Shipwright/soh/assets/objects/object_jya_iron/object_jya_iron.h

34 lines
1.4 KiB
C

#ifndef OBJECTS_OBJECT_JYA_IRON_H
#define OBJECTS_OBJECT_JYA_IRON_H 1
#include "align_asset_macro.h"
#define dgPillarDL "__OTR__objects/object_jya_iron/gPillarDL"
static const ALIGN_ASSET(2) char gPillarDL[] = dgPillarDL;
#define dgObjectJyaIronDL_000600 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000600"
static const ALIGN_ASSET(2) char gObjectJyaIronDL_000600[] = dgObjectJyaIronDL_000600;
#define dgObjectJyaIronDL_000880 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000880"
static const ALIGN_ASSET(2) char gObjectJyaIronDL_000880[] = dgObjectJyaIronDL_000880;
#define dgObjectJyaIronDL_000AE0 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000AE0"
static const ALIGN_ASSET(2) char gObjectJyaIronDL_000AE0[] = dgObjectJyaIronDL_000AE0;
#define dgPillarCol "__OTR__objects/object_jya_iron/gPillarCol"
static const ALIGN_ASSET(2) char gPillarCol[] = dgPillarCol;
#define dgThroneDL "__OTR__objects/object_jya_iron/gThroneDL"
static const ALIGN_ASSET(2) char gThroneDL[] = dgThroneDL;
#define dgThroneCol "__OTR__objects/object_jya_iron/gThroneCol"
static const ALIGN_ASSET(2) char gThroneCol[] = dgThroneCol;
#define dgPillarSideTex "__OTR__objects/object_jya_iron/gPillarSideTex"
static const ALIGN_ASSET(2) char gPillarSideTex[] = dgPillarSideTex;
#define dgPillarTopTex "__OTR__objects/object_jya_iron/gPillarTopTex"
static const ALIGN_ASSET(2) char gPillarTopTex[] = dgPillarTopTex;
#endif // OBJECTS_OBJECT_JYA_IRON_H