mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
113 lines
5.6 KiB
C
113 lines
5.6 KiB
C
#ifndef OBJECTS_OBJECT_RL_H
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#define OBJECTS_OBJECT_RL_H 1
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#include "align_asset_macro.h"
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#define dobject_rlTex_0033E0 "__OTR__objects/object_rl/object_rlTex_0033E0"
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static const ALIGN_ASSET(2) char object_rlTex_0033E0[] = dobject_rlTex_0033E0;
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#define dobject_rlTex_003420 "__OTR__objects/object_rl/object_rlTex_003420"
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static const ALIGN_ASSET(2) char object_rlTex_003420[] = dobject_rlTex_003420;
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#define dobject_rl_Anim_00040C "__OTR__objects/object_rl/object_rl_Anim_00040C"
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static const ALIGN_ASSET(2) char object_rl_Anim_00040C[] = dobject_rl_Anim_00040C;
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#define dobject_rl_Anim_000830 "__OTR__objects/object_rl/object_rl_Anim_000830"
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static const ALIGN_ASSET(2) char object_rl_Anim_000830[] = dobject_rl_Anim_000830;
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#define dobject_rl_Anim_000A3C "__OTR__objects/object_rl/object_rl_Anim_000A3C"
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static const ALIGN_ASSET(2) char object_rl_Anim_000A3C[] = dobject_rl_Anim_000A3C;
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#define dobject_rl_DL_002230 "__OTR__objects/object_rl/object_rl_DL_002230"
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static const ALIGN_ASSET(2) char object_rl_DL_002230[] = dobject_rl_DL_002230;
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#define dobject_rl_DL_0023D8 "__OTR__objects/object_rl/object_rl_DL_0023D8"
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static const ALIGN_ASSET(2) char object_rl_DL_0023D8[] = dobject_rl_DL_0023D8;
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#define dobject_rl_DL_0029A0 "__OTR__objects/object_rl/object_rl_DL_0029A0"
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static const ALIGN_ASSET(2) char object_rl_DL_0029A0[] = dobject_rl_DL_0029A0;
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#define dobject_rl_DL_002AA0 "__OTR__objects/object_rl/object_rl_DL_002AA0"
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static const ALIGN_ASSET(2) char object_rl_DL_002AA0[] = dobject_rl_DL_002AA0;
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#define dobject_rl_DL_002BD8 "__OTR__objects/object_rl/object_rl_DL_002BD8"
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static const ALIGN_ASSET(2) char object_rl_DL_002BD8[] = dobject_rl_DL_002BD8;
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#define dobject_rl_DL_002E20 "__OTR__objects/object_rl/object_rl_DL_002E20"
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static const ALIGN_ASSET(2) char object_rl_DL_002E20[] = dobject_rl_DL_002E20;
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#define dobject_rl_DL_002F20 "__OTR__objects/object_rl/object_rl_DL_002F20"
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static const ALIGN_ASSET(2) char object_rl_DL_002F20[] = dobject_rl_DL_002F20;
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#define dobject_rl_DL_003058 "__OTR__objects/object_rl/object_rl_DL_003058"
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static const ALIGN_ASSET(2) char object_rl_DL_003058[] = dobject_rl_DL_003058;
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#define dobject_rl_TLUT_0032A0 "__OTR__objects/object_rl/object_rl_TLUT_0032A0"
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static const ALIGN_ASSET(2) char object_rl_TLUT_0032A0[] = dobject_rl_TLUT_0032A0;
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#define dobject_rl_Tex_003520 "__OTR__objects/object_rl/object_rl_Tex_003520"
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static const ALIGN_ASSET(2) char object_rl_Tex_003520[] = dobject_rl_Tex_003520;
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#define dobject_rl_Tex_003620 "__OTR__objects/object_rl/object_rl_Tex_003620"
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static const ALIGN_ASSET(2) char object_rl_Tex_003620[] = dobject_rl_Tex_003620;
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#define dobject_rl_Tex_003820 "__OTR__objects/object_rl/object_rl_Tex_003820"
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static const ALIGN_ASSET(2) char object_rl_Tex_003820[] = dobject_rl_Tex_003820;
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#define dobject_rl_Tex_003920 "__OTR__objects/object_rl/object_rl_Tex_003920"
