mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 07:00:34 -08:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
227 lines
12 KiB
C
227 lines
12 KiB
C
#ifndef OBJECTS_OBJECT_ZL2_H
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#define OBJECTS_OBJECT_ZL2_H 1
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#include "align_asset_macro.h"
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#define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00"
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static const ALIGN_ASSET(2) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00;
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#define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00"
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static const ALIGN_ASSET(2) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00;
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#define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40"
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static const ALIGN_ASSET(2) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40;
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#define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140"
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static const ALIGN_ASSET(2) char object_zl2Tex_001140[] = dobject_zl2Tex_001140;
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#define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180"
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static const ALIGN_ASSET(2) char object_zl2Tex_001180[] = dobject_zl2Tex_001180;
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#define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280"
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static const ALIGN_ASSET(2) char object_zl2Tex_001280[] = dobject_zl2Tex_001280;
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#define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0"
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static const ALIGN_ASSET(2) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0;
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#define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0"
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static const ALIGN_ASSET(2) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0;
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#define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0"
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static const ALIGN_ASSET(2) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0;
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#define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0"
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static const ALIGN_ASSET(2) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0;
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#define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0"
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static const ALIGN_ASSET(2) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0;
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#define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500"
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static const ALIGN_ASSET(2) char object_zl2Tex_002500[] = dobject_zl2Tex_002500;
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#define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600"
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static const ALIGN_ASSET(2) char object_zl2Tex_002600[] = dobject_zl2Tex_002600;
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#define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700"
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static const ALIGN_ASSET(2) char object_zl2Tex_002700[] = dobject_zl2Tex_002700;
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#define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740"
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static const ALIGN_ASSET(2) char object_zl2Tex_002740[] = dobject_zl2Tex_002740;
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#define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780"
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static const ALIGN_ASSET(2) char object_zl2Tex_002780[] = dobject_zl2Tex_002780;
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#define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880"
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static const ALIGN_ASSET(2) char object_zl2Tex_002880[] = dobject_zl2Tex_002880;
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#define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8"
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static const ALIGN_ASSET(2) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8;
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#define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908"
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static const ALIGN_ASSET(2) char object_zl2Tex_003908[] = dobject_zl2Tex_003908;
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#define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08"
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static const ALIGN_ASSET(2) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08;
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#define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48"
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static const ALIGN_ASSET(2) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48;
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#define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8"
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static const ALIGN_ASSET(2) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8;
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#define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48"
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static const ALIGN_ASSET(2) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48;
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#define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448"
