Shipwright/soh/assets/objects/object_ta/object_ta.h

161 lines
7.5 KiB
C

#ifndef OBJECTS_OBJECT_TA_H
#define OBJECTS_OBJECT_TA_H 1
#include "align_asset_macro.h"
#define dgTalonSkel "__OTR__objects/object_ta/gTalonSkel"
static const ALIGN_ASSET(2) char gTalonSkel[] = dgTalonSkel;
#define dgTalonSitSleepingAnim "__OTR__objects/object_ta/gTalonSitSleepingAnim"
static const ALIGN_ASSET(2) char gTalonSitSleepingAnim[] = dgTalonSitSleepingAnim;
#define dgTalonStandAnim "__OTR__objects/object_ta/gTalonStandAnim"
static const ALIGN_ASSET(2) char gTalonStandAnim[] = dgTalonStandAnim;
#define dgTalonSitHandsUpAnim "__OTR__objects/object_ta/gTalonSitHandsUpAnim"
static const ALIGN_ASSET(2) char gTalonSitHandsUpAnim[] = dgTalonSitHandsUpAnim;
#define dgTalonSitWakeUpAnim "__OTR__objects/object_ta/gTalonSitWakeUpAnim"
static const ALIGN_ASSET(2) char gTalonSitWakeUpAnim[] = dgTalonSitWakeUpAnim;
#define dgTalonRunAnim "__OTR__objects/object_ta/gTalonRunAnim"
static const ALIGN_ASSET(2) char gTalonRunAnim[] = dgTalonRunAnim;
#define dgTalonSleepAnim "__OTR__objects/object_ta/gTalonSleepAnim"
static const ALIGN_ASSET(2) char gTalonSleepAnim[] = dgTalonSleepAnim;
#define dgTalonRunTransitionAnim "__OTR__objects/object_ta/gTalonRunTransitionAnim"
static const ALIGN_ASSET(2) char gTalonRunTransitionAnim[] = dgTalonRunTransitionAnim;
#define dgTalonWakeUpAnim "__OTR__objects/object_ta/gTalonWakeUpAnim"
static const ALIGN_ASSET(2) char gTalonWakeUpAnim[] = dgTalonWakeUpAnim;
#define dgTalonTorsoDL "__OTR__objects/object_ta/gTalonTorsoDL"
static const ALIGN_ASSET(2) char gTalonTorsoDL[] = dgTalonTorsoDL;
#define dgTalonChestDL "__OTR__objects/object_ta/gTalonChestDL"
static const ALIGN_ASSET(2) char gTalonChestDL[] = dgTalonChestDL;
#define dgTalonRightShoulderDL "__OTR__objects/object_ta/gTalonRightShoulderDL"
static const ALIGN_ASSET(2) char gTalonRightShoulderDL[] = dgTalonRightShoulderDL;
#define dgTalonRightArmDL "__OTR__objects/object_ta/gTalonRightArmDL"
static const ALIGN_ASSET(2) char gTalonRightArmDL[] = dgTalonRightArmDL;
#define dgTalonRightHandDL "__OTR__objects/object_ta/gTalonRightHandDL"
static const ALIGN_ASSET(2) char gTalonRightHandDL[] = dgTalonRightHandDL;
#define dgTalonLeftShoulderDL "__OTR__objects/object_ta/gTalonLeftShoulderDL"
static const ALIGN_ASSET(2) char gTalonLeftShoulderDL[] = dgTalonLeftShoulderDL;
#define dgTalonLeftArmDL "__OTR__objects/object_ta/gTalonLeftArmDL"
static const ALIGN_ASSET(2) char gTalonLeftArmDL[] = dgTalonLeftArmDL;
#define dgTalonLeftHandDL "__OTR__objects/object_ta/gTalonLeftHandDL"
static const ALIGN_ASSET(2) char gTalonLeftHandDL[] = dgTalonLeftHandDL;
#define dgTalonRightThighDL "__OTR__objects/object_ta/gTalonRightThighDL"
static const ALIGN_ASSET(2) char gTalonRightThighDL[] = dgTalonRightThighDL;
#define dgTalonRightLegDL "__OTR__objects/object_ta/gTalonRightLegDL"
static const ALIGN_ASSET(2) char gTalonRightLegDL[] = dgTalonRightLegDL;
#define dgTalonLeftThighDL "__OTR__objects/object_ta/gTalonLeftThighDL"
static const ALIGN_ASSET(2) char gTalonLeftThighDL[] = dgTalonLeftThighDL;
#define dgTalonLeftLegDL "__OTR__objects/object_ta/gTalonLeftLegDL"
static const ALIGN_ASSET(2) char gTalonLeftLegDL[] = dgTalonLeftLegDL;
#define dgTalonHeadDL "__OTR__objects/object_ta/gTalonHeadDL"
static const ALIGN_ASSET(2) char gTalonHeadDL[] = dgTalonHeadDL;
#define dgTalonRightFootDL "__OTR__objects/object_ta/gTalonRightFootDL"
static const ALIGN_ASSET(2) char gTalonRightFootDL[] = dgTalonRightFootDL;
#define dgTalonLeftFootDL "__OTR__objects/object_ta/gTalonLeftFootDL"
static const ALIGN_ASSET(2) char gTalonLeftFootDL[] = dgTalonLeftFootDL;
#define dgTalon2TLUT "__OTR__objects/object_ta/gTalon2TLUT"
static const ALIGN_ASSET(2) char gTalon2TLUT[] = dgTalon2TLUT;
#define dgTalonEyeTLUT "__OTR__objects/object_ta/gTalonEyeTLUT"
