Shipwright/soh/assets/objects/object_os_anime/object_os_anime.h
Adam Bird 024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00

202 lines
10 KiB
C

#ifndef OBJECTS_OBJECT_OS_ANIME_H
#define OBJECTS_OBJECT_OS_ANIME_H 1
#include "align_asset_macro.h"
#define dgObjOsAnim_00B4 "__OTR__objects/object_os_anime/gObjOsAnim_00B4"
static const ALIGN_ASSET(2) char gObjOsAnim_00B4[] = dgObjOsAnim_00B4;
#define dgObjOsAnim_0170 "__OTR__objects/object_os_anime/gObjOsAnim_0170"
static const ALIGN_ASSET(2) char gObjOsAnim_0170[] = dgObjOsAnim_0170;
#define dgObjOsAnim_0228 "__OTR__objects/object_os_anime/gObjOsAnim_0228"
static const ALIGN_ASSET(2) char gObjOsAnim_0228[] = dgObjOsAnim_0228;
#define dgObjOsAnim_0718 "__OTR__objects/object_os_anime/gObjOsAnim_0718"
static const ALIGN_ASSET(2) char gObjOsAnim_0718[] = dgObjOsAnim_0718;
#define dgObjOsAnim_07D0 "__OTR__objects/object_os_anime/gObjOsAnim_07D0"
static const ALIGN_ASSET(2) char gObjOsAnim_07D0[] = dgObjOsAnim_07D0;
#define dgObjOsAnim_0894 "__OTR__objects/object_os_anime/gObjOsAnim_0894"
static const ALIGN_ASSET(2) char gObjOsAnim_0894[] = dgObjOsAnim_0894;
#define dgObjOsAnim_092C "__OTR__objects/object_os_anime/gObjOsAnim_092C"
static const ALIGN_ASSET(2) char gObjOsAnim_092C[] = dgObjOsAnim_092C;
#define dgObjOsAnim_0BFC "__OTR__objects/object_os_anime/gObjOsAnim_0BFC"
static const ALIGN_ASSET(2) char gObjOsAnim_0BFC[] = dgObjOsAnim_0BFC;
#define dgObjOsAnim_0FE4 "__OTR__objects/object_os_anime/gObjOsAnim_0FE4"
static const ALIGN_ASSET(2) char gObjOsAnim_0FE4[] = dgObjOsAnim_0FE4;
#define dgObjOsAnim_12E8 "__OTR__objects/object_os_anime/gObjOsAnim_12E8"
static const ALIGN_ASSET(2) char gObjOsAnim_12E8[] = dgObjOsAnim_12E8;
#define dgObjOsAnim_14A0 "__OTR__objects/object_os_anime/gObjOsAnim_14A0"
static const ALIGN_ASSET(2) char gObjOsAnim_14A0[] = dgObjOsAnim_14A0;
#define dgObjOsAnim_1650 "__OTR__objects/object_os_anime/gObjOsAnim_1650"
static const ALIGN_ASSET(2) char gObjOsAnim_1650[] = dgObjOsAnim_1650;
#define dgObjOsAnim_16EC "__OTR__objects/object_os_anime/gObjOsAnim_16EC"
static const ALIGN_ASSET(2) char gObjOsAnim_16EC[] = dgObjOsAnim_16EC;
#define dgObjOsAnim_18A0 "__OTR__objects/object_os_anime/gObjOsAnim_18A0"
static const ALIGN_ASSET(2) char gObjOsAnim_18A0[] = dgObjOsAnim_18A0;
#define dgObjOsAnim_1E7C "__OTR__objects/object_os_anime/gObjOsAnim_1E7C"
static const ALIGN_ASSET(2) char gObjOsAnim_1E7C[] = dgObjOsAnim_1E7C;
#define dgObjOsAnim_1F18 "__OTR__objects/object_os_anime/gObjOsAnim_1F18"
static const ALIGN_ASSET(2) char gObjOsAnim_1F18[] = dgObjOsAnim_1F18;
#define dgObjOsAnim_2160 "__OTR__objects/object_os_anime/gObjOsAnim_2160"
static const ALIGN_ASSET(2) char gObjOsAnim_2160[] = dgObjOsAnim_2160;
#define dgObjOsAnim_25D0 "__OTR__objects/object_os_anime/gObjOsAnim_25D0"
static const ALIGN_ASSET(2) char gObjOsAnim_25D0[] = dgObjOsAnim_25D0;
#define dgObjOsAnim_265C "__OTR__objects/object_os_anime/gObjOsAnim_265C"
static const ALIGN_ASSET(2) char gObjOsAnim_265C[] = dgObjOsAnim_265C;
#define dgObjOsAnim_2850 "__OTR__objects/object_os_anime/gObjOsAnim_2850"
static const ALIGN_ASSET(2) char gObjOsAnim_2850[] = dgObjOsAnim_2850;
#define dgObjOsAnim_28DC "__OTR__objects/object_os_anime/gObjOsAnim_28DC"
static const ALIGN_ASSET(2) char gObjOsAnim_28DC[] = dgObjOsAnim_28DC;
#define dgObjOsAnim_2D0C "__OTR__objects/object_os_anime/gObjOsAnim_2D0C"
static const ALIGN_ASSET(2) char gObjOsAnim_2D0C[] = dgObjOsAnim_2D0C;
#define dgObjOsAnim_2DC0 "__OTR__objects/object_os_anime/gObjOsAnim_2DC0"
