Shipwright/soh/assets/objects/object_skb/object_skb.h

104 lines
5.1 KiB
C

#ifndef OBJECTS_OBJECT_SKB_H
#define OBJECTS_OBJECT_SKB_H 1
#include "align_asset_macro.h"
#define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel"
static const ALIGN_ASSET(2) char gStalchildSkel[] = dgStalchildSkel;
#define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL"
static const ALIGN_ASSET(2) char gStalchildHeadDL[] = dgStalchildHeadDL;
#define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL"
static const ALIGN_ASSET(2) char gStalchildJawDL[] = dgStalchildJawDL;
#define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL"
static const ALIGN_ASSET(2) char gStalchildRibCageDL[] = dgStalchildRibCageDL;
#define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL"
static const ALIGN_ASSET(2) char gStalchildSpineDL[] = dgStalchildSpineDL;
#define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL"
static const ALIGN_ASSET(2) char gStalchildWaistDL[] = dgStalchildWaistDL;
#define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL"
static const ALIGN_ASSET(2) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL;
#define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL"
static const ALIGN_ASSET(2) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL;
#define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL"
static const ALIGN_ASSET(2) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL;
#define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL"
static const ALIGN_ASSET(2) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL;
#define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL"
static const ALIGN_ASSET(2) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL;
#define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL"
static const ALIGN_ASSET(2) char gStalchildRightHandDL[] = dgStalchildRightHandDL;
#define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL"
static const ALIGN_ASSET(2) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL;
#define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL"
static const ALIGN_ASSET(2) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL;
#define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL"
static const ALIGN_ASSET(2) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL;
#define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL"
static const ALIGN_ASSET(2) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL;
#define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL"
static const ALIGN_ASSET(2) char gStalchildRightShinDL[] = dgStalchildRightShinDL;
#define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL"
static const ALIGN_ASSET(2) char gStalchildRightFootDL[] = dgStalchildRightFootDL;
#define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex"
static const ALIGN_ASSET(2) char gStalchildWaistTex[] = dgStalchildWaistTex;
#define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex"
static const ALIGN_ASSET(2) char gStalchildRibCageTex[] = dgStalchildRibCageTex;
#define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex"
static const ALIGN_ASSET(2) char gStalchildHeadTex[] = dgStalchildHeadTex;
#define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex"
static const ALIGN_ASSET(2) char gStalchildBoneTex[] = dgStalchildBoneTex;
#define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex"
static const ALIGN_ASSET(2) char gStalchildNostrilTex[] = dgStalchildNostrilTex;
#define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex"
static const ALIGN_ASSET(2) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex;
#define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex"
static const ALIGN_ASSET(2) char gStalchildTeethTex[] = dgStalchildTeethTex;
#define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex"
static const ALIGN_ASSET(2) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex;
#define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex"
static const ALIGN_ASSET(2) char gStalchildEyeTex[] = dgStalchildEyeTex;
#define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim"
static const ALIGN_ASSET(2) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim;
#define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim"
static const ALIGN_ASSET(2) char gStalchildDyingAnim[] = dgStalchildDyingAnim;
#define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim"
static const ALIGN_ASSET(2) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim;
#define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim"
static const ALIGN_ASSET(2) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim;
#define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim"
static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;
#endif // OBJECTS_OBJECT_SKB_H