Shipwright/soh/assets/objects/object_oE_anime/object_oE_anime.h

25 lines
1.3 KiB
C

#ifndef OBJECTS_OBJECT_OE_ANIME_H
#define OBJECTS_OBJECT_OE_ANIME_H 1
#include "align_asset_macro.h"
#define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034;
#define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC;
#define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C;
#define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8;
#define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4;
#define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044;
#endif // OBJECTS_OBJECT_OE_ANIME_H