mirror of
https://github.com/HarbourMasters/Shipwright.git
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464 lines
28 KiB
C
464 lines
28 KiB
C
#ifndef OBJECTS_OBJECT_LINK_CHILD_H
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#define OBJECTS_OBJECT_LINK_CHILD_H 1
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#include "align_asset_macro.h"
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#define dgLinkChildSkel "__OTR__objects/object_link_child/gLinkChildSkel"
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static const ALIGN_ASSET(2) char gLinkChildSkel[] = dgLinkChildSkel;
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#define dgLinkChildLeftHandFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftHandFarDL[] = dgLinkChildLeftHandFarDL;
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#define dgLinkChildRightHandFarDL "__OTR__objects/object_link_child/gLinkChildRightHandFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandFarDL[] = dgLinkChildRightHandFarDL;
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#define dgLinkChildSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathFarDL[] = dgLinkChildSwordAndSheathFarDL;
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#define dgLinkChildWaistFarDL "__OTR__objects/object_link_child/gLinkChildWaistFarDL"
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static const ALIGN_ASSET(2) char gLinkChildWaistFarDL[] = dgLinkChildWaistFarDL;
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#define dgLinkChildRightThighFarDL "__OTR__objects/object_link_child/gLinkChildRightThighFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightThighFarDL[] = dgLinkChildRightThighFarDL;
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#define dgLinkChildRightShinFarDL "__OTR__objects/object_link_child/gLinkChildRightShinFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightShinFarDL[] = dgLinkChildRightShinFarDL;
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#define dgLinkChildRightFootFarDL "__OTR__objects/object_link_child/gLinkChildRightFootFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightFootFarDL[] = dgLinkChildRightFootFarDL;
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#define dgLinkChildLeftThighFarDL "__OTR__objects/object_link_child/gLinkChildLeftThighFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftThighFarDL[] = dgLinkChildLeftThighFarDL;
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#define dgLinkChildLeftShinFarDL "__OTR__objects/object_link_child/gLinkChildLeftShinFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftShinFarDL[] = dgLinkChildLeftShinFarDL;
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#define dgLinkChildLeftFootFarDL "__OTR__objects/object_link_child/gLinkChildLeftFootFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFootFarDL[] = dgLinkChildLeftFootFarDL;
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#define dgLinkChildCollarFarDL "__OTR__objects/object_link_child/gLinkChildCollarFarDL"
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static const ALIGN_ASSET(2) char gLinkChildCollarFarDL[] = dgLinkChildCollarFarDL;
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#define dgLinkChildTorsoFarDL "__OTR__objects/object_link_child/gLinkChildTorsoFarDL"
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static const ALIGN_ASSET(2) char gLinkChildTorsoFarDL[] = dgLinkChildTorsoFarDL;
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#define dgLinkChildHeadFarDL "__OTR__objects/object_link_child/gLinkChildHeadFarDL"
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static const ALIGN_ASSET(2) char gLinkChildHeadFarDL[] = dgLinkChildHeadFarDL;
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#define dgLinkChildHatFarDL "__OTR__objects/object_link_child/gLinkChildHatFarDL"
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static const ALIGN_ASSET(2) char gLinkChildHatFarDL[] = dgLinkChildHatFarDL;
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#define dgLinkChildRightShoulderFarDL "__OTR__objects/object_link_child/gLinkChildRightShoulderFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightShoulderFarDL[] = dgLinkChildRightShoulderFarDL;
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#define dgLinkChildRightForearmFarDL "__OTR__objects/object_link_child/gLinkChildRightForearmFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightForearmFarDL[] = dgLinkChildRightForearmFarDL;
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#define dgLinkChildLeftShoulderFarDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftShoulderFarDL[] = dgLinkChildLeftShoulderFarDL;
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#define dgLinkChildLeftForearmFarDL "__OTR__objects/object_link_child/gLinkChildLeftForearmFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftForearmFarDL[] = dgLinkChildLeftForearmFarDL;
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#define dgLinkChildLeftHandNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftHandNearDL[] = dgLinkChildLeftHandNearDL;
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#define dgLinkChildRightHandNearDL "__OTR__objects/object_link_child/gLinkChildRightHandNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandNearDL[] = dgLinkChildRightHandNearDL;
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#define dgLinkChildSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathNearDL[] = dgLinkChildSwordAndSheathNearDL;
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#define dgLinkChildWaistNearDL "__OTR__objects/object_link_child/gLinkChildWaistNearDL"
