Shipwright/soh/assets/objects/object_yabusame_point/object_yabusame_point.h

19 lines
1.0 KiB
C

#ifndef OBJECTS_OBJECT_YABUSAME_POINT_H
#define OBJECTS_OBJECT_YABUSAME_POINT_H 1
#include "align_asset_macro.h"
#define dobject_yabusame_point_Tex_000000 "__OTR__objects/object_yabusame_point/object_yabusame_point_Tex_000000"
static const ALIGN_ASSET(2) char object_yabusame_point_Tex_000000[] = dobject_yabusame_point_Tex_000000;
#define dobject_yabusame_point_Tex_000480 "__OTR__objects/object_yabusame_point/object_yabusame_point_Tex_000480"
static const ALIGN_ASSET(2) char object_yabusame_point_Tex_000480[] = dobject_yabusame_point_Tex_000480;
#define dobject_yabusame_point_Tex_000900 "__OTR__objects/object_yabusame_point/object_yabusame_point_Tex_000900"
static const ALIGN_ASSET(2) char object_yabusame_point_Tex_000900[] = dobject_yabusame_point_Tex_000900;
#define dobject_yabusame_point_DL_000DC0 "__OTR__objects/object_yabusame_point/object_yabusame_point_DL_000DC0"
static const ALIGN_ASSET(2) char object_yabusame_point_DL_000DC0[] = dobject_yabusame_point_DL_000DC0;
#endif // OBJECTS_OBJECT_YABUSAME_POINT_H