mirror of
https://github.com/HarbourMasters/Shipwright.git
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024c5e0b5f
* sync asset names with decomp * whitespace and tweak
73 lines
4.1 KiB
C
73 lines
4.1 KiB
C
#ifndef OBJECTS_OBJECT_ICE_OBJECTS_H
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#define OBJECTS_OBJECT_ICE_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dobject_ice_objects_DL_000190 "__OTR__objects/object_ice_objects/object_ice_objects_DL_000190"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_objects_DL_000190;
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#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;
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#define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
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static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;
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#define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
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static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;
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#define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
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static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;
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#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;
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#define dobject_ice_objects_DL_0021F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0021F0"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_0021F0[] = dobject_ice_objects_DL_0021F0;
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#define dobject_ice_objects_DL_0023D0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0023D0"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_objects_DL_0023D0;
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#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;
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#define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
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static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;
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#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
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static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;
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#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
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static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;
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#define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
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static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;
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#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;
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#define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
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static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;
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#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;
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#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;
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#define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
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static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;
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#define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
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static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;
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#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;
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#define dobject_ice_objects_Tex_006D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_006D50"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_006D50[] = dobject_ice_objects_Tex_006D50;
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#define dobject_ice_objects_Tex_007D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_007D50"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50;
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#endif // OBJECTS_OBJECT_ICE_OBJECTS_H
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