Shipwright/soh/assets/objects/object_mizu_objects/object_mizu_objects.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

139 lines
9.4 KiB
C

#ifndef OBJECTS_OBJECT_MIZU_OBJECTS_H
#define OBJECTS_OBJECT_MIZU_OBJECTS_H 1
#include "align_asset_macro.h"
#define dobject_mizu_objectsTex_004C00 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_004C00"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_004C00[] = dobject_mizu_objectsTex_004C00;
#define dobject_mizu_objectsTex_005E70 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_005E70"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_005E70[] = dobject_mizu_objectsTex_005E70;
#define dobject_mizu_objectsTex_007520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007520"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_007520[] = dobject_mizu_objectsTex_007520;
#define dobject_mizu_objectsTex_007D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_007D20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_007D20[] = dobject_mizu_objectsTex_007D20;
#define dobject_mizu_objectsTex_008520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008520"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_008520[] = dobject_mizu_objectsTex_008520;
#define dobject_mizu_objectsTex_008D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_008D20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_008D20[] = dobject_mizu_objectsTex_008D20;
#define dobject_mizu_objectsTex_009520 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009520"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009520[] = dobject_mizu_objectsTex_009520;
#define dobject_mizu_objectsTex_009720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009720"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009720[] = dobject_mizu_objectsTex_009720;
#define dobject_mizu_objectsTex_009920 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009920"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009920[] = dobject_mizu_objectsTex_009920;
#define dobject_mizu_objectsTex_009B20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009B20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009B20[] = dobject_mizu_objectsTex_009B20;
#define dobject_mizu_objectsTex_009D20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009D20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009D20[] = dobject_mizu_objectsTex_009D20;
#define dobject_mizu_objectsTex_009F20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_009F20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_009F20[] = dobject_mizu_objectsTex_009F20;
#define dobject_mizu_objectsTex_00A720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00A720"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_00A720[] = dobject_mizu_objectsTex_00A720;
#define dobject_mizu_objectsTex_00AB20 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00AB20"
static const ALIGN_ASSET(2) char object_mizu_objectsTex_00AB20[] = dobject_mizu_objectsTex_00AB20;
#define dgObjectMizuObjectsMovebgDL_000190 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000190"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000190[] = dgObjectMizuObjectsMovebgDL_000190;
#define dgObjectMizuObjectsMovebgCol_0003F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0003F0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0003F0[] = dgObjectMizuObjectsMovebgCol_0003F0;
#define dgObjectMizuObjectsMovebgDL_000680 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000680"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000680[] = dgObjectMizuObjectsMovebgDL_000680;
#define dgObjectMizuObjectsMovebgCol_000998 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000998"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000998[] = dgObjectMizuObjectsMovebgCol_000998;
#define dgObjectMizuObjectsMovebgDL_000C20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_000C20"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_000C20[] = dgObjectMizuObjectsMovebgDL_000C20;
#define dgObjectMizuObjectsMovebgCol_000ED0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_000ED0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_000ED0[] = dgObjectMizuObjectsMovebgCol_000ED0;
#define dgObjectMizuObjectsMovebgDL_0011F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_0011F0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_0011F0[] = dgObjectMizuObjectsMovebgDL_0011F0;
#define dgObjectMizuObjectsMovebgCol_0015F8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_0015F8"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_0015F8[] = dgObjectMizuObjectsMovebgCol_0015F8;
