mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-09 15:10:51 -08:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
515 lines
32 KiB
C
515 lines
32 KiB
C
#ifndef OBJECTS_OBJECT_LINK_BOY_H
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#define OBJECTS_OBJECT_LINK_BOY_H 1
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#include "align_asset_macro.h"
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#define dobject_link_boyTLUT_005400 "__OTR__objects/object_link_boy/object_link_boyTLUT_005400"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_005400[] = dobject_link_boyTLUT_005400;
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#define dobject_link_boyTLUT_005800 "__OTR__objects/object_link_boy/object_link_boyTLUT_005800"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_005800[] = dobject_link_boyTLUT_005800;
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#define dobject_link_boyTLUT_005A00 "__OTR__objects/object_link_boy/object_link_boyTLUT_005A00"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_005A00[] = dobject_link_boyTLUT_005A00;
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#define dobject_link_boyTLUT_00CB40 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CB40"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_00CB40[] = dobject_link_boyTLUT_00CB40;
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#define dobject_link_boyTLUT_00CD48 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CD48"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_00CD48[] = dobject_link_boyTLUT_00CD48;
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#define dobject_link_boyTLUT_00CF50 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CF50"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_00CF50[] = dobject_link_boyTLUT_00CF50;
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#define dobject_link_boyTLUT_00D078 "__OTR__objects/object_link_boy/object_link_boyTLUT_00D078"
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static const ALIGN_ASSET(2) char object_link_boyTLUT_00D078[] = dobject_link_boyTLUT_00D078;
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#define dgLinkAdultSkel "__OTR__objects/object_link_boy/gLinkAdultSkel"
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static const ALIGN_ASSET(2) char gLinkAdultSkel[] = dgLinkAdultSkel;
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#define dgLinkAdultWaistFarDL "__OTR__objects/object_link_boy/gLinkAdultWaistFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultWaistFarDL[] = dgLinkAdultWaistFarDL;
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#define dgLinkAdultRightThighFarDL "__OTR__objects/object_link_boy/gLinkAdultRightThighFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightThighFarDL[] = dgLinkAdultRightThighFarDL;
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#define dgLinkAdultRightLegFarDL "__OTR__objects/object_link_boy/gLinkAdultRightLegFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightLegFarDL[] = dgLinkAdultRightLegFarDL;
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#define dgLinkAdultRightFootFarDL "__OTR__objects/object_link_boy/gLinkAdultRightFootFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightFootFarDL[] = dgLinkAdultRightFootFarDL;
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#define dgLinkAdultLeftThighFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftThighFarDL[] = dgLinkAdultLeftThighFarDL;
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#define dgLinkAdultLeftLegFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftLegFarDL[] = dgLinkAdultLeftLegFarDL;
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#define dgLinkAdultLeftFootFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftFootFarDL[] = dgLinkAdultLeftFootFarDL;
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#define dgLinkAdultCollarFarDL "__OTR__objects/object_link_boy/gLinkAdultCollarFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultCollarFarDL[] = dgLinkAdultCollarFarDL;
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#define dgLinkAdultTorsoFarDL "__OTR__objects/object_link_boy/gLinkAdultTorsoFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultTorsoFarDL[] = dgLinkAdultTorsoFarDL;
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#define dgLinkAdultHeadFarDL "__OTR__objects/object_link_boy/gLinkAdultHeadFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultHeadFarDL[] = dgLinkAdultHeadFarDL;
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#define dgLinkAdultHatFarDL "__OTR__objects/object_link_boy/gLinkAdultHatFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultHatFarDL[] = dgLinkAdultHatFarDL;
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#define dgLinkAdultRightShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightShoulderFarDL[] = dgLinkAdultRightShoulderFarDL;
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#define dgLinkAdultRightArmFarDL "__OTR__objects/object_link_boy/gLinkAdultRightArmFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightArmFarDL[] = dgLinkAdultRightArmFarDL;
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#define dgLinkAdultRightHandFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandFarDL[] = dgLinkAdultRightHandFarDL;
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#define dgLinkAdultLeftShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderFarDL[] = dgLinkAdultLeftShoulderFarDL;
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#define dgLinkAdultLeftArmFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftArmFarDL[] = dgLinkAdultLeftArmFarDL;
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#define dgLinkAdultLeftHandFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandFarDL[] = dgLinkAdultLeftHandFarDL;
