Shipwright/soh/assets/objects/object_mag/object_mag.h

67 lines
3.4 KiB
C

#ifndef OBJECTS_OBJECT_MAG_H
#define OBJECTS_OBJECT_MAG_H 1
#include "align_asset_macro.h"
#define dgTitleZeldaShieldLogoMQTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoMQTex"
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoMQTex[] = dgTitleZeldaShieldLogoMQTex;
#define dgTitleZeldaShieldLogoTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoTex"
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoTex[] = dgTitleZeldaShieldLogoTex;
#define dgTitleCopyright19982002Tex "__OTR__objects/object_mag/gTitleCopyright19982002Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright19982002Tex;
#define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex;
#define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex"
static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex;
#define dgTitleEffectMask00Tex "__OTR__objects/object_mag/gTitleEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask00Tex[] = dgTitleEffectMask00Tex;
#define dgTitleEffectMask01Tex "__OTR__objects/object_mag/gTitleEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask01Tex[] = dgTitleEffectMask01Tex;
#define dgTitleEffectMask02Tex "__OTR__objects/object_mag/gTitleEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask02Tex[] = dgTitleEffectMask02Tex;
#define dgTitleEffectMask10Tex "__OTR__objects/object_mag/gTitleEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask10Tex[] = dgTitleEffectMask10Tex;
#define dgTitleEffectMask11Tex "__OTR__objects/object_mag/gTitleEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask11Tex[] = dgTitleEffectMask11Tex;
#define dgTitleEffectMask12Tex "__OTR__objects/object_mag/gTitleEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask12Tex[] = dgTitleEffectMask12Tex;
#define dgTitleEffectMask20Tex "__OTR__objects/object_mag/gTitleEffectMask20Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask20Tex[] = dgTitleEffectMask20Tex;
#define dgTitleEffectMask21Tex "__OTR__objects/object_mag/gTitleEffectMask21Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask21Tex[] = dgTitleEffectMask21Tex;
#define dgTitleEffectMask22Tex "__OTR__objects/object_mag/gTitleEffectMask22Tex"
static const ALIGN_ASSET(2) char gTitleEffectMask22Tex[] = dgTitleEffectMask22Tex;
#define dgTitleFlameEffectTex "__OTR__objects/object_mag/gTitleFlameEffectTex"
static const ALIGN_ASSET(2) char gTitleFlameEffectTex[] = dgTitleFlameEffectTex;
#define dgTitleTheLegendOfTextTex "__OTR__objects/object_mag/gTitleTheLegendOfTextTex"
static const ALIGN_ASSET(2) char gTitleTheLegendOfTextTex[] = dgTitleTheLegendOfTextTex;
#define dgTitleOcarinaOfTimeTMTextTex "__OTR__objects/object_mag/gTitleOcarinaOfTimeTMTextTex"
static const ALIGN_ASSET(2) char gTitleOcarinaOfTimeTMTextTex[] = dgTitleOcarinaOfTimeTMTextTex;
#define dgTitleUraLogoTex "__OTR__objects/object_mag/gTitleUraLogoTex"
static const ALIGN_ASSET(2) char gTitleUraLogoTex[] = dgTitleUraLogoTex;
#define dgTitleDiskTex "__OTR__objects/object_mag/gTitleDiskTex"
static const ALIGN_ASSET(2) char gTitleDiskTex[] = dgTitleDiskTex;
#define dgTitleTitleJPNTex "__OTR__objects/object_mag/gTitleTitleJPNTex"
static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;
#endif // OBJECTS_OBJECT_MAG_H