Shipwright/soh/assets/objects/object_skj/object_skj.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

152 lines
7.9 KiB
C

#ifndef OBJECTS_OBJECT_SKJ_H
#define OBJECTS_OBJECT_SKJ_H 1
#include "align_asset_macro.h"
#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;
#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;
#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;
#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;
#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;
#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;
#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;
#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;
#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel;
#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;
#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;
#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;
#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;
#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
static const ALIGN_ASSET(2) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;
#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
static const ALIGN_ASSET(2) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;
#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
static const ALIGN_ASSET(2) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;
#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;
#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
static const ALIGN_ASSET(2) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;
#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;
#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
static const ALIGN_ASSET(2) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;
#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
static const ALIGN_ASSET(2) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;
#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
static const ALIGN_ASSET(2) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;
#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
static const ALIGN_ASSET(2) char gSkullKidDieAnim[] = dgSkullKidDieAnim;
#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
static const ALIGN_ASSET(2) char gSkullKidHitAnim[] = dgSkullKidHitAnim;
#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
static const ALIGN_ASSET(2) char gSkullKidLandAnim[] = dgSkullKidLandAnim;
#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
static const ALIGN_ASSET(2) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;
#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
static const ALIGN_ASSET(2) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;
#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
static const ALIGN_ASSET(2) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;
#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
static const ALIGN_ASSET(2) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;
#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;
#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;
#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;
#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
static const ALIGN_ASSET(2) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;
#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
static const ALIGN_ASSET(2) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;
#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
static const ALIGN_ASSET(2) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;
#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
static const ALIGN_ASSET(2) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;
#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
static const ALIGN_ASSET(2) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;
#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
static const ALIGN_ASSET(2) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;
#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
static const ALIGN_ASSET(2) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;
#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;
#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
#endif // OBJECTS_OBJECT_SKJ_H