = dgZelda2Anime1Anim_006778;
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#define dgZelda2Anime1Anim_007D0C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_007D0C"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_007D0C[] = dgZelda2Anime1Anim_007D0C;
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#define dgZelda2Anime1Anim_0087B8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0087B8"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0087B8[] = dgZelda2Anime1Anim_0087B8;
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#define dgZelda2Anime1Anim_0090D8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0090D8"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0090D8[] = dgZelda2Anime1Anim_0090D8;
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#define dgZelda2Anime1Anim_009AD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_009AD4"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_009AD4[] = dgZelda2Anime1Anim_009AD4;
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#define dgZelda2Anime1Anim_00A15C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A15C"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00A15C[] = dgZelda2Anime1Anim_00A15C;
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#define dgZelda2Anime1Anim_00A79C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A79C"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00A79C[] = dgZelda2Anime1Anim_00A79C;
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#define dgZelda2Anime1Anim_00AAD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AAD4"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AAD4[] = dgZelda2Anime1Anim_00AAD4;
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#define dgZelda2Anime1Anim_00AFE0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AFE0"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AFE0[] = dgZelda2Anime1Anim_00AFE0;
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#define dgZelda2Anime1Anim_00B224 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B224"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B224[] = dgZelda2Anime1Anim_00B224;
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#define dgZelda2Anime1Anim_00B5FC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B5FC"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
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#endif // OBJECTS_OBJECT_ZL2_ANIME1_H
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