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static const ALIGN_ASSET(2) char gLinkChildWaistNearDL[] = dgLinkChildWaistNearDL;
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#define dgLinkChildRightThighNearDL "__OTR__objects/object_link_child/gLinkChildRightThighNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightThighNearDL[] = dgLinkChildRightThighNearDL;
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#define dgLinkChildRightShinNearDL "__OTR__objects/object_link_child/gLinkChildRightShinNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightShinNearDL[] = dgLinkChildRightShinNearDL;
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#define dgLinkChildRightFootNearDL "__OTR__objects/object_link_child/gLinkChildRightFootNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightFootNearDL[] = dgLinkChildRightFootNearDL;
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#define dgLinkChildLeftThighNearDL "__OTR__objects/object_link_child/gLinkChildLeftThighNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftThighNearDL[] = dgLinkChildLeftThighNearDL;
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#define dgLinkChildLeftShinNearDL "__OTR__objects/object_link_child/gLinkChildLeftShinNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftShinNearDL[] = dgLinkChildLeftShinNearDL;
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#define dgLinkChildLeftFootNearDL "__OTR__objects/object_link_child/gLinkChildLeftFootNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFootNearDL[] = dgLinkChildLeftFootNearDL;
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#define dgLinkChildCollarNearDL "__OTR__objects/object_link_child/gLinkChildCollarNearDL"
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static const ALIGN_ASSET(2) char gLinkChildCollarNearDL[] = dgLinkChildCollarNearDL;
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#define dgLinkChildTorsoNearDL "__OTR__objects/object_link_child/gLinkChildTorsoNearDL"
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static const ALIGN_ASSET(2) char gLinkChildTorsoNearDL[] = dgLinkChildTorsoNearDL;
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#define dgLinkChildHeadNearDL "__OTR__objects/object_link_child/gLinkChildHeadNearDL"
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static const ALIGN_ASSET(2) char gLinkChildHeadNearDL[] = dgLinkChildHeadNearDL;
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#define dgLinkChildHatNearDL "__OTR__objects/object_link_child/gLinkChildHatNearDL"
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static const ALIGN_ASSET(2) char gLinkChildHatNearDL[] = dgLinkChildHatNearDL;
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#define dgLinkChildRightShoulderNearDL "__OTR__objects/object_link_child/gLinkChildRightShoulderNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightShoulderNearDL[] = dgLinkChildRightShoulderNearDL;
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#define dgLinkChildRightForearmNearDL "__OTR__objects/object_link_child/gLinkChildRightForearmNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightForearmNearDL[] = dgLinkChildRightForearmNearDL;
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#define dgLinkChildLeftShoulderNearDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftShoulderNearDL[] = dgLinkChildLeftShoulderNearDL;
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#define dgLinkChildLeftForearmNearDL "__OTR__objects/object_link_child/gLinkChildLeftForearmNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftForearmNearDL[] = dgLinkChildLeftForearmNearDL;
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#define dgLinkChildLinkDekuStickDL "__OTR__objects/object_link_child/gLinkChildLinkDekuStickDL"
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static const ALIGN_ASSET(2) char gLinkChildLinkDekuStickDL[] = dgLinkChildLinkDekuStickDL;
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#define dgLinkChildLeftHandHoldingMasterSwordDL "__OTR__objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftHandHoldingMasterSwordDL[] = dgLinkChildLeftHandHoldingMasterSwordDL;
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#define dgLinkChildGoronBraceletDL "__OTR__objects/object_link_child/gLinkChildGoronBraceletDL"
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static const ALIGN_ASSET(2) char gLinkChildGoronBraceletDL[] = dgLinkChildGoronBraceletDL;
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#define dgLinkChildLeftFistNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistNearDL[] = dgLinkChildLeftFistNearDL;
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#define dgLinkChildRightHandClosedNearDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandClosedNearDL[] = dgLinkChildRightHandClosedNearDL;
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#define dgLinkChildRightHandClosedFarDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandClosedFarDL[] = dgLinkChildRightHandClosedFarDL;
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#define dgLinkChildLeftFistFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistFarDL[] = dgLinkChildLeftFistFarDL;
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#define dgLinkChildLeftFistAndKokiriSwordNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordNearDL[] = dgLinkChildLeftFistAndKokiriSwordNearDL;
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#define dgLinkChildLeftFistAndKokiriSwordFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordFarDL[] = dgLinkChildLeftFistAndKokiriSwordFarDL;
