Shipwright/soh/assets/objects/object_zl2_anime1/object_zl2_anime1.h

85 lines
4.8 KiB
C

#ifndef OBJECTS_OBJECT_ZL2_ANIME1_H
#define OBJECTS_OBJECT_ZL2_ANIME1_H 1
#include "align_asset_macro.h"
#define dgZelda2Anime1Anim_0003BC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0003BC"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0003BC[] = dgZelda2Anime1Anim_0003BC;
#define dgZelda2Anime1Anim_000A50 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000A50"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_000A50[] = dgZelda2Anime1Anim_000A50;
#define dgZelda2Anime1Anim_000EB0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000EB0"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_000EB0[] = dgZelda2Anime1Anim_000EB0;
#define dgZelda2Anime1Anim_001010 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001010"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001010[] = dgZelda2Anime1Anim_001010;
#define dgZelda2Anime1Anim_0013A0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0013A0"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0013A0[] = dgZelda2Anime1Anim_0013A0;
#define dgZelda2Anime1Anim_001670 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001670"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001670[] = dgZelda2Anime1Anim_001670;
#define dgZelda2Anime1Anim_001B48 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001B48"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_001B48[] = dgZelda2Anime1Anim_001B48;
#define dgZelda2Anime1Anim_0022D0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0022D0"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0022D0[] = dgZelda2Anime1Anim_0022D0;
#define dgZelda2Anime1Anim_002750 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002750"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002750[] = dgZelda2Anime1Anim_002750;
#define dgZelda2Anime1Anim_002B14 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002B14"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002B14[] = dgZelda2Anime1Anim_002B14;
#define dgZelda2Anime1Anim_002F30 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002F30"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_002F30[] = dgZelda2Anime1Anim_002F30;
#define dgZelda2Anime1Anim_00325C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00325C"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00325C[] = dgZelda2Anime1Anim_00325C;
#define dgZelda2Anime1Anim_003538 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_003538"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_003538[] = dgZelda2Anime1Anim_003538;
#define dgZelda2Anime1Anim_004900 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_004900"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_004900[] = dgZelda2Anime1Anim_004900;
#define dgZelda2Anime1Anim_005F40 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_005F40"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_005F40[] = dgZelda2Anime1Anim_005F40;
#define dgZelda2Anime1Anim_006778 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_006778"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_006778[] = dgZelda2Anime1Anim_006778;
#define dgZelda2Anime1Anim_007D0C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_007D0C"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_007D0C[] = dgZelda2Anime1Anim_007D0C;
#define dgZelda2Anime1Anim_0087B8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0087B8"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0087B8[] = dgZelda2Anime1Anim_0087B8;
#define dgZelda2Anime1Anim_0090D8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0090D8"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_0090D8[] = dgZelda2Anime1Anim_0090D8;
#define dgZelda2Anime1Anim_009AD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_009AD4"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_009AD4[] = dgZelda2Anime1Anim_009AD4;
#define dgZelda2Anime1Anim_00A15C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A15C"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00A15C[] = dgZelda2Anime1Anim_00A15C;
#define dgZelda2Anime1Anim_00A79C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A79C"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00A79C[] = dgZelda2Anime1Anim_00A79C;
#define dgZelda2Anime1Anim_00AAD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AAD4"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AAD4[] = dgZelda2Anime1Anim_00AAD4;
#define dgZelda2Anime1Anim_00AFE0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AFE0"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AFE0[] = dgZelda2Anime1Anim_00AFE0;
#define dgZelda2Anime1Anim_00B224 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B224"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B224[] = dgZelda2Anime1Anim_00B224;
#define dgZelda2Anime1Anim_00B5FC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B5FC"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
#endif // OBJECTS_OBJECT_ZL2_ANIME1_H