#define dgObjectMizuObjectsMovebgDL_002E10 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgDL_002E10"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgDL_002E10[] = dgObjectMizuObjectsMovebgDL_002E10;
#define dgObjectMizuObjectsMovebgCol_003590 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsMovebgCol_003590"
static const ALIGN_ASSET(2) char gObjectMizuObjectsMovebgCol_003590[] = dgObjectMizuObjectsMovebgCol_003590;
#define dgObjectMizuObjectsBwallDL_001770 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001770"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001770[] = dgObjectMizuObjectsBwallDL_001770;
#define dgObjectMizuObjectsBwallDL_001A30 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001A30"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001A30[] = dgObjectMizuObjectsBwallDL_001A30;
#define dgObjectMizuObjectsBwallCol_001C58 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001C58"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001C58[] = dgObjectMizuObjectsBwallCol_001C58;
#define dgObjectMizuObjectsBwallDL_001CD0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_001CD0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_001CD0[] = dgObjectMizuObjectsBwallDL_001CD0;
#define dgObjectMizuObjectsBwallCol_001DE8 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_001DE8"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_001DE8[] = dgObjectMizuObjectsBwallCol_001DE8;
#define dgObjectMizuObjectsBwallDL_002090 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002090"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002090[] = dgObjectMizuObjectsBwallDL_002090;
#define dgObjectMizuObjectsBwallDL_002390 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallDL_002390"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallDL_002390[] = dgObjectMizuObjectsBwallDL_002390;
#define dgObjectMizuObjectsBwallCol_0025A4 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsBwallCol_0025A4"
static const ALIGN_ASSET(2) char gObjectMizuObjectsBwallCol_0025A4[] = dgObjectMizuObjectsBwallCol_0025A4;
#define dobject_mizu_objects_Tex_0035C0 "__OTR__objects/object_mizu_objects/object_mizu_objects_Tex_0035C0"
static const ALIGN_ASSET(2) char object_mizu_objects_Tex_0035C0[] = dobject_mizu_objects_Tex_0035C0;
#define dgWaterTempleDoorDL_0048B0 "__OTR__objects/object_mizu_objects/gWaterTempleDoorDL_0048B0"
static const ALIGN_ASSET(2) char gWaterTempleDoorDL_0048B0[] = dgWaterTempleDoorDL_0048B0;
#define dgWaterTempleDoorLeftDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorLeftDL"
static const ALIGN_ASSET(2) char gWaterTempleDoorLeftDL[] = dgWaterTempleDoorLeftDL;
#define dgWaterTempleDoorRightDL "__OTR__objects/object_mizu_objects/gWaterTempleDoorRightDL"
static const ALIGN_ASSET(2) char gWaterTempleDoorRightDL[] = dgWaterTempleDoorRightDL;
#define dgObjectMizuObjectsWaterDL_004B20 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsWaterDL_004B20"
static const ALIGN_ASSET(2) char gObjectMizuObjectsWaterDL_004B20[] = dgObjectMizuObjectsWaterDL_004B20;
#define dgObjectMizuObjectsDoorShutterDL_005D90 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_005D90"
static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_005D90[] = dgObjectMizuObjectsDoorShutterDL_005D90;
#define dgObjectMizuObjectsDoorShutterDL_007000 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsDoorShutterDL_007000"
static const ALIGN_ASSET(2) char gObjectMizuObjectsDoorShutterDL_007000[] = dgObjectMizuObjectsDoorShutterDL_007000;
#define dgObjectMizuObjectsShutterDL_007130 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_007130"
static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_007130[] = dgObjectMizuObjectsShutterDL_007130;
#define dgObjectMizuObjectsShutterCol_007250 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_007250"
static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_007250[] = dgObjectMizuObjectsShutterCol_007250;
#define dgObjectMizuObjectsShutterDL_0072D0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterDL_0072D0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterDL_0072D0[] = dgObjectMizuObjectsShutterDL_0072D0;
#define dgObjectMizuObjectsShutterCol_0073F0 "__OTR__objects/object_mizu_objects/gObjectMizuObjectsShutterCol_0073F0"
static const ALIGN_ASSET(2) char gObjectMizuObjectsShutterCol_0073F0[] = dgObjectMizuObjectsShutterCol_0073F0;
#define dgObjectMizuObjectsUzuCol_0074EC "__OTR__objects/object_mizu_objects/gObjectMizuObjectsUzuCol_0074EC"
static const ALIGN_ASSET(2) char gObjectMizuObjectsUzuCol_0074EC[] = dgObjectMizuObjectsUzuCol_0074EC;
#endif // OBJECTS_OBJECT_MIZU_OBJECTS_H