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#define dgLinkAdultWaistNearDL "__OTR__objects/object_link_boy/gLinkAdultWaistNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultWaistNearDL[] = dgLinkAdultWaistNearDL;
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#define dgLinkAdultRightThighNearDL "__OTR__objects/object_link_boy/gLinkAdultRightThighNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightThighNearDL[] = dgLinkAdultRightThighNearDL;
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#define dgLinkAdultRightLegNearDL "__OTR__objects/object_link_boy/gLinkAdultRightLegNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightLegNearDL[] = dgLinkAdultRightLegNearDL;
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#define dgLinkAdultRightFootNearDL "__OTR__objects/object_link_boy/gLinkAdultRightFootNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightFootNearDL[] = dgLinkAdultRightFootNearDL;
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#define dgLinkAdultLeftThighNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftThighNearDL[] = dgLinkAdultLeftThighNearDL;
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#define dgLinkAdultLeftLegNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftLegNearDL[] = dgLinkAdultLeftLegNearDL;
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#define dgLinkAdultLeftFootNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftFootNearDL[] = dgLinkAdultLeftFootNearDL;
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#define dgLinkAdultCollarNearDL "__OTR__objects/object_link_boy/gLinkAdultCollarNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultCollarNearDL[] = dgLinkAdultCollarNearDL;
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#define dgLinkAdultTorsoNearDL "__OTR__objects/object_link_boy/gLinkAdultTorsoNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultTorsoNearDL[] = dgLinkAdultTorsoNearDL;
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#define dgLinkAdultHeadNearDL "__OTR__objects/object_link_boy/gLinkAdultHeadNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultHeadNearDL[] = dgLinkAdultHeadNearDL;
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#define dgLinkAdultHatNearDL "__OTR__objects/object_link_boy/gLinkAdultHatNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultHatNearDL[] = dgLinkAdultHatNearDL;
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#define dgLinkAdultRightShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightShoulderNearDL[] = dgLinkAdultRightShoulderNearDL;
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#define dgLinkAdultRightArmNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightArmNearDL[] = dgLinkAdultRightArmNearDL;
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#define dgLinkAdultRightHandNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandNearDL[] = dgLinkAdultRightHandNearDL;
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#define dgLinkAdultLeftShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderNearDL[] = dgLinkAdultLeftShoulderNearDL;
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#define dgLinkAdultLeftArmNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftArmNearDL[] = dgLinkAdultLeftArmNearDL;
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#define dgLinkAdultLeftHandNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandNearDL[] = dgLinkAdultLeftHandNearDL;
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#define dgLinkAdultBottleDL "__OTR__objects/object_link_boy/gLinkAdultBottleDL"
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static const ALIGN_ASSET(2) char gLinkAdultBottleDL[] = dgLinkAdultBottleDL;
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#define dgLinkAdultHandHoldingBottleDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBottleDL"
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static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBottleDL[] = dgLinkAdultHandHoldingBottleDL;
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#define dgLinkAdultRightHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedNearDL[] = dgLinkAdultRightHandClosedNearDL;
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#define dgLinkAdultRightHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedFarDL[] = dgLinkAdultRightHandClosedFarDL;
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#define dgLinkAdultLeftHandHoldingMasterSwordNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordNearDL[] = dgLinkAdultLeftHandHoldingMasterSwordNearDL;
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#define dgLinkAdultLeftHandHoldingMasterSwordFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordFarDL[] = dgLinkAdultLeftHandHoldingMasterSwordFarDL;
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#define dgLinkAdultLeftHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedNearDL[] = dgLinkAdultLeftHandClosedNearDL;
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#define dgLinkAdultLeftHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedFarDL[] = dgLinkAdultLeftHandClosedFarDL;
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#define dgLinkAdultRightArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmOutNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightArmOutNearDL[] = dgLinkAdultRightArmOutNearDL;
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#define dgLinkAdultRightHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandOutNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandOutNearDL[] = dgLinkAdultRightHandOutNearDL;
