Shipwright/soh/assets/objects/object_nb/object_nb.h

242 lines
14 KiB
C

#ifndef OBJECTS_OBJECT_NB_H
#define OBJECTS_OBJECT_NB_H 1
#include "align_asset_macro.h"
#define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel"
static const ALIGN_ASSET(2) char gNabooruSkel[] = dgNabooruSkel;
#define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL;
#define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL"
static const ALIGN_ASSET(2) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL;
#define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL"
static const ALIGN_ASSET(2) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL;
#define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL"
static const ALIGN_ASSET(2) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL;
#define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL"
static const ALIGN_ASSET(2) char gNabooruRightThighDL[] = dgNabooruRightThighDL;
#define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL"
static const ALIGN_ASSET(2) char gNabooruRightShinDL[] = dgNabooruRightShinDL;
#define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL"
static const ALIGN_ASSET(2) char gNabooruRightFootDL[] = dgNabooruRightFootDL;
#define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL"
static const ALIGN_ASSET(2) char gNabooruTorsoDL[] = dgNabooruTorsoDL;
#define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL;
#define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL"
static const ALIGN_ASSET(2) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL;
#define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL"
static const ALIGN_ASSET(2) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL;
#define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL;
#define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL"
static const ALIGN_ASSET(2) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL;
#define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL"
static const ALIGN_ASSET(2) char gNabooruRightHandDL[] = dgNabooruRightHandDL;
#define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL;
#define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL"
static const ALIGN_ASSET(2) char gNabooruBlankDL[] = dgNabooruBlankDL;
#define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL"
static const ALIGN_ASSET(2) char gNabooruPonytailDL[] = dgNabooruPonytailDL;
#define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL"
static const ALIGN_ASSET(2) char gNabooruWaistDL[] = dgNabooruWaistDL;
#define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT"
static const ALIGN_ASSET(2) char gNabooru1TLUT[] = dgNabooru1TLUT;
#define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT"
static const ALIGN_ASSET(2) char gNabooru2TLUT[] = dgNabooru2TLUT;
#define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT"
static const ALIGN_ASSET(2) char gNabooru3TLUT[] = dgNabooru3TLUT;
#define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex"
static const ALIGN_ASSET(2) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex;
#define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex;
#define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex"
static const ALIGN_ASSET(2) char gNabooruNavelTex[] = dgNabooruNavelTex;
#define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex"
static const ALIGN_ASSET(2) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex;
#define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex"
static const ALIGN_ASSET(2) char gNabooruCleavageTex[] = dgNabooruCleavageTex;
#define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex"
static const ALIGN_ASSET(2) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex;
#define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex"
static const ALIGN_ASSET(2) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex;
#define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex"
static const ALIGN_ASSET(2) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex;
#define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex"
static const ALIGN_ASSET(2) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex;
#define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex"
static const ALIGN_ASSET(2) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex;
#define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex"
static const ALIGN_ASSET(2) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex;
#define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex"
static const ALIGN_ASSET(2) char gNabooruBeltTex[] = dgNabooruBeltTex;
#define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex;
#define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex;
#define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex;
#define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex;
#define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex"
static const ALIGN_ASSET(2) char gNabooruHairTex[] = dgNabooruHairTex;
#define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex;
#define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex"
static const ALIGN_ASSET(2) char gNabooruEarTex[] = dgNabooruEarTex;
#define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex;
#define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex"
static const ALIGN_ASSET(2) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex;
#define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex"
static const ALIGN_ASSET(2) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex;
#define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex;
#define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex;
#define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex"
static const ALIGN_ASSET(2) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex;
#define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex"
static const ALIGN_ASSET(2) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex;
#define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex"
static const ALIGN_ASSET(2) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex;
#define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex;
#define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex"
static const ALIGN_ASSET(2) char gNabooruLipsTex[] = dgNabooruLipsTex;
#define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex"
static const ALIGN_ASSET(2) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex;
#define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex"
static const ALIGN_ASSET(2) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex;
#define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex"
static const ALIGN_ASSET(2) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex;
#define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex"
static const ALIGN_ASSET(2) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex;
#define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim"
static const ALIGN_ASSET(2) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim;
#define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim;
#define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim;
#define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim"
static const ALIGN_ASSET(2) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim;
#define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim;
#define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim;
#define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim;
#define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;
#define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim;
#define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;
#define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim;
#define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim;
#define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim;
#define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim;
#define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim;
#define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;
#define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim;
#define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;
#define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim;
#define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim;
#define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim"
static const ALIGN_ASSET(2) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim;
#define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;
#define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8"
static const ALIGN_ASSET(2) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;
#endif // OBJECTS_OBJECT_NB_H