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#define dgLinkChildRightFistAndDekuShieldNearDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldNearDL[] = dgLinkChildRightFistAndDekuShieldNearDL;
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#define dgLinkChildRightFistAndDekuShieldFarDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldFarDL[] = dgLinkChildRightFistAndDekuShieldFarDL;
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#define dgLinkChildLeftFistAndBoomerangNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangNearDL[] = dgLinkChildLeftFistAndBoomerangNearDL;
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#define dgLinkChildLeftFistAndBoomerangFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangFarDL[] = dgLinkChildLeftFistAndBoomerangFarDL;
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#define dgLinkChildHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathNearDL[] = dgLinkChildHylianShieldSwordAndSheathNearDL;
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#define dgLinkChildHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathFarDL[] = dgLinkChildHylianShieldSwordAndSheathFarDL;
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#define dgLinkChildHylianShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathNearDL[] = dgLinkChildHylianShieldAndSheathNearDL;
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#define dgLinkChildHylianShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathFarDL[] = dgLinkChildHylianShieldAndSheathFarDL;
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#define dgLinkChildDekuShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathNearDL[] = dgLinkChildDekuShieldSwordAndSheathNearDL;
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#define dgLinkChildDekuShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathFarDL[] = dgLinkChildDekuShieldSwordAndSheathFarDL;
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#define dgLinkChildDekuShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathNearDL[] = dgLinkChildDekuShieldAndSheathNearDL;
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#define dgLinkChildDekuShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathFarDL[] = dgLinkChildDekuShieldAndSheathFarDL;
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#define dgLinkChildSheathNearDL "__OTR__objects/object_link_child/gLinkChildSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkChildSheathNearDL[] = dgLinkChildSheathNearDL;
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#define dgLinkChildSheathFarDL "__OTR__objects/object_link_child/gLinkChildSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkChildSheathFarDL[] = dgLinkChildSheathFarDL;
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#define dgLinkChildRightHandAndOotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandAndOotNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandAndOotNearDL[] = dgLinkChildRightHandAndOotNearDL;
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#define dgLinkChildRightHandHoldingOOTFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingOOTFarDL[] = dgLinkChildRightHandHoldingOOTFarDL;
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#define dgLinkChildRightHandHoldingFairyOcarinaNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaNearDL[] = dgLinkChildRightHandHoldingFairyOcarinaNearDL;
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#define dgLinkChildRightHandHoldingFairyOcarinaFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaFarDL[] = dgLinkChildRightHandHoldingFairyOcarinaFarDL;
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#define dgLinkChildRightHandHoldingSlingshotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotNearDL[] = dgLinkChildRightHandHoldingSlingshotNearDL;
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#define dgLinkChildRightHandHoldingSlingshotFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL"
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static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotFarDL[] = dgLinkChildRightHandHoldingSlingshotFarDL;
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#define dgLinkChildLeftHandUpNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpNearDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftHandUpNearDL[] = dgLinkChildLeftHandUpNearDL;
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#define dgLinkChildLeftHandUpFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpFarDL"
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static const ALIGN_ASSET(2) char gLinkChildLeftHandUpFarDL[] = dgLinkChildLeftHandUpFarDL;
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#define dgLinkChildRightArmStretchedSlingshotDL "__OTR__objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL"
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static const ALIGN_ASSET(2) char gLinkChildRightArmStretchedSlingshotDL[] = dgLinkChildRightArmStretchedSlingshotDL;
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#define dgLinkChildBottleDL "__OTR__objects/object_link_child/gLinkChildBottleDL"
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static const ALIGN_ASSET(2) char gLinkChildBottleDL[] = dgLinkChildBottleDL;
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#define dgLinkChildDL_18580 "__OTR__objects/object_link_child/gLinkChildDL_18580"
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static const ALIGN_ASSET(2) char gLinkChildDL_18580[] = dgLinkChildDL_18580;
