Shipwright/soh/assets/objects/object_umajump/object_umajump.h

19 lines
876 B
C

#ifndef OBJECTS_OBJECT_UMAJUMP_H
#define OBJECTS_OBJECT_UMAJUMP_H 1
#include "align_asset_macro.h"
#define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex"
static const ALIGN_ASSET(2) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex;
#define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex"
static const ALIGN_ASSET(2) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex;
#define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL"
static const ALIGN_ASSET(2) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL;
#define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol"
static const ALIGN_ASSET(2) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol;
#endif // OBJECTS_OBJECT_UMAJUMP_H