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#define dgLinkAdultLeftArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmOutNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftArmOutNearDL[] = dgLinkAdultLeftArmOutNearDL;
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#define dgLinkAdultLeftHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandOutNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandOutNearDL[] = dgLinkAdultLeftHandOutNearDL;
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#define dgLinkAdultMasterSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathNearDL[] = dgLinkAdultMasterSwordAndSheathNearDL;
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#define dgLinkAdultMasterSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathFarDL[] = dgLinkAdultMasterSwordAndSheathFarDL;
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#define dgLinkAdultHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathNearDL[] = dgLinkAdultHylianShieldSwordAndSheathNearDL;
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#define dgLinkAdultHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathFarDL[] = dgLinkAdultHylianShieldSwordAndSheathFarDL;
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#define dgLinkAdultHylianShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathNearDL[] = dgLinkAdultHylianShieldAndSheathNearDL;
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#define dgLinkAdultHylianShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathFarDL[] = dgLinkAdultHylianShieldAndSheathFarDL;
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#define dgLinkAdultMirrorShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathNearDL[] = dgLinkAdultMirrorShieldAndSheathNearDL;
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#define dgLinkAdultMirrorShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathFarDL[] = dgLinkAdultMirrorShieldAndSheathFarDL;
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#define dgLinkAdultMirrorShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathNearDL[] = dgLinkAdultMirrorShieldSwordAndSheathNearDL;
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#define dgLinkAdultMirrorShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathFarDL[] = dgLinkAdultMirrorShieldSwordAndSheathFarDL;
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#define dgLinkAdultLeftHandHoldingBgsNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsNearDL[] = dgLinkAdultLeftHandHoldingBgsNearDL;
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#define dgLinkAdultLeftHandHoldingBgsFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsFarDL[] = dgLinkAdultLeftHandHoldingBgsFarDL;
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#define dgLinkAdultHandHoldingBrokenGiantsKnifeDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeDL"
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static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeDL;
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#define dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL;
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#define dgLinkAdultSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultSheathNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultSheathNearDL[] = dgLinkAdultSheathNearDL;
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#define dgLinkAdultSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultSheathFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultSheathFarDL[] = dgLinkAdultSheathFarDL;
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#define dgLinkAdultRightHandHoldingHylianShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldNearDL[] = dgLinkAdultRightHandHoldingHylianShieldNearDL;
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#define dgLinkAdultRightHandHoldingHylianShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldFarDL[] = dgLinkAdultRightHandHoldingHylianShieldFarDL;
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#define dgLinkAdultBrokenGiantsKnifeBladeDL "__OTR__objects/object_link_boy/gLinkAdultBrokenGiantsKnifeBladeDL"
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static const ALIGN_ASSET(2) char gLinkAdultBrokenGiantsKnifeBladeDL[] = dgLinkAdultBrokenGiantsKnifeBladeDL;
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#define dgLinkAdultShieldHandleTex "__OTR__objects/object_link_boy/gLinkAdultShieldHandleTex"
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static const ALIGN_ASSET(2) char gLinkAdultShieldHandleTex[] = dgLinkAdultShieldHandleTex;
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#define dgLinkAdultHylianShieldBackTex "__OTR__objects/object_link_boy/gLinkAdultHylianShieldBackTex"
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static const ALIGN_ASSET(2) char gLinkAdultHylianShieldBackTex[] = dgLinkAdultHylianShieldBackTex;
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#define dgLinkAdultSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultSheathBandTex"
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static const ALIGN_ASSET(2) char gLinkAdultSheathBandTex[] = dgLinkAdultSheathBandTex;
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#define dgLinkAdultMirrorShieldLowerDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldLowerDesignTex"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldLowerDesignTex[] = dgLinkAdultMirrorShieldLowerDesignTex;
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#define dgLinkAdultMirrorShieldUpperDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldUpperDesignTex"
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static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldUpperDesignTex[] = dgLinkAdultMirrorShieldUpperDesignTex;