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#define dgLinkChildBottle2DL "__OTR__objects/object_link_child/gLinkChildBottle2DL"
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static const ALIGN_ASSET(2) char gLinkChildBottle2DL[] = dgLinkChildBottle2DL;
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#define dgLinkChildSlinghotStringDL "__OTR__objects/object_link_child/gLinkChildSlinghotStringDL"
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static const ALIGN_ASSET(2) char gLinkChildSlinghotStringDL[] = dgLinkChildSlinghotStringDL;
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#define dgLinkChildDekuShieldDL "__OTR__objects/object_link_child/gLinkChildDekuShieldDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldDL[] = dgLinkChildDekuShieldDL;
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#define dgLinkChildDekuShieldWithMatrixDL "__OTR__objects/object_link_child/gLinkChildDekuShieldWithMatrixDL"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldWithMatrixDL[] = dgLinkChildDekuShieldWithMatrixDL;
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#define dgLinkChildSkullMaskDL "__OTR__objects/object_link_child/gLinkChildSkullMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildSkullMaskDL[] = dgLinkChildSkullMaskDL;
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#define dgLinkChildSpookyMaskDL "__OTR__objects/object_link_child/gLinkChildSpookyMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildSpookyMaskDL[] = dgLinkChildSpookyMaskDL;
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#define dgLinkChildKeatonMaskDL "__OTR__objects/object_link_child/gLinkChildKeatonMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildKeatonMaskDL[] = dgLinkChildKeatonMaskDL;
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#define dgLinkChildMaskOfTruthDL "__OTR__objects/object_link_child/gLinkChildMaskOfTruthDL"
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static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthDL[] = dgLinkChildMaskOfTruthDL;
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#define dgLinkChildGoronMaskDL "__OTR__objects/object_link_child/gLinkChildGoronMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskDL[] = dgLinkChildGoronMaskDL;
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#define dgLinkChildZoraMaskDL "__OTR__objects/object_link_child/gLinkChildZoraMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildZoraMaskDL[] = dgLinkChildZoraMaskDL;
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#define dgLinkChildGerudoMaskDL "__OTR__objects/object_link_child/gLinkChildGerudoMaskDL"
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static const ALIGN_ASSET(2) char gLinkChildGerudoMaskDL[] = dgLinkChildGerudoMaskDL;
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#define dgLinkChildBunnyHoodDL "__OTR__objects/object_link_child/gLinkChildBunnyHoodDL"
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static const ALIGN_ASSET(2) char gLinkChildBunnyHoodDL[] = dgLinkChildBunnyHoodDL;
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#define dgLinkChildNoseTex "__OTR__objects/object_link_child/gLinkChildNoseTex"
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static const ALIGN_ASSET(2) char gLinkChildNoseTex[] = dgLinkChildNoseTex;
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#define dgLinkChildUnusedHandTex "__OTR__objects/object_link_child/gLinkChildUnusedHandTex"
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static const ALIGN_ASSET(2) char gLinkChildUnusedHandTex[] = dgLinkChildUnusedHandTex;
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#define dgLinkChildEarTex "__OTR__objects/object_link_child/gLinkChildEarTex"
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static const ALIGN_ASSET(2) char gLinkChildEarTex[] = dgLinkChildEarTex;
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#define dgLinkChildLowerBootTex "__OTR__objects/object_link_child/gLinkChildLowerBootTex"
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static const ALIGN_ASSET(2) char gLinkChildLowerBootTex[] = dgLinkChildLowerBootTex;
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#define dgLinkChildBootTex "__OTR__objects/object_link_child/gLinkChildBootTex"
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static const ALIGN_ASSET(2) char gLinkChildBootTex[] = dgLinkChildBootTex;
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#define dgLinkChildWaistTex "__OTR__objects/object_link_child/gLinkChildWaistTex"
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static const ALIGN_ASSET(2) char gLinkChildWaistTex[] = dgLinkChildWaistTex;
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#define dgLinkChildBeltTex "__OTR__objects/object_link_child/gLinkChildBeltTex"
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static const ALIGN_ASSET(2) char gLinkChildBeltTex[] = dgLinkChildBeltTex;
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#define dgLinkChildBeltClaspTex "__OTR__objects/object_link_child/gLinkChildBeltClaspTex"
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static const ALIGN_ASSET(2) char gLinkChildBeltClaspTex[] = dgLinkChildBeltClaspTex;
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#define dgLinkChildFairyOcarinaTex "__OTR__objects/object_link_child/gLinkChildFairyOcarinaTex"
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static const ALIGN_ASSET(2) char gLinkChildFairyOcarinaTex[] = dgLinkChildFairyOcarinaTex;