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static const ALIGN_ASSET(2) char object_zl2Tex_004448[] = dobject_zl2Tex_004448;
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#define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548"
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static const ALIGN_ASSET(2) char object_zl2Tex_006548[] = dobject_zl2Tex_006548;
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#define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738"
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static const ALIGN_ASSET(2) char object_zl2Tex_009738[] = dobject_zl2Tex_009738;
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#define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938"
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static const ALIGN_ASSET(2) char object_zl2Tex_009938[] = dobject_zl2Tex_009938;
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#define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38"
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static const ALIGN_ASSET(2) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38;
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#define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78"
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static const ALIGN_ASSET(2) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78;
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#define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78"
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static const ALIGN_ASSET(2) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78;
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#define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78"
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static const ALIGN_ASSET(2) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78;
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#define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8"
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static const ALIGN_ASSET(2) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8;
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#define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8"
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static const ALIGN_ASSET(2) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8;
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#define dgZelda2Skel "__OTR__objects/object_zl2/gZelda2Skel"
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static const ALIGN_ASSET(2) char gZelda2Skel[] = dgZelda2Skel;
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#define dgZelda2EyesTLUT "__OTR__objects/object_zl2/gZelda2EyesTLUT"
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static const ALIGN_ASSET(2) char gZelda2EyesTLUT[] = dgZelda2EyesTLUT;
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#define dgZelda2EyeOpenTex "__OTR__objects/object_zl2/gZelda2EyeOpenTex"
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static const ALIGN_ASSET(2) char gZelda2EyeOpenTex[] = dgZelda2EyeOpenTex;
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#define dgZelda2EyeHalfTex "__OTR__objects/object_zl2/gZelda2EyeHalfTex"
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static const ALIGN_ASSET(2) char gZelda2EyeHalfTex[] = dgZelda2EyeHalfTex;
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#define dgZelda2EyeShutTex "__OTR__objects/object_zl2/gZelda2EyeShutTex"
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static const ALIGN_ASSET(2) char gZelda2EyeShutTex[] = dgZelda2EyeShutTex;
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#define dgZelda2Eye03Tex "__OTR__objects/object_zl2/gZelda2Eye03Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye03Tex[] = dgZelda2Eye03Tex;
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#define dgZelda2Eye04Tex "__OTR__objects/object_zl2/gZelda2Eye04Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye04Tex[] = dgZelda2Eye04Tex;
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#define dgZelda2Eye05Tex "__OTR__objects/object_zl2/gZelda2Eye05Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye05Tex[] = dgZelda2Eye05Tex;
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#define dgZelda2Eye06Tex "__OTR__objects/object_zl2/gZelda2Eye06Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye06Tex[] = dgZelda2Eye06Tex;
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#define dgZelda2Eye07Tex "__OTR__objects/object_zl2/gZelda2Eye07Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye07Tex[] = dgZelda2Eye07Tex;
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#define dgZelda2Eye08Tex "__OTR__objects/object_zl2/gZelda2Eye08Tex"
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static const ALIGN_ASSET(2) char gZelda2Eye08Tex[] = dgZelda2Eye08Tex;
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#define dgZelda2EyeUnusedTex "__OTR__objects/object_zl2/gZelda2EyeUnusedTex"
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static const ALIGN_ASSET(2) char gZelda2EyeUnusedTex[] = dgZelda2EyeUnusedTex;
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#define dgZelda2MouthTLUT "__OTR__objects/object_zl2/gZelda2MouthTLUT"
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static const ALIGN_ASSET(2) char gZelda2MouthTLUT[] = dgZelda2MouthTLUT;
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#define dgZelda2MouthSeriousTex "__OTR__objects/object_zl2/gZelda2MouthSeriousTex"
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static const ALIGN_ASSET(2) char gZelda2MouthSeriousTex[] = dgZelda2MouthSeriousTex;
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#define dgZelda2MouthHappyTex "__OTR__objects/object_zl2/gZelda2MouthHappyTex"
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static const ALIGN_ASSET(2) char gZelda2MouthHappyTex[] = dgZelda2MouthHappyTex;
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#define dgZelda2MouthOpenTex "__OTR__objects/object_zl2/gZelda2MouthOpenTex"
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static const ALIGN_ASSET(2) char gZelda2MouthOpenTex[] = dgZelda2MouthOpenTex;
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#define dgZelda2OcarinaDL "__OTR__objects/object_zl2/gZelda2OcarinaDL"