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#define dgLinkAdultDefaultGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet1Tex"
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static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet1Tex[] = dgLinkAdultDefaultGauntlet1Tex;
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#define dgLinkAdultDefaultGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet2Tex[] = dgLinkAdultDefaultGauntlet2Tex;
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#define dgLinkAdultHandTex "__OTR__objects/object_link_boy/gLinkAdultHandTex"
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static const ALIGN_ASSET(2) char gLinkAdultHandTex[] = dgLinkAdultHandTex;
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#define dgLinkAdultClosedHandThumbTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandThumbTex"
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static const ALIGN_ASSET(2) char gLinkAdultClosedHandThumbTex[] = dgLinkAdultClosedHandThumbTex;
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#define dgLinkAdultClosedHandSideTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandSideTex"
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static const ALIGN_ASSET(2) char gLinkAdultClosedHandSideTex[] = dgLinkAdultClosedHandSideTex;
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#define dgLinkAdultBowBodyTex "__OTR__objects/object_link_boy/gLinkAdultBowBodyTex"
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static const ALIGN_ASSET(2) char gLinkAdultBowBodyTex[] = dgLinkAdultBowBodyTex;
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#define dgLinkAdultSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultSwordEmblemTex"
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static const ALIGN_ASSET(2) char gLinkAdultSwordEmblemTex[] = dgLinkAdultSwordEmblemTex;
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#define dgLinkAdultArmOutSleeveTex "__OTR__objects/object_link_boy/gLinkAdultArmOutSleeveTex"
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static const ALIGN_ASSET(2) char gLinkAdultArmOutSleeveTex[] = dgLinkAdultArmOutSleeveTex;
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#define dgLinkAdultArmOutUpperGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmOutUpperGauntletTex"
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static const ALIGN_ASSET(2) char gLinkAdultArmOutUpperGauntletTex[] = dgLinkAdultArmOutUpperGauntletTex;
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#define dgLinkAdultArmGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmGauntletTex"
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static const ALIGN_ASSET(2) char gLinkAdultArmGauntletTex[] = dgLinkAdultArmGauntletTex;
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#define dgLinkAdultBoot2Tex "__OTR__objects/object_link_boy/gLinkAdultBoot2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultBoot2Tex[] = dgLinkAdultBoot2Tex;
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#define dgLinkAdultBootBuckleTex "__OTR__objects/object_link_boy/gLinkAdultBootBuckleTex"
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static const ALIGN_ASSET(2) char gLinkAdultBootBuckleTex[] = dgLinkAdultBootBuckleTex;
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#define dgLinkAdultEarringTex "__OTR__objects/object_link_boy/gLinkAdultEarringTex"
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static const ALIGN_ASSET(2) char gLinkAdultEarringTex[] = dgLinkAdultEarringTex;
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#define dgLinkAdultRightHandHoldingBowNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowNearDL[] = dgLinkAdultRightHandHoldingBowNearDL;
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#define dgLinkAdultRightHandHoldingBowFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFarDL[] = dgLinkAdultRightHandHoldingBowFarDL;
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#define dgLinkAdultRightHandHoldingBowFirstPersonDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFirstPersonDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFirstPersonDL[] = dgLinkAdultRightHandHoldingBowFirstPersonDL;
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#define dgLinkAdultBowStringDL "__OTR__objects/object_link_boy/gLinkAdultBowStringDL"
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static const ALIGN_ASSET(2) char gLinkAdultBowStringDL[] = dgLinkAdultBowStringDL;
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#define dgLinkAdultLeftHandHoldingHammerNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerNearDL[] = dgLinkAdultLeftHandHoldingHammerNearDL;
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#define dgLinkAdultLeftHandHoldingHammerFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerFarDL[] = dgLinkAdultLeftHandHoldingHammerFarDL;
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#define dgLinkAdultRightHandHoldingMirrorShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldNearDL[] = dgLinkAdultRightHandHoldingMirrorShieldNearDL;
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#define dgLinkAdultRightHandHoldingMirrorShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldFarDL[] = dgLinkAdultRightHandHoldingMirrorShieldFarDL;
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#define dgLinkAdultRightHandHoldingOotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotNearDL[] = dgLinkAdultRightHandHoldingOotNearDL;
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#define dgLinkAdultRightHandHoldingOotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotFarDL[] = dgLinkAdultRightHandHoldingOotFarDL;