static const ALIGN_ASSET(2) char gTalonEyeTLUT[] = dgTalonEyeTLUT;
#define dgTalonHeadSkinTex "__OTR__objects/object_ta/gTalonHeadSkinTex"
static const ALIGN_ASSET(2) char gTalonHeadSkinTex[] = dgTalonHeadSkinTex;
#define dgTalonEarTex "__OTR__objects/object_ta/gTalonEarTex"
static const ALIGN_ASSET(2) char gTalonEarTex[] = dgTalonEarTex;
#define dgTalonFaceHairTex "__OTR__objects/object_ta/gTalonFaceHairTex"
static const ALIGN_ASSET(2) char gTalonFaceHairTex[] = dgTalonFaceHairTex;
#define dgTalonRedTex "__OTR__objects/object_ta/gTalonRedTex"
static const ALIGN_ASSET(2) char gTalonRedTex[] = dgTalonRedTex;
#define dgTalonHeadHairTex "__OTR__objects/object_ta/gTalonHeadHairTex"
static const ALIGN_ASSET(2) char gTalonHeadHairTex[] = dgTalonHeadHairTex;
#define dgTalonBootSideTex "__OTR__objects/object_ta/gTalonBootSideTex"
static const ALIGN_ASSET(2) char gTalonBootSideTex[] = dgTalonBootSideTex;
#define dgTalonBootTopTex "__OTR__objects/object_ta/gTalonBootTopTex"
static const ALIGN_ASSET(2) char gTalonBootTopTex[] = dgTalonBootTopTex;
#define dgTalonHeadHairTopTex "__OTR__objects/object_ta/gTalonHeadHairTopTex"
static const ALIGN_ASSET(2) char gTalonHeadHairTopTex[] = dgTalonHeadHairTopTex;
#define dgTalonEyeOpenTex "__OTR__objects/object_ta/gTalonEyeOpenTex"
static const ALIGN_ASSET(2) char gTalonEyeOpenTex[] = dgTalonEyeOpenTex;
#define dgTalonEyeHalfTex "__OTR__objects/object_ta/gTalonEyeHalfTex"
static const ALIGN_ASSET(2) char gTalonEyeHalfTex[] = dgTalonEyeHalfTex;
#define dgTalonEyeClosedTex "__OTR__objects/object_ta/gTalonEyeClosedTex"
static const ALIGN_ASSET(2) char gTalonEyeClosedTex[] = dgTalonEyeClosedTex;
#define dgTalonEyeClosed2Tex "__OTR__objects/object_ta/gTalonEyeClosed2Tex"
static const ALIGN_ASSET(2) char gTalonEyeClosed2Tex[] = dgTalonEyeClosed2Tex;
#define dgTalonSkinAndClothesTLUT "__OTR__objects/object_ta/gTalonSkinAndClothesTLUT"
static const ALIGN_ASSET(2) char gTalonSkinAndClothesTLUT[] = dgTalonSkinAndClothesTLUT;
#define dgTalonGradient2Tex "__OTR__objects/object_ta/gTalonGradient2Tex"
static const ALIGN_ASSET(2) char gTalonGradient2Tex[] = dgTalonGradient2Tex;
#define dgTalonSkinTex "__OTR__objects/object_ta/gTalonSkinTex"
static const ALIGN_ASSET(2) char gTalonSkinTex[] = dgTalonSkinTex;
#define dgTalonFingersTex "__OTR__objects/object_ta/gTalonFingersTex"
static const ALIGN_ASSET(2) char gTalonFingersTex[] = dgTalonFingersTex;
#define dgTalonArmHairTex "__OTR__objects/object_ta/gTalonArmHairTex"
static const ALIGN_ASSET(2) char gTalonArmHairTex[] = dgTalonArmHairTex;
#define dgTalonSleeveTex "__OTR__objects/object_ta/gTalonSleeveTex"
static const ALIGN_ASSET(2) char gTalonSleeveTex[] = dgTalonSleeveTex;
#define dgTalonBlueTex "__OTR__objects/object_ta/gTalonBlueTex"
static const ALIGN_ASSET(2) char gTalonBlueTex[] = dgTalonBlueTex;
#define dgTalonBluePatternTex "__OTR__objects/object_ta/gTalonBluePatternTex"
static const ALIGN_ASSET(2) char gTalonBluePatternTex[] = dgTalonBluePatternTex;
#define dgTalonBrownBlueOutlineTex "__OTR__objects/object_ta/gTalonBrownBlueOutlineTex"
static const ALIGN_ASSET(2) char gTalonBrownBlueOutlineTex[] = dgTalonBrownBlueOutlineTex;
#define dgTalonNecklaceStringUpperTex "__OTR__objects/object_ta/gTalonNecklaceStringUpperTex"
static const ALIGN_ASSET(2) char gTalonNecklaceStringUpperTex[] = dgTalonNecklaceStringUpperTex;
#define dgTalonBowserTex "__OTR__objects/object_ta/gTalonBowserTex"
static const ALIGN_ASSET(2) char gTalonBowserTex[] = dgTalonBowserTex;
#define dgTalonNecklaceLowerStringsTex "__OTR__objects/object_ta/gTalonNecklaceLowerStringsTex"
static const ALIGN_ASSET(2) char gTalonNecklaceLowerStringsTex[] = dgTalonNecklaceLowerStringsTex;
#define dobject_ta_Blob_00B4B8 "__OTR__objects/object_ta/object_ta_Blob_00B4B8"
static const ALIGN_ASSET(2) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8;
#endif // OBJECTS_OBJECT_TA_H