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25 lines
1.3 KiB
C
25 lines
1.3 KiB
C
#ifndef OBJECTS_OBJECT_OE_ANIME_H
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#define OBJECTS_OBJECT_OE_ANIME_H 1
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#include "align_asset_macro.h"
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#define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034;
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#define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC;
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#define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C;
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#define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8;
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#define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4;
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#define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044"
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static const ALIGN_ASSET(2) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044;
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#endif // OBJECTS_OBJECT_OE_ANIME_H
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