static const ALIGN_ASSET(2) char gObjOsAnim_2DC0[] = dgObjOsAnim_2DC0;
#define dgObjOsAnim_300C "__OTR__objects/object_os_anime/gObjOsAnim_300C"
static const ALIGN_ASSET(2) char gObjOsAnim_300C[] = dgObjOsAnim_300C;
#define dgObjOsAnim_31B0 "__OTR__objects/object_os_anime/gObjOsAnim_31B0"
static const ALIGN_ASSET(2) char gObjOsAnim_31B0[] = dgObjOsAnim_31B0;
#define dgObjOsAnim_33B4 "__OTR__objects/object_os_anime/gObjOsAnim_33B4"
static const ALIGN_ASSET(2) char gObjOsAnim_33B4[] = dgObjOsAnim_33B4;
#define dgObjOsAnim_3D84 "__OTR__objects/object_os_anime/gObjOsAnim_3D84"
static const ALIGN_ASSET(2) char gObjOsAnim_3D84[] = dgObjOsAnim_3D84;
#define dgObjOsAnim_41F8 "__OTR__objects/object_os_anime/gObjOsAnim_41F8"
static const ALIGN_ASSET(2) char gObjOsAnim_41F8[] = dgObjOsAnim_41F8;
#define dgObjOsAnim_42AC "__OTR__objects/object_os_anime/gObjOsAnim_42AC"
static const ALIGN_ASSET(2) char gObjOsAnim_42AC[] = dgObjOsAnim_42AC;
#define dgObjOsAnim_4408 "__OTR__objects/object_os_anime/gObjOsAnim_4408"
static const ALIGN_ASSET(2) char gObjOsAnim_4408[] = dgObjOsAnim_4408;
#define dgObjOsAnim_4788 "__OTR__objects/object_os_anime/gObjOsAnim_4788"
static const ALIGN_ASSET(2) char gObjOsAnim_4788[] = dgObjOsAnim_4788;
#define dgObjOsAnim_4C4C "__OTR__objects/object_os_anime/gObjOsAnim_4C4C"
static const ALIGN_ASSET(2) char gObjOsAnim_4C4C[] = dgObjOsAnim_4C4C;
#define dgObjOsAnim_4CF4 "__OTR__objects/object_os_anime/gObjOsAnim_4CF4"
static const ALIGN_ASSET(2) char gObjOsAnim_4CF4[] = dgObjOsAnim_4CF4;
#define dgObjOsAnim_4E90 "__OTR__objects/object_os_anime/gObjOsAnim_4E90"
static const ALIGN_ASSET(2) char gObjOsAnim_4E90[] = dgObjOsAnim_4E90;
#define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28"
static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28;
#define dgKokiriLaughingAnim "__OTR__objects/object_os_anime/gKokiriLaughingAnim"
static const ALIGN_ASSET(2) char gKokiriLaughingAnim[] = dgKokiriLaughingAnim;
#define dgKokiriIdleAnim "__OTR__objects/object_os_anime/gKokiriIdleAnim"
static const ALIGN_ASSET(2) char gKokiriIdleAnim[] = dgKokiriIdleAnim;
#define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458"
static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
#define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518"
static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518;
#define dgKokiriRecliningSittingUpAnim "__OTR__objects/object_os_anime/gKokiriRecliningSittingUpAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningSittingUpAnim[] = dgKokiriRecliningSittingUpAnim;
#define dgKokiriWipingForeheadAnim "__OTR__objects/object_os_anime/gKokiriWipingForeheadAnim"
static const ALIGN_ASSET(2) char gKokiriWipingForeheadAnim[] = dgKokiriWipingForeheadAnim;
#define dgKokiriBackflipAnim "__OTR__objects/object_os_anime/gKokiriBackflipAnim"
static const ALIGN_ASSET(2) char gKokiriBackflipAnim[] = dgKokiriBackflipAnim;
#define dgKokiriSittingCrossedArmsLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedArmsLegsAnim"
static const ALIGN_ASSET(2) char gKokiriSittingCrossedArmsLegsAnim[] = dgKokiriSittingCrossedArmsLegsAnim;
#define dgKokiriStandingApprehensiveAnim "__OTR__objects/object_os_anime/gKokiriStandingApprehensiveAnim"
static const ALIGN_ASSET(2) char gKokiriStandingApprehensiveAnim[] = dgKokiriStandingApprehensiveAnim;
#define dgKokiriLeaningOnArmsAnim "__OTR__objects/object_os_anime/gKokiriLeaningOnArmsAnim"
static const ALIGN_ASSET(2) char gKokiriLeaningOnArmsAnim[] = dgKokiriLeaningOnArmsAnim;
#define dgKokiriSittingDiggingAnim "__OTR__objects/object_os_anime/gKokiriSittingDiggingAnim"
