Shipwright/soh/assets/objects/object_o_anime/object_o_anime.h

28 lines
1.4 KiB
C

#ifndef OBJECTS_OBJECT_O_ANIME_H
#define OBJECTS_OBJECT_O_ANIME_H 1
#include "align_asset_macro.h"
#define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C"
static const ALIGN_ASSET(2) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C;
#define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78"
static const ALIGN_ASSET(2) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78;
#define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300"
static const ALIGN_ASSET(2) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300;
#define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4"
static const ALIGN_ASSET(2) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4;
#define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0"
static const ALIGN_ASSET(2) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0;
#define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80"
static const ALIGN_ASSET(2) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80;
#define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C"
static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;
#endif // OBJECTS_OBJECT_O_ANIME_H