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#define dgLinkChildDekuShieldBackTex "__OTR__objects/object_link_child/gLinkChildDekuShieldBackTex"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldBackTex[] = dgLinkChildDekuShieldBackTex;
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#define dgLinkChildDekuShieldFrontTex "__OTR__objects/object_link_child/gLinkChildDekuShieldFrontTex"
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static const ALIGN_ASSET(2) char gLinkChildDekuShieldFrontTex[] = dgLinkChildDekuShieldFrontTex;
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#define dgLinkChildHylianShieldBackTex "__OTR__objects/object_link_child/gLinkChildHylianShieldBackTex"
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static const ALIGN_ASSET(2) char gLinkChildHylianShieldBackTex[] = dgLinkChildHylianShieldBackTex;
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#define dgLinkChildSlingshotTex "__OTR__objects/object_link_child/gLinkChildSlingshotTex"
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static const ALIGN_ASSET(2) char gLinkChildSlingshotTex[] = dgLinkChildSlingshotTex;
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#define dgLinkChildSlingshotSeedTex "__OTR__objects/object_link_child/gLinkChildSlingshotSeedTex"
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static const ALIGN_ASSET(2) char gLinkChildSlingshotSeedTex[] = dgLinkChildSlingshotSeedTex;
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#define dgLinkChildHandTex "__OTR__objects/object_link_child/gLinkChildHandTex"
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static const ALIGN_ASSET(2) char gLinkChildHandTex[] = dgLinkChildHandTex;
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#define dgLinkChildKokiriSwordSheathTex "__OTR__objects/object_link_child/gLinkChildKokiriSwordSheathTex"
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static const ALIGN_ASSET(2) char gLinkChildKokiriSwordSheathTex[] = dgLinkChildKokiriSwordSheathTex;
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#define dgLinkChildSwordJewelTex "__OTR__objects/object_link_child/gLinkChildSwordJewelTex"
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static const ALIGN_ASSET(2) char gLinkChildSwordJewelTex[] = dgLinkChildSwordJewelTex;
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#define dgLinkChildMasterSwordPommelTex "__OTR__objects/object_link_child/gLinkChildMasterSwordPommelTex"
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static const ALIGN_ASSET(2) char gLinkChildMasterSwordPommelTex[] = dgLinkChildMasterSwordPommelTex;
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#define dgLinkChildMasterSwordGuardTex "__OTR__objects/object_link_child/gLinkChildMasterSwordGuardTex"
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static const ALIGN_ASSET(2) char gLinkChildMasterSwordGuardTex[] = dgLinkChildMasterSwordGuardTex;
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#define dgLinkChildMasterSwordEmblemTex "__OTR__objects/object_link_child/gLinkChildMasterSwordEmblemTex"
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static const ALIGN_ASSET(2) char gLinkChildMasterSwordEmblemTex[] = dgLinkChildMasterSwordEmblemTex;
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#define dgLinkChildGoronBraceletTex "__OTR__objects/object_link_child/gLinkChildGoronBraceletTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronBraceletTex[] = dgLinkChildGoronBraceletTex;
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#define dgLinkChildGoronSymbolTex "__OTR__objects/object_link_child/gLinkChildGoronSymbolTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronSymbolTex[] = dgLinkChildGoronSymbolTex;
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#define dgLinkChildSkullMaskTeethTex "__OTR__objects/object_link_child/gLinkChildSkullMaskTeethTex"
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static const ALIGN_ASSET(2) char gLinkChildSkullMaskTeethTex[] = dgLinkChildSkullMaskTeethTex;
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#define dgLinkChildSkullMaskNoseTex "__OTR__objects/object_link_child/gLinkChildSkullMaskNoseTex"
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static const ALIGN_ASSET(2) char gLinkChildSkullMaskNoseTex[] = dgLinkChildSkullMaskNoseTex;
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#define dgLinkChildSkullMaskEyeTex "__OTR__objects/object_link_child/gLinkChildSkullMaskEyeTex"
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static const ALIGN_ASSET(2) char gLinkChildSkullMaskEyeTex[] = dgLinkChildSkullMaskEyeTex;
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#define dgLinkChildSpookyMaskTex "__OTR__objects/object_link_child/gLinkChildSpookyMaskTex"
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static const ALIGN_ASSET(2) char gLinkChildSpookyMaskTex[] = dgLinkChildSpookyMaskTex;
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#define dgLinkChildKeatonMaskEyeBrowTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex"
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static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEyeBrowTex[] = dgLinkChildKeatonMaskEyeBrowTex;
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#define dgLinkChildKeatonMaskEarTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEarTex"
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static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEarTex[] = dgLinkChildKeatonMaskEarTex;
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#define dgLinkChildMaskOfTruthCurveTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthCurveTex"