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static const ALIGN_ASSET(2) char object_rl_Tex_003920[] = dobject_rl_Tex_003920;
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#define dobject_rl_Tex_003960 "__OTR__objects/object_rl/object_rl_Tex_003960"
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static const ALIGN_ASSET(2) char object_rl_Tex_003960[] = dobject_rl_Tex_003960;
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#define dobject_rl_Tex_003B60 "__OTR__objects/object_rl/object_rl_Tex_003B60"
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static const ALIGN_ASSET(2) char object_rl_Tex_003B60[] = dobject_rl_Tex_003B60;
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#define dobject_rl_Tex_003D60 "__OTR__objects/object_rl/object_rl_Tex_003D60"
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static const ALIGN_ASSET(2) char object_rl_Tex_003D60[] = dobject_rl_Tex_003D60;
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#define dobject_rl_Tex_003DA0 "__OTR__objects/object_rl/object_rl_Tex_003DA0"
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static const ALIGN_ASSET(2) char object_rl_Tex_003DA0[] = dobject_rl_Tex_003DA0;
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#define dobject_rl_DL_005220 "__OTR__objects/object_rl/object_rl_DL_005220"
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static const ALIGN_ASSET(2) char object_rl_DL_005220[] = dobject_rl_DL_005220;
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#define dobject_rl_TLUT_006318 "__OTR__objects/object_rl/object_rl_TLUT_006318"
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static const ALIGN_ASSET(2) char object_rl_TLUT_006318[] = dobject_rl_TLUT_006318;
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#define dobject_rl_Tex_006518 "__OTR__objects/object_rl/object_rl_Tex_006518"
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static const ALIGN_ASSET(2) char object_rl_Tex_006518[] = dobject_rl_Tex_006518;
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#define dobject_rl_Tex_006618 "__OTR__objects/object_rl/object_rl_Tex_006618"
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static const ALIGN_ASSET(2) char object_rl_Tex_006618[] = dobject_rl_Tex_006618;
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#define dobject_rl_Tex_006658 "__OTR__objects/object_rl/object_rl_Tex_006658"
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static const ALIGN_ASSET(2) char object_rl_Tex_006658[] = dobject_rl_Tex_006658;
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#define dobject_rl_Blob_006758 "__OTR__objects/object_rl/object_rl_Blob_006758"
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static const ALIGN_ASSET(2) char object_rl_Blob_006758[] = dobject_rl_Blob_006758;
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#define dobject_rl_Tex_006798 "__OTR__objects/object_rl/object_rl_Tex_006798"
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static const ALIGN_ASSET(2) char object_rl_Tex_006798[] = dobject_rl_Tex_006798;
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#define dobject_rl_Tex_006B98 "__OTR__objects/object_rl/object_rl_Tex_006B98"
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static const ALIGN_ASSET(2) char object_rl_Tex_006B98[] = dobject_rl_Tex_006B98;
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#define dobject_rl_Tex_006F98 "__OTR__objects/object_rl/object_rl_Tex_006F98"
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static const ALIGN_ASSET(2) char object_rl_Tex_006F98[] = dobject_rl_Tex_006F98;
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#define dobject_rl_Tex_007198 "__OTR__objects/object_rl/object_rl_Tex_007198"
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static const ALIGN_ASSET(2) char object_rl_Tex_007198[] = dobject_rl_Tex_007198;
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#define dobject_rl_Tex_007598 "__OTR__objects/object_rl/object_rl_Tex_007598"
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static const ALIGN_ASSET(2) char object_rl_Tex_007598[] = dobject_rl_Tex_007598;
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#define dobject_rl_Tex_007998 "__OTR__objects/object_rl/object_rl_Tex_007998"
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static const ALIGN_ASSET(2) char object_rl_Tex_007998[] = dobject_rl_Tex_007998;
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#define dobject_rl_Skel_007B38 "__OTR__objects/object_rl/object_rl_Skel_007B38"
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static const ALIGN_ASSET(2) char object_rl_Skel_007B38[] = dobject_rl_Skel_007B38;
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#endif // OBJECTS_OBJECT_RL_H
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