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#define dgLinkAdultRightHandHoldingHookshotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotNearDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotNearDL[] = dgLinkAdultRightHandHoldingHookshotNearDL;
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#define dgLinkAdultRightHandHoldingHookshotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotFarDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotFarDL[] = dgLinkAdultRightHandHoldingHookshotFarDL;
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#define dgLinkAdultHookshotChainDL "__OTR__objects/object_link_boy/gLinkAdultHookshotChainDL"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotChainDL[] = dgLinkAdultHookshotChainDL;
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#define dgLinkAdultHookshotTipDL "__OTR__objects/object_link_boy/gLinkAdultHookshotTipDL"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotTipDL[] = dgLinkAdultHookshotTipDL;
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#define dgLinkAdultHookshotMetalTex "__OTR__objects/object_link_boy/gLinkAdultHookshotMetalTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotMetalTex[] = dgLinkAdultHookshotMetalTex;
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#define dgLinkAdultHookshotHandleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotHandleTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotHandleTex[] = dgLinkAdultHookshotHandleTex;
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#define dgLinkAdultHookshotDesignTex "__OTR__objects/object_link_boy/gLinkAdultHookshotDesignTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHookshotDesignTex;
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#define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex;
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#define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex;
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#define dgLinkAdultBeltClaspTex "__OTR__objects/object_link_boy/gLinkAdultBeltClaspTex"
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static const ALIGN_ASSET(2) char gLinkAdultBeltClaspTex[] = dgLinkAdultBeltClaspTex;
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#define dgLinkAdultSkirtAndHatTex "__OTR__objects/object_link_boy/gLinkAdultSkirtAndHatTex"
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static const ALIGN_ASSET(2) char gLinkAdultSkirtAndHatTex[] = dgLinkAdultSkirtAndHatTex;
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#define dgLinkAdultBeltTex "__OTR__objects/object_link_boy/gLinkAdultBeltTex"
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static const ALIGN_ASSET(2) char gLinkAdultBeltTex[] = dgLinkAdultBeltTex;
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#define dgLinkAdultLegTex "__OTR__objects/object_link_boy/gLinkAdultLegTex"
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static const ALIGN_ASSET(2) char gLinkAdultLegTex[] = dgLinkAdultLegTex;
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#define dgLinkAdultBootFarTex "__OTR__objects/object_link_boy/gLinkAdultBootFarTex"
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static const ALIGN_ASSET(2) char gLinkAdultBootFarTex[] = dgLinkAdultBootFarTex;
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#define dgLinkAdultBootTex "__OTR__objects/object_link_boy/gLinkAdultBootTex"
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static const ALIGN_ASSET(2) char gLinkAdultBootTex[] = dgLinkAdultBootTex;
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#define dgLinkAdultCollarTex "__OTR__objects/object_link_boy/gLinkAdultCollarTex"
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static const ALIGN_ASSET(2) char gLinkAdultCollarTex[] = dgLinkAdultCollarTex;
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#define dgLinkAdultTunicTex "__OTR__objects/object_link_boy/gLinkAdultTunicTex"
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static const ALIGN_ASSET(2) char gLinkAdultTunicTex[] = dgLinkAdultTunicTex;
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#define dgLinkAdultNeckTex "__OTR__objects/object_link_boy/gLinkAdultNeckTex"
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static const ALIGN_ASSET(2) char gLinkAdultNeckTex[] = dgLinkAdultNeckTex;
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#define dgLinkAdultNose2Tex "__OTR__objects/object_link_boy/gLinkAdultNose2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultNose2Tex[] = dgLinkAdultNose2Tex;
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#define dgLinkAdultLeftGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate1DL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate1DL[] = dgLinkAdultLeftGauntletPlate1DL;
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#define dgLinkAdultLeftGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate2DL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate2DL[] = dgLinkAdultLeftGauntletPlate2DL;
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#define dgLinkAdultLeftGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate3DL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate3DL[] = dgLinkAdultLeftGauntletPlate3DL;
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#define dgLinkAdultRightGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate1DL"
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static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate1DL[] = dgLinkAdultRightGauntletPlate1DL;
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#define dgLinkAdultRightGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate2DL"