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static const ALIGN_ASSET(2) char gZelda2OcarinaDL[] = dgZelda2OcarinaDL;
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#define dgZelda2OcarinaTex "__OTR__objects/object_zl2/gZelda2OcarinaTex"
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static const ALIGN_ASSET(2) char gZelda2OcarinaTex[] = dgZelda2OcarinaTex;
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#define dgZelda2_0TLUT "__OTR__objects/object_zl2/gZelda2_0TLUT"
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static const ALIGN_ASSET(2) char gZelda2_0TLUT[] = dgZelda2_0TLUT;
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#define dgZelda2_1TLUT "__OTR__objects/object_zl2/gZelda2_1TLUT"
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static const ALIGN_ASSET(2) char gZelda2_1TLUT[] = dgZelda2_1TLUT;
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#define dgZelda2_2TLUT "__OTR__objects/object_zl2/gZelda2_2TLUT"
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static const ALIGN_ASSET(2) char gZelda2_2TLUT[] = dgZelda2_2TLUT;
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#define dgZelda2_3TLUT "__OTR__objects/object_zl2/gZelda2_3TLUT"
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static const ALIGN_ASSET(2) char gZelda2_3TLUT[] = dgZelda2_3TLUT;
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#define dgZelda2_4TLUT "__OTR__objects/object_zl2/gZelda2_4TLUT"
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static const ALIGN_ASSET(2) char gZelda2_4TLUT[] = dgZelda2_4TLUT;
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#define dgZelda2_5TLUT "__OTR__objects/object_zl2/gZelda2_5TLUT"
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static const ALIGN_ASSET(2) char gZelda2_5TLUT[] = dgZelda2_5TLUT;
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#define dgZelda2_6TLUT "__OTR__objects/object_zl2/gZelda2_6TLUT"
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static const ALIGN_ASSET(2) char gZelda2_6TLUT[] = dgZelda2_6TLUT;
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#define dgZelda2_7TLUT "__OTR__objects/object_zl2/gZelda2_7TLUT"
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static const ALIGN_ASSET(2) char gZelda2_7TLUT[] = dgZelda2_7TLUT;
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#define dgZelda2TriforceTex "__OTR__objects/object_zl2/gZelda2TriforceTex"
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static const ALIGN_ASSET(2) char gZelda2TriforceTex[] = dgZelda2TriforceTex;
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#define dgZelda2SkelLimbsLimb_010C9CDL_00F530 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010C9CDL_00F530"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010C9CDL_00F530[] = dgZelda2SkelLimbsLimb_010C9CDL_00F530;
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#define dgZelda2SkelLimbsLimb_010CA8DL_0102D8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CA8DL_0102D8"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CA8DL_0102D8[] = dgZelda2SkelLimbsLimb_010CA8DL_0102D8;
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#define dgZelda2SkelLimbsLimb_010CB4DL_0108E8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CB4DL_0108E8"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CB4DL_0108E8[] = dgZelda2SkelLimbsLimb_010CB4DL_0108E8;
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#define dgZelda2SkelLimbsLimb_010CC0DL_010A20 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CC0DL_010A20"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CC0DL_010A20[] = dgZelda2SkelLimbsLimb_010CC0DL_010A20;
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#define dgZelda2SkelLimbsLimb_010CCCDL_010B58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CCCDL_010B58"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CCCDL_010B58[] = dgZelda2SkelLimbsLimb_010CCCDL_010B58;
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#define dgZelda2SkelLimbsLimb_010CD8DL_00B068 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CD8DL_00B068"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CD8DL_00B068[] = dgZelda2SkelLimbsLimb_010CD8DL_00B068;
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#define dgZelda2SkelLimbsLimb_010CE4DL_00ED60 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CE4DL_00ED60"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CE4DL_00ED60[] = dgZelda2SkelLimbsLimb_010CE4DL_00ED60;
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#define dgZelda2SkelLimbsLimb_010CF0DL_00F0E0 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CF0DL_00F0E0"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CF0DL_00F0E0[] = dgZelda2SkelLimbsLimb_010CF0DL_00F0E0;
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#define dgZelda2SkelLimbsLimb_010CFCDL_00F228 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CFCDL_00F228"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CFCDL_00F228[] = dgZelda2SkelLimbsLimb_010CFCDL_00F228;
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#define dgZelda2SkelLimbsLimb_010D08DL_00E590 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D08DL_00E590"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D08DL_00E590[] = dgZelda2SkelLimbsLimb_010D08DL_00E590;
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#define dgZelda2SkelLimbsLimb_010D14DL_00E910 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D14DL_00E910"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D14DL_00E910[] = dgZelda2SkelLimbsLimb_010D14DL_00E910;
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#define dgZelda2SkelLimbsLimb_010D20DL_00EA58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D20DL_00EA58"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D20DL_00EA58[] = dgZelda2SkelLimbsLimb_010D20DL_00EA58;
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#define dgZelda2SkelLimbsLimb_010D2CDL_007DC8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D2CDL_007DC8"
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static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] = dgZelda2SkelLimbsLimb_010D2CDL_007DC8;
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#endif // OBJECTS_OBJECT_ZL2_H
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