Shipwright/soh/assets/objects/object_mir_ray/object_mir_ray.h

22 lines
1021 B
C

#ifndef OBJECTS_OBJECT_MIR_RAY_H
#define OBJECTS_OBJECT_MIR_RAY_H 1
#include "align_asset_macro.h"
#define dgShieldBeamImageDL "__OTR__objects/object_mir_ray/gShieldBeamImageDL"
static const ALIGN_ASSET(2) char gShieldBeamImageDL[] = dgShieldBeamImageDL;
#define dgShieldBeamGlowDL "__OTR__objects/object_mir_ray/gShieldBeamGlowDL"
static const ALIGN_ASSET(2) char gShieldBeamGlowDL[] = dgShieldBeamGlowDL;
#define dgShieldBeamImageCircleTex "__OTR__objects/object_mir_ray/gShieldBeamImageCircleTex"
static const ALIGN_ASSET(2) char gShieldBeamImageCircleTex[] = dgShieldBeamImageCircleTex;
#define dgShieldBeamImageGerudoSymbolNewTex "__OTR__objects/object_mir_ray/gShieldBeamImageGerudoSymbolNewTex"
static const ALIGN_ASSET(2) char gShieldBeamImageGerudoSymbolNewTex[] = dgShieldBeamImageGerudoSymbolNewTex;
#define dgShieldBeamGlowRayTex "__OTR__objects/object_mir_ray/gShieldBeamGlowRayTex"
static const ALIGN_ASSET(2) char gShieldBeamGlowRayTex[] = dgShieldBeamGlowRayTex;
#endif // OBJECTS_OBJECT_MIR_RAY_H