Shipwright/soh/assets/objects/object_ts/object_ts.h

71 lines
3.4 KiB
C

#ifndef OBJECTS_OBJECT_TS_H
#define OBJECTS_OBJECT_TS_H 1
#include "align_asset_macro.h"
#define dobject_ts_Anim_000498 "__OTR__objects/object_ts/object_ts_Anim_000498"
static const ALIGN_ASSET(2) char object_ts_Anim_000498[] = dobject_ts_Anim_000498;
#define dobject_ts_TLUT_0004B0 "__OTR__objects/object_ts/object_ts_TLUT_0004B0"
static const ALIGN_ASSET(2) char object_ts_TLUT_0004B0[] = dobject_ts_TLUT_0004B0;
#define dobject_ts_Tex_0006B0 "__OTR__objects/object_ts/object_ts_Tex_0006B0"
static const ALIGN_ASSET(2) char object_ts_Tex_0006B0[] = dobject_ts_Tex_0006B0;
#define dobject_ts_Tex_0006F0 "__OTR__objects/object_ts/object_ts_Tex_0006F0"
static const ALIGN_ASSET(2) char object_ts_Tex_0006F0[] = dobject_ts_Tex_0006F0;
#define dobject_ts_Tex_0007F0 "__OTR__objects/object_ts/object_ts_Tex_0007F0"
static const ALIGN_ASSET(2) char object_ts_Tex_0007F0[] = dobject_ts_Tex_0007F0;
#define dobject_ts_Tex_000830 "__OTR__objects/object_ts/object_ts_Tex_000830"
static const ALIGN_ASSET(2) char object_ts_Tex_000830[] = dobject_ts_Tex_000830;
#define dobject_ts_Tex_000930 "__OTR__objects/object_ts/object_ts_Tex_000930"
static const ALIGN_ASSET(2) char object_ts_Tex_000930[] = dobject_ts_Tex_000930;
#define dobject_ts_Tex_000970 "__OTR__objects/object_ts/object_ts_Tex_000970"
static const ALIGN_ASSET(2) char object_ts_Tex_000970[] = dobject_ts_Tex_000970;
#define dobject_ts_Tex_000D70 "__OTR__objects/object_ts/object_ts_Tex_000D70"
static const ALIGN_ASSET(2) char object_ts_Tex_000D70[] = dobject_ts_Tex_000D70;
#define dobject_ts_Tex_001170 "__OTR__objects/object_ts/object_ts_Tex_001170"
static const ALIGN_ASSET(2) char object_ts_Tex_001170[] = dobject_ts_Tex_001170;
#define dobject_ts_Tex_001270 "__OTR__objects/object_ts/object_ts_Tex_001270"
static const ALIGN_ASSET(2) char object_ts_Tex_001270[] = dobject_ts_Tex_001270;
#define dobject_ts_DL_003CD0 "__OTR__objects/object_ts/object_ts_DL_003CD0"
static const ALIGN_ASSET(2) char object_ts_DL_003CD0[] = dobject_ts_DL_003CD0;
#define dobject_ts_DL_003ED8 "__OTR__objects/object_ts/object_ts_DL_003ED8"
static const ALIGN_ASSET(2) char object_ts_DL_003ED8[] = dobject_ts_DL_003ED8;
#define dobject_ts_DL_004378 "__OTR__objects/object_ts/object_ts_DL_004378"
static const ALIGN_ASSET(2) char object_ts_DL_004378[] = dobject_ts_DL_004378;
#define dobject_ts_DL_0046A0 "__OTR__objects/object_ts/object_ts_DL_0046A0"
static const ALIGN_ASSET(2) char object_ts_DL_0046A0[] = dobject_ts_DL_0046A0;
#define dobject_ts_DL_004818 "__OTR__objects/object_ts/object_ts_DL_004818"
static const ALIGN_ASSET(2) char object_ts_DL_004818[] = dobject_ts_DL_004818;
#define dobject_ts_DL_004978 "__OTR__objects/object_ts/object_ts_DL_004978"
static const ALIGN_ASSET(2) char object_ts_DL_004978[] = dobject_ts_DL_004978;
#define dobject_ts_DL_004AF8 "__OTR__objects/object_ts/object_ts_DL_004AF8"
static const ALIGN_ASSET(2) char object_ts_DL_004AF8[] = dobject_ts_DL_004AF8;
#define dobject_ts_DL_004C70 "__OTR__objects/object_ts/object_ts_DL_004C70"
static const ALIGN_ASSET(2) char object_ts_DL_004C70[] = dobject_ts_DL_004C70;
#define dobject_ts_DL_004DD0 "__OTR__objects/object_ts/object_ts_DL_004DD0"
static const ALIGN_ASSET(2) char object_ts_DL_004DD0[] = dobject_ts_DL_004DD0;
#define dobject_ts_Skel_004FE0 "__OTR__objects/object_ts/object_ts_Skel_004FE0"
static const ALIGN_ASSET(2) char object_ts_Skel_004FE0[] = dobject_ts_Skel_004FE0;
#endif // OBJECTS_OBJECT_TS_H