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static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate2DL[] = dgLinkAdultRightGauntletPlate2DL;
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#define dgLinkAdultRightGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate3DL"
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static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate3DL[] = dgLinkAdultRightGauntletPlate3DL;
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#define dgLinkAdultGauntletPlate1Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate1Tex"
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static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate1Tex[] = dgLinkAdultGauntletPlate1Tex;
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#define dgLinkAdultGauntletPlate2Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate2Tex[] = dgLinkAdultGauntletPlate2Tex;
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#define dgLinkAdultHookshotReticleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleVtx"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleVtx[] = dgLinkAdultHookshotReticleVtx;
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#define dgLinkAdultHookshotReticleDL "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleDL"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleDL[] = dgLinkAdultHookshotReticleDL;
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#define dgLinkAdultLeftIronBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftIronBootDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftIronBootDL[] = dgLinkAdultLeftIronBootDL;
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#define dgLinkAdultRightIronBootDL "__OTR__objects/object_link_boy/gLinkAdultRightIronBootDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightIronBootDL[] = dgLinkAdultRightIronBootDL;
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#define dgLinkAdultIronBootTex "__OTR__objects/object_link_boy/gLinkAdultIronBootTex"
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static const ALIGN_ASSET(2) char gLinkAdultIronBootTex[] = dgLinkAdultIronBootTex;
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#define dgLinkAdultLeftHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftHoverBootDL"
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static const ALIGN_ASSET(2) char gLinkAdultLeftHoverBootDL[] = dgLinkAdultLeftHoverBootDL;
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#define dgLinkAdultRightHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultRightHoverBootDL"
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static const ALIGN_ASSET(2) char gLinkAdultRightHoverBootDL[] = dgLinkAdultRightHoverBootDL;
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#define dgLinkAdultHoverBootsHeelTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsHeelTex"
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static const ALIGN_ASSET(2) char gLinkAdultHoverBootsHeelTex[] = dgLinkAdultHoverBootsHeelTex;
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#define dgLinkAdultHoverBootsJetTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsJetTex"
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static const ALIGN_ASSET(2) char gLinkAdultHoverBootsJetTex[] = dgLinkAdultHoverBootsJetTex;
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#define dgLinkAdultHoverBootsFeatherTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsFeatherTex"
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static const ALIGN_ASSET(2) char gLinkAdultHoverBootsFeatherTex[] = dgLinkAdultHoverBootsFeatherTex;
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#define dgLinkAdultSheathTex "__OTR__objects/object_link_boy/gLinkAdultSheathTex"
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static const ALIGN_ASSET(2) char gLinkAdultSheathTex[] = dgLinkAdultSheathTex;
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#define dgLinkAdultSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultSwordPommelTex"
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static const ALIGN_ASSET(2) char gLinkAdultSwordPommelTex[] = dgLinkAdultSwordPommelTex;
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#define dgLinkAdultSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultSwordGuardTex"
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static const ALIGN_ASSET(2) char gLinkAdultSwordGuardTex[] = dgLinkAdultSwordGuardTex;
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#define dgLinkAdultEyesOpenTex "__OTR__objects/object_link_boy/gLinkAdultEyesOpenTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesOpenTex[] = dgLinkAdultEyesOpenTex;
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#define dgLinkAdultEyesHalfTex "__OTR__objects/object_link_boy/gLinkAdultEyesHalfTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesHalfTex[] = dgLinkAdultEyesHalfTex;
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#define dgLinkAdultEyesClosedfTex "__OTR__objects/object_link_boy/gLinkAdultEyesClosedfTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesClosedfTex[] = dgLinkAdultEyesClosedfTex;
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#define dgLinkAdultEyesRollLeftTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollLeftTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesRollLeftTex[] = dgLinkAdultEyesRollLeftTex;
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#define dgLinkAdultEyesRollRightTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollRightTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesRollRightTex[] = dgLinkAdultEyesRollRightTex;
