Shipwright/soh/assets/objects/object_tr/object_tr.h
Adam Bird 024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00

287 lines
15 KiB
C

#ifndef OBJECTS_OBJECT_TR_H
#define OBJECTS_OBJECT_TR_H 1
#include "align_asset_macro.h"
#define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim;
#define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim;
#define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim;
#define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim;
#define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim;
#define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim;
#define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim;
#define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim;
#define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0"
static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0;
#define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL"
static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
#define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL"
static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
#define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL"
static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
#define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
#define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
#define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
#define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
#define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
#define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
#define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
#define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
#define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
#define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
#define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
#define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
#define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL"
static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
#define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL"
static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
#define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT"
static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT;
#define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex"
static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
#define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex"
static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
#define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex"
static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex;
#define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex"
static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex;
#define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex;
#define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex"
static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex;
#define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex"
static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex;
#define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex"
static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex;
#define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex;
#define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex"
static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex;
#define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex;
#define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex;
#define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex"
static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex;
#define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex"
static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
#define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex"
static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex;
#define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex"
static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex;
#define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex;
#define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex;
#define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL"
static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
#define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL"
static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
#define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL"
static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
#define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL"
static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
#define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL"
static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
#define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL"
static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
#define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL"
static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
#define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL"
static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
#define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL"
static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
#define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex;
#define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50"
static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50;
#define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex"
static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
#define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310"
static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310;
#define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel"
static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
#define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim;
#define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0"
static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0;
#define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL"
static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL;
#define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL"
static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL;
#define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL"
static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL;
#define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL"
static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL;
#define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL"
static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL;
#define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL"
static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL;
#define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL"
static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL;
#define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL;
#define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL;
#define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL;
#define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL;
#define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL;
#define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL;
#define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL;
#define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL;
#define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL"
static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL;
#define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL"
static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL;
#define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex"
static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex;
#define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex"
static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex;
#define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex"
static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex;
#define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL"
static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL;
#define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL"
static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL;
#define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL"
static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL;
#define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL"
static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL;
#define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL"
static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL;
#define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL"
static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL;
#define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL"
static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL;
#define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL"
static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL;
#define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL"
static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL;
#define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex"
static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex;
#define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel"
static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel;
#define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim;
#endif // OBJECTS_OBJECT_TR_H