Shipwright/soh/assets/objects/object_sb/object_sb.h

62 lines
2.9 KiB
C

#ifndef OBJECTS_OBJECT_SB_H
#define OBJECTS_OBJECT_SB_H 1
#include "align_asset_macro.h"
#define dobject_sb_Anim_00004C "__OTR__objects/object_sb/object_sb_Anim_00004C"
static const ALIGN_ASSET(2) char object_sb_Anim_00004C[] = dobject_sb_Anim_00004C;
#define dobject_sb_Anim_0000B4 "__OTR__objects/object_sb/object_sb_Anim_0000B4"
static const ALIGN_ASSET(2) char object_sb_Anim_0000B4[] = dobject_sb_Anim_0000B4;
#define dobject_sb_Anim_000124 "__OTR__objects/object_sb/object_sb_Anim_000124"
static const ALIGN_ASSET(2) char object_sb_Anim_000124[] = dobject_sb_Anim_000124;
#define dobject_sb_Anim_000194 "__OTR__objects/object_sb/object_sb_Anim_000194"
static const ALIGN_ASSET(2) char object_sb_Anim_000194[] = dobject_sb_Anim_000194;
#define dobject_sb_Blob_0001A4 "__OTR__objects/object_sb/object_sb_Blob_0001A4"
static const ALIGN_ASSET(2) char object_sb_Blob_0001A4[] = dobject_sb_Blob_0001A4;
#define dobject_sb_Blob_000840 "__OTR__objects/object_sb/object_sb_Blob_000840"
static const ALIGN_ASSET(2) char object_sb_Blob_000840[] = dobject_sb_Blob_000840;
#define dobject_sb_DL_000D80 "__OTR__objects/object_sb/object_sb_DL_000D80"
static const ALIGN_ASSET(2) char object_sb_DL_000D80[] = dobject_sb_DL_000D80;
#define dobject_sb_DL_000E70 "__OTR__objects/object_sb/object_sb_DL_000E70"
static const ALIGN_ASSET(2) char object_sb_DL_000E70[] = dobject_sb_DL_000E70;
#define dobject_sb_Tex_001020 "__OTR__objects/object_sb/object_sb_Tex_001020"
static const ALIGN_ASSET(2) char object_sb_Tex_001020[] = dobject_sb_Tex_001020;
#define dobject_sb_Tex_001820 "__OTR__objects/object_sb/object_sb_Tex_001820"
static const ALIGN_ASSET(2) char object_sb_Tex_001820[] = dobject_sb_Tex_001820;
#define dobject_sb_Tex_001920 "__OTR__objects/object_sb/object_sb_Tex_001920"
static const ALIGN_ASSET(2) char object_sb_Tex_001920[] = dobject_sb_Tex_001920;
#define dobject_sb_Tex_0019A0 "__OTR__objects/object_sb/object_sb_Tex_0019A0"
static const ALIGN_ASSET(2) char object_sb_Tex_0019A0[] = dobject_sb_Tex_0019A0;
#define dobject_sb_Tex_001A20 "__OTR__objects/object_sb/object_sb_Tex_001A20"
static const ALIGN_ASSET(2) char object_sb_Tex_001A20[] = dobject_sb_Tex_001A20;
#define dobject_sb_DL_0025B0 "__OTR__objects/object_sb/object_sb_DL_0025B0"
static const ALIGN_ASSET(2) char object_sb_DL_0025B0[] = dobject_sb_DL_0025B0;
#define dobject_sb_DL_002858 "__OTR__objects/object_sb/object_sb_DL_002858"
static const ALIGN_ASSET(2) char object_sb_DL_002858[] = dobject_sb_DL_002858;
#define dobject_sb_Tex_002AF0 "__OTR__objects/object_sb/object_sb_Tex_002AF0"
static const ALIGN_ASSET(2) char object_sb_Tex_002AF0[] = dobject_sb_Tex_002AF0;
#define dobject_sb_Skel_002BF0 "__OTR__objects/object_sb/object_sb_Skel_002BF0"
static const ALIGN_ASSET(2) char object_sb_Skel_002BF0[] = dobject_sb_Skel_002BF0;
#define dobject_sb_Anim_002C8C "__OTR__objects/object_sb/object_sb_Anim_002C8C"
static const ALIGN_ASSET(2) char object_sb_Anim_002C8C[] = dobject_sb_Anim_002C8C;
#endif // OBJECTS_OBJECT_SB_H