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#define dgLinkAdultEyesShockTex "__OTR__objects/object_link_boy/gLinkAdultEyesShockTex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesShockTex[] = dgLinkAdultEyesShockTex;
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#define dgLinkAdultEyesUnk1Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk1Tex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesUnk1Tex[] = dgLinkAdultEyesUnk1Tex;
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#define dgLinkAdultEyesUnk2Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultEyesUnk2Tex[] = dgLinkAdultEyesUnk2Tex;
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#define dgLinkAdultMouth1Tex "__OTR__objects/object_link_boy/gLinkAdultMouth1Tex"
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static const ALIGN_ASSET(2) char gLinkAdultMouth1Tex[] = dgLinkAdultMouth1Tex;
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#define dgLinkAdultMouth2Tex "__OTR__objects/object_link_boy/gLinkAdultMouth2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultMouth2Tex[] = dgLinkAdultMouth2Tex;
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#define dgLinkAdultMouth3Tex "__OTR__objects/object_link_boy/gLinkAdultMouth3Tex"
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static const ALIGN_ASSET(2) char gLinkAdultMouth3Tex[] = dgLinkAdultMouth3Tex;
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#define dgLinkAdultMouth4Tex "__OTR__objects/object_link_boy/gLinkAdultMouth4Tex"
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static const ALIGN_ASSET(2) char gLinkAdultMouth4Tex[] = dgLinkAdultMouth4Tex;
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#define dgLinkAdultEarTex "__OTR__objects/object_link_boy/gLinkAdultEarTex"
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static const ALIGN_ASSET(2) char gLinkAdultEarTex[] = dgLinkAdultEarTex;
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#define dgLinkAdultNoseTex "__OTR__objects/object_link_boy/gLinkAdultNoseTex"
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static const ALIGN_ASSET(2) char gLinkAdultNoseTex[] = dgLinkAdultNoseTex;
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#define dgLinkAdultHeadTLUT "__OTR__objects/object_link_boy/gLinkAdultHeadTLUT"
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static const ALIGN_ASSET(2) char gLinkAdultHeadTLUT[] = dgLinkAdultHeadTLUT;
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#define dgLinkAdultTlut_005E00 "__OTR__objects/object_link_boy/gLinkAdultTlut_005E00"
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static const ALIGN_ASSET(2) char gLinkAdultTlut_005E00[] = dgLinkAdultTlut_005E00;
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#define dgLinkAdultUnusedHandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedHandTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedHandTex[] = dgLinkAdultUnusedHandTex;
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#define dgLinkAdultUnusedGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet1Tex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet1Tex[] = dgLinkAdultUnusedGauntlet1Tex;
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#define dgLinkAdultUnusedGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet2Tex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet2Tex[] = dgLinkAdultUnusedGauntlet2Tex;
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#define dgLinkAdultUnusedSheathTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathTex[] = dgLinkAdultUnusedSheathTex;
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#define dgLinkAdultUnusedSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathBandTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathBandTex[] = dgLinkAdultUnusedSheathBandTex;
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#define dgLinkAdultUnusedSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordPommelTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordPommelTex[] = dgLinkAdultUnusedSwordPommelTex;
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#define dgLinkAdultUnusedSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordGuardTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordGuardTex[] = dgLinkAdultUnusedSwordGuardTex;
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#define dgLinkAdultUnusedSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordEmblemTex"
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static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordEmblemTex[] = dgLinkAdultUnusedSwordEmblemTex;
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#define dgLinkAdultVtx_02E120 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E120"
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static const ALIGN_ASSET(2) char gLinkAdultVtx_02E120[] = dgLinkAdultVtx_02E120;
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#define dgLinkAdultVtx_033760 "__OTR__objects/object_link_boy/gLinkAdultVtx_033760"
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static const ALIGN_ASSET(2) char gLinkAdultVtx_033760[] = dgLinkAdultVtx_033760;
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#define dgLinkAdultVtx_0340A0 "__OTR__objects/object_link_boy/gLinkAdultVtx_0340A0"
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static const ALIGN_ASSET(2) char gLinkAdultVtx_0340A0[] = dgLinkAdultVtx_0340A0;
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#define dgLinkAdultVtx_02E7E0 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E7E0"
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static const ALIGN_ASSET(2) char gLinkAdultVtx_02E7E0[] = dgLinkAdultVtx_02E7E0;
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#endif // OBJECTS_OBJECT_LINK_BOY_H
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