Shipwright/soh/assets/objects/object_oE4s/object_oE4s.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

92 lines
4.7 KiB
C

#ifndef OBJECTS_OBJECT_OE4S_H
#define OBJECTS_OBJECT_OE4S_H 1
#include "align_asset_macro.h"
#define dobject_oE4sTex_0002A0 "__OTR__objects/object_oE4s/object_oE4sTex_0002A0"
static const ALIGN_ASSET(2) char object_oE4sTex_0002A0[] = dobject_oE4sTex_0002A0;
#define dobject_oE4sTex_0003A0 "__OTR__objects/object_oE4s/object_oE4sTex_0003A0"
static const ALIGN_ASSET(2) char object_oE4sTex_0003A0[] = dobject_oE4sTex_0003A0;
#define dobject_oE4s_Anim_00007C "__OTR__objects/object_oE4s/object_oE4s_Anim_00007C"
static const ALIGN_ASSET(2) char object_oE4s_Anim_00007C[] = dobject_oE4s_Anim_00007C;
#define dobject_oE4s_Skel_000190 "__OTR__objects/object_oE4s/object_oE4s_Skel_000190"
static const ALIGN_ASSET(2) char object_oE4s_Skel_000190[] = dobject_oE4s_Skel_000190;
#define dobject_oE4s_TLUT_0001A8 "__OTR__objects/object_oE4s/object_oE4s_TLUT_0001A8"
static const ALIGN_ASSET(2) char object_oE4s_TLUT_0001A8[] = dobject_oE4s_TLUT_0001A8;
#define dobject_oE4s_Tex_0004A0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0004A0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_0004A0[] = dobject_oE4s_Tex_0004A0;
#define dobject_oE4s_Tex_0004E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0004E0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_0004E0[] = dobject_oE4s_Tex_0004E0;
#define dobject_oE4s_Tex_0008E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0008E0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_0008E0[] = dobject_oE4s_Tex_0008E0;
#define dobject_oE4s_Tex_0009E0 "__OTR__objects/object_oE4s/object_oE4s_Tex_0009E0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_0009E0[] = dobject_oE4s_Tex_0009E0;
#define dobject_oE4s_Tex_000AE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000AE0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_000AE0[] = dobject_oE4s_Tex_000AE0;
#define dobject_oE4s_Tex_000B60 "__OTR__objects/object_oE4s/object_oE4s_Tex_000B60"
static const ALIGN_ASSET(2) char object_oE4s_Tex_000B60[] = dobject_oE4s_Tex_000B60;
#define dobject_oE4s_Tex_000BE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000BE0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_000BE0[] = dobject_oE4s_Tex_000BE0;
#define dobject_oE4s_Tex_000CE0 "__OTR__objects/object_oE4s/object_oE4s_Tex_000CE0"
static const ALIGN_ASSET(2) char object_oE4s_Tex_000CE0[] = dobject_oE4s_Tex_000CE0;
#define dobject_oE4s_DL_003970 "__OTR__objects/object_oE4s/object_oE4s_DL_003970"
static const ALIGN_ASSET(2) char object_oE4s_DL_003970[] = dobject_oE4s_DL_003970;
#define dobject_oE4s_DL_003B28 "__OTR__objects/object_oE4s/object_oE4s_DL_003B28"
static const ALIGN_ASSET(2) char object_oE4s_DL_003B28[] = dobject_oE4s_DL_003B28;
#define dobject_oE4s_DL_003C40 "__OTR__objects/object_oE4s/object_oE4s_DL_003C40"
static const ALIGN_ASSET(2) char object_oE4s_DL_003C40[] = dobject_oE4s_DL_003C40;
#define dobject_oE4s_DL_004230 "__OTR__objects/object_oE4s/object_oE4s_DL_004230"
static const ALIGN_ASSET(2) char object_oE4s_DL_004230[] = dobject_oE4s_DL_004230;
#define dobject_oE4s_DL_0043A8 "__OTR__objects/object_oE4s/object_oE4s_DL_0043A8"
static const ALIGN_ASSET(2) char object_oE4s_DL_0043A8[] = dobject_oE4s_DL_0043A8;
#define dobject_oE4s_DL_004498 "__OTR__objects/object_oE4s/object_oE4s_DL_004498"
static const ALIGN_ASSET(2) char object_oE4s_DL_004498[] = dobject_oE4s_DL_004498;
#define dobject_oE4s_DL_004598 "__OTR__objects/object_oE4s/object_oE4s_DL_004598"
static const ALIGN_ASSET(2) char object_oE4s_DL_004598[] = dobject_oE4s_DL_004598;
#define dobject_oE4s_DL_004650 "__OTR__objects/object_oE4s/object_oE4s_DL_004650"
static const ALIGN_ASSET(2) char object_oE4s_DL_004650[] = dobject_oE4s_DL_004650;
#define dobject_oE4s_DL_004708 "__OTR__objects/object_oE4s/object_oE4s_DL_004708"
static const ALIGN_ASSET(2) char object_oE4s_DL_004708[] = dobject_oE4s_DL_004708;
#define dobject_oE4s_DL_004828 "__OTR__objects/object_oE4s/object_oE4s_DL_004828"
static const ALIGN_ASSET(2) char object_oE4s_DL_004828[] = dobject_oE4s_DL_004828;
#define dobject_oE4s_DL_0049A0 "__OTR__objects/object_oE4s/object_oE4s_DL_0049A0"
static const ALIGN_ASSET(2) char object_oE4s_DL_0049A0[] = dobject_oE4s_DL_0049A0;
#define dobject_oE4s_DL_004A90 "__OTR__objects/object_oE4s/object_oE4s_DL_004A90"
static const ALIGN_ASSET(2) char object_oE4s_DL_004A90[] = dobject_oE4s_DL_004A90;
#define dobject_oE4s_DL_004B90 "__OTR__objects/object_oE4s/object_oE4s_DL_004B90"
static const ALIGN_ASSET(2) char object_oE4s_DL_004B90[] = dobject_oE4s_DL_004B90;
#define dobject_oE4s_DL_004C48 "__OTR__objects/object_oE4s/object_oE4s_DL_004C48"
static const ALIGN_ASSET(2) char object_oE4s_DL_004C48[] = dobject_oE4s_DL_004C48;
#define dobject_oE4s_DL_004D00 "__OTR__objects/object_oE4s/object_oE4s_DL_004D00"
static const ALIGN_ASSET(2) char object_oE4s_DL_004D00[] = dobject_oE4s_DL_004D00;
#endif // OBJECTS_OBJECT_OE4S_H