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static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthCurveTex[] = dgLinkChildMaskOfTruthCurveTex;
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#define dgLinkChildMaskOfTruthTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthTex"
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static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthTex[] = dgLinkChildMaskOfTruthTex;
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#define dgLinkChildGoronMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGoronMaskMouthTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskMouthTex[] = dgLinkChildGoronMaskMouthTex;
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#define dgLinkChildGoronMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEyeTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskEyeTex[] = dgLinkChildGoronMaskEyeTex;
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#define dgLinkChildGoronMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGoronMaskNoseTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskNoseTex[] = dgLinkChildGoronMaskNoseTex;
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#define dgLinkChildGoronMaskHairTex "__OTR__objects/object_link_child/gLinkChildGoronMaskHairTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskHairTex[] = dgLinkChildGoronMaskHairTex;
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#define dgLinkChildGoronMaskEarTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEarTex"
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static const ALIGN_ASSET(2) char gLinkChildGoronMaskEarTex[] = dgLinkChildGoronMaskEarTex;
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#define dgLinkChildZoraMaskEyeBoarderTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex"
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static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeBoarderTex[] = dgLinkChildZoraMaskEyeBoarderTex;
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#define dgLinkChildZoraMaskEarTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEarTex"
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static const ALIGN_ASSET(2) char gLinkChildZoraMaskEarTex[] = dgLinkChildZoraMaskEarTex;
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#define dgLinkChildZoraMaskEyeTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeTex"
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static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeTex[] = dgLinkChildZoraMaskEyeTex;
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#define dgLinkChildZoraMaskMouthTex "__OTR__objects/object_link_child/gLinkChildZoraMaskMouthTex"
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static const ALIGN_ASSET(2) char gLinkChildZoraMaskMouthTex[] = dgLinkChildZoraMaskMouthTex;
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#define dgLinkChildGerudoMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskEyeTex"
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static const ALIGN_ASSET(2) char gLinkChildGerudoMaskEyeTex[] = dgLinkChildGerudoMaskEyeTex;
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#define dgLinkChildGerudoMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskMouthTex"
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static const ALIGN_ASSET(2) char gLinkChildGerudoMaskMouthTex[] = dgLinkChildGerudoMaskMouthTex;
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#define dgLinkChildGerudoMaskHairTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskHairTex"
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static const ALIGN_ASSET(2) char gLinkChildGerudoMaskHairTex[] = dgLinkChildGerudoMaskHairTex;
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#define dgLinkChildGerudoMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskNoseTex"
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static const ALIGN_ASSET(2) char gLinkChildGerudoMaskNoseTex[] = dgLinkChildGerudoMaskNoseTex;
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#define dgLinkChildBunnyHoodEyeTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEyeTex"
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static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEyeTex[] = dgLinkChildBunnyHoodEyeTex;
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#define dgLinkChildBunnyHoodTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodTex"
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static const ALIGN_ASSET(2) char gLinkChildBunnyHoodTex[] = dgLinkChildBunnyHoodTex;
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#define dgLinkChildBunnyHoodEarTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEarTex"
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static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEarTex[] = dgLinkChildBunnyHoodEarTex;
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#define dgLinkChildSkinTLUT "__OTR__objects/object_link_child/gLinkChildSkinTLUT"
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static const ALIGN_ASSET(2) char gLinkChildSkinTLUT[] = dgLinkChildSkinTLUT;
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#define dgLinkChildHandTLUT "__OTR__objects/object_link_child/gLinkChildHandTLUT"
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static const ALIGN_ASSET(2) char gLinkChildHandTLUT[] = dgLinkChildHandTLUT;
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#define dgLinkChildSwordsTLUT "__OTR__objects/object_link_child/gLinkChildSwordsTLUT"
