Shipwright/soh/assets/objects/object_spot01_matoya/object_spot01_matoya.h

58 lines
3.4 KiB
C

#ifndef OBJECTS_OBJECT_SPOT01_MATOYA_H
#define OBJECTS_OBJECT_SPOT01_MATOYA_H 1
#include "align_asset_macro.h"
#define dgKakarikoShootingGalleryDL "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryDL"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryDL[] = dgKakarikoShootingGalleryDL;
#define dgKakarikoShootingGallerySignDL "__OTR__objects/object_spot01_matoya/gKakarikoShootingGallerySignDL"
static const ALIGN_ASSET(2) char gKakarikoShootingGallerySignDL[] = dgKakarikoShootingGallerySignDL;
#define dgKakarikoShootingGalleryRoofEdgeTex "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryRoofEdgeTex"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryRoofEdgeTex[] = dgKakarikoShootingGalleryRoofEdgeTex;
#define dgKakarikoShootingGalleryRoofTex "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryRoofTex"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryRoofTex[] = dgKakarikoShootingGalleryRoofTex;
#define dgKakarikoShootingGalleryDoorShadowTex "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryDoorShadowTex"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryDoorShadowTex[] = dgKakarikoShootingGalleryDoorShadowTex;
#define dgKakarikoShootingGalleryWallTex "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryWallTex"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryWallTex[] = dgKakarikoShootingGalleryWallTex;
#define dgKakarikoShootingGallerySignTex "__OTR__objects/object_spot01_matoya/gKakarikoShootingGallerySignTex"
static const ALIGN_ASSET(2) char gKakarikoShootingGallerySignTex[] = dgKakarikoShootingGallerySignTex;
#define dgKakarikoShootingGalleryCol "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryCol"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryCol[] = dgKakarikoShootingGalleryCol;
#define dgKakarikoPotionShopSignDL "__OTR__objects/object_spot01_matoya/gKakarikoPotionShopSignDL"
static const ALIGN_ASSET(2) char gKakarikoPotionShopSignDL[] = dgKakarikoPotionShopSignDL;
#define dgKakarikoPotionShopSignTex "__OTR__objects/object_spot01_matoya/gKakarikoPotionShopSignTex"
static const ALIGN_ASSET(2) char gKakarikoPotionShopSignTex[] = dgKakarikoPotionShopSignTex;
#define dgKakarikoBazaarSignDL "__OTR__objects/object_spot01_matoya/gKakarikoBazaarSignDL"
static const ALIGN_ASSET(2) char gKakarikoBazaarSignDL[] = dgKakarikoBazaarSignDL;
#define dgKakarikoBazaarSignTex "__OTR__objects/object_spot01_matoya/gKakarikoBazaarSignTex"
static const ALIGN_ASSET(2) char gKakarikoBazaarSignTex[] = dgKakarikoBazaarSignTex;
#define dgKakarikoBOTWStoneDL "__OTR__objects/object_spot01_matoya/gKakarikoBOTWStoneDL"
static const ALIGN_ASSET(2) char gKakarikoBOTWStoneDL[] = dgKakarikoBOTWStoneDL;
#define dgKakarikoBOTWStoneTex "__OTR__objects/object_spot01_matoya/gKakarikoBOTWStoneTex"
static const ALIGN_ASSET(2) char gKakarikoBOTWStoneTex[] = dgKakarikoBOTWStoneTex;
#define dgKakarikoBOTWStoneCol "__OTR__objects/object_spot01_matoya/gKakarikoBOTWStoneCol"
static const ALIGN_ASSET(2) char gKakarikoBOTWStoneCol[] = dgKakarikoBOTWStoneCol;
#define dgKakarikoShootingGalleryTLUT "__OTR__objects/object_spot01_matoya/gKakarikoShootingGalleryTLUT"
static const ALIGN_ASSET(2) char gKakarikoShootingGalleryTLUT[] = dgKakarikoShootingGalleryTLUT;
#define dgKakarikoBazaarSignTLUT "__OTR__objects/object_spot01_matoya/gKakarikoBazaarSignTLUT"
static const ALIGN_ASSET(2) char gKakarikoBazaarSignTLUT[] = dgKakarikoBazaarSignTLUT;
#endif // OBJECTS_OBJECT_SPOT01_MATOYA_H