static const ALIGN_ASSET(2) char gKokiriSittingDiggingAnim[] = dgKokiriSittingDiggingAnim;
#define dgKokiriLiftingRockAnim "__OTR__objects/object_os_anime/gKokiriLiftingRockAnim"
static const ALIGN_ASSET(2) char gKokiriLiftingRockAnim[] = dgKokiriLiftingRockAnim;
#define dgKokiriCuttingGrassAnim "__OTR__objects/object_os_anime/gKokiriCuttingGrassAnim"
static const ALIGN_ASSET(2) char gKokiriCuttingGrassAnim[] = dgKokiriCuttingGrassAnim;
#define dgKokiriSittingHeadOnHandAnim "__OTR__objects/object_os_anime/gKokiriSittingHeadOnHandAnim"
static const ALIGN_ASSET(2) char gKokiriSittingHeadOnHandAnim[] = dgKokiriSittingHeadOnHandAnim;
#define dgKokiriRecliningLeaningBackAnim "__OTR__objects/object_os_anime/gKokiriRecliningLeaningBackAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningLeaningBackAnim[] = dgKokiriRecliningLeaningBackAnim;
#define dgKokiriStandingHandOnChestAnim "__OTR__objects/object_os_anime/gKokiriStandingHandOnChestAnim"
static const ALIGN_ASSET(2) char gKokiriStandingHandOnChestAnim[] = dgKokiriStandingHandOnChestAnim;
#define dgKokiriStandingHandsOnHipsAnim "__OTR__objects/object_os_anime/gKokiriStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gKokiriStandingHandsOnHipsAnim[] = dgKokiriStandingHandsOnHipsAnim;
#define dgKokiriRecliningStandingAnim "__OTR__objects/object_os_anime/gKokiriRecliningStandingAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningStandingAnim[] = dgKokiriRecliningStandingAnim;
#define dgKokiriPunchingAnim "__OTR__objects/object_os_anime/gKokiriPunchingAnim"
static const ALIGN_ASSET(2) char gKokiriPunchingAnim[] = dgKokiriPunchingAnim;
#define dgKokiriBlockingAnim "__OTR__objects/object_os_anime/gKokiriBlockingAnim"
static const ALIGN_ASSET(2) char gKokiriBlockingAnim[] = dgKokiriBlockingAnim;
#define dgKokiriSittingArmsUpAnim "__OTR__objects/object_os_anime/gKokiriSittingArmsUpAnim"
static const ALIGN_ASSET(2) char gKokiriSittingArmsUpAnim[] = dgKokiriSittingArmsUpAnim;
#define dgKokiriStandingRightArmUpAnim "__OTR__objects/object_os_anime/gKokiriStandingRightArmUpAnim"
static const ALIGN_ASSET(2) char gKokiriStandingRightArmUpAnim[] = dgKokiriStandingRightArmUpAnim;
#define dgKokiriSittingAnim "__OTR__objects/object_os_anime/gKokiriSittingAnim"
static const ALIGN_ASSET(2) char gKokiriSittingAnim[] = dgKokiriSittingAnim;
#define dgKokiriStandingAnim "__OTR__objects/object_os_anime/gKokiriStandingAnim"
static const ALIGN_ASSET(2) char gKokiriStandingAnim[] = dgKokiriStandingAnim;
#define dgKokiriStandingArmsBehindBackAnim "__OTR__objects/object_os_anime/gKokiriStandingArmsBehindBackAnim"
static const ALIGN_ASSET(2) char gKokiriStandingArmsBehindBackAnim[] = dgKokiriStandingArmsBehindBackAnim;
#define dgKokiriLeaningForwardAnim "__OTR__objects/object_os_anime/gKokiriLeaningForwardAnim"
static const ALIGN_ASSET(2) char gKokiriLeaningForwardAnim[] = dgKokiriLeaningForwardAnim;
#define dgKokiriSittingCrossedLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedLegsAnim"
static const ALIGN_ASSET(2) char gKokiriSittingCrossedLegsAnim[] = dgKokiriSittingCrossedLegsAnim;
#define dgKokiriStandUpAnim "__OTR__objects/object_os_anime/gKokiriStandUpAnim"
static const ALIGN_ASSET(2) char gKokiriStandUpAnim[] = dgKokiriStandUpAnim;
#define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94"
static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94;
#define dgObjOsAnim_A630 "__OTR__objects/object_os_anime/gObjOsAnim_A630"
static const ALIGN_ASSET(2) char gObjOsAnim_A630[] = dgObjOsAnim_A630;
#endif // OBJECTS_OBJECT_OS_ANIME_H