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static const ALIGN_ASSET(2) char gLinkChildSwordsTLUT[] = dgLinkChildSwordsTLUT;
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#define dgLinkChildSwordTLUT "__OTR__objects/object_link_child/gLinkChildSwordTLUT"
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static const ALIGN_ASSET(2) char gLinkChildSwordTLUT[] = dgLinkChildSwordTLUT;
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#define dgLinkChildBeltTLUT "__OTR__objects/object_link_child/gLinkChildBeltTLUT"
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static const ALIGN_ASSET(2) char gLinkChildBeltTLUT[] = dgLinkChildBeltTLUT;
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#define dgLinkChildEyesOpenTex "__OTR__objects/object_link_child/gLinkChildEyesOpenTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesOpenTex[] = dgLinkChildEyesOpenTex;
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#define dgLinkChildEyesHalfTex "__OTR__objects/object_link_child/gLinkChildEyesHalfTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesHalfTex[] = dgLinkChildEyesHalfTex;
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#define dgLinkChildEyesClosedfTex "__OTR__objects/object_link_child/gLinkChildEyesClosedfTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesClosedfTex[] = dgLinkChildEyesClosedfTex;
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#define dgLinkChildEyesRollLeftTex "__OTR__objects/object_link_child/gLinkChildEyesRollLeftTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesRollLeftTex[] = dgLinkChildEyesRollLeftTex;
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#define dgLinkChildEyesRollRightTex "__OTR__objects/object_link_child/gLinkChildEyesRollRightTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesRollRightTex[] = dgLinkChildEyesRollRightTex;
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#define dgLinkChildEyesShockTex "__OTR__objects/object_link_child/gLinkChildEyesShockTex"
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static const ALIGN_ASSET(2) char gLinkChildEyesShockTex[] = dgLinkChildEyesShockTex;
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#define dgLinkChildEyesUnk1Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk1Tex"
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static const ALIGN_ASSET(2) char gLinkChildEyesUnk1Tex[] = dgLinkChildEyesUnk1Tex;
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#define dgLinkChildEyesUnk2Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk2Tex"
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static const ALIGN_ASSET(2) char gLinkChildEyesUnk2Tex[] = dgLinkChildEyesUnk2Tex;
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#define dgLinkChildMouth1Tex "__OTR__objects/object_link_child/gLinkChildMouth1Tex"
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static const ALIGN_ASSET(2) char gLinkChildMouth1Tex[] = dgLinkChildMouth1Tex;
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#define dgLinkChildMouth2Tex "__OTR__objects/object_link_child/gLinkChildMouth2Tex"
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static const ALIGN_ASSET(2) char gLinkChildMouth2Tex[] = dgLinkChildMouth2Tex;
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#define dgLinkChildMouth3Tex "__OTR__objects/object_link_child/gLinkChildMouth3Tex"
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static const ALIGN_ASSET(2) char gLinkChildMouth3Tex[] = dgLinkChildMouth3Tex;
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#define dgLinkChildMouth4Tex "__OTR__objects/object_link_child/gLinkChildMouth4Tex"
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static const ALIGN_ASSET(2) char gLinkChildMouth4Tex[] = dgLinkChildMouth4Tex;
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#define dgLinkChildVtx_019E08 "__OTR__objects/object_link_child/gLinkChildVtx_019E08"
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static const ALIGN_ASSET(2) char gLinkChildVtx_019E08[] = dgLinkChildVtx_019E08;
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#define dgLinkChildVtx_01A428 "__OTR__objects/object_link_child/gLinkChildVtx_01A428"
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static const ALIGN_ASSET(2) char gLinkChildVtx_01A428[] = dgLinkChildVtx_01A428;
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#define dgLinkChildVtx_01AA98 "__OTR__objects/object_link_child/gLinkChildVtx_01AA98"
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static const ALIGN_ASSET(2) char gLinkChildVtx_01AA98[] = dgLinkChildVtx_01AA98;
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#define dgLinkChildVtx_01EB38 "__OTR__objects/object_link_child/gLinkChildVtx_01EB38"
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static const ALIGN_ASSET(2) char gLinkChildVtx_01EB38[] = dgLinkChildVtx_01EB38;
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#define dgLinkChildVtx_01F2B8 "__OTR__objects/object_link_child/gLinkChildVtx_01F2B8"
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static const ALIGN_ASSET(2) char gLinkChildVtx_01F2B8[] = dgLinkChildVtx_01F2B8;
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#define dgLinkChildVtx_01FA28 "__OTR__objects/object_link_child/gLinkChildVtx_01FA28"
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static const ALIGN_ASSET(2) char gLinkChildVtx_01FA28[] = dgLinkChildVtx_01FA28;
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#endif // OBJECTS_OBJECT_LINK_CHILD_H
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