Shipwright/soh/assets/objects/object_ice_objects/object_ice_objects.h
Adam Bird 024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00

73 lines
4.1 KiB
C

#ifndef OBJECTS_OBJECT_ICE_OBJECTS_H
#define OBJECTS_OBJECT_ICE_OBJECTS_H 1
#include "align_asset_macro.h"
#define dobject_ice_objects_DL_000190 "__OTR__objects/object_ice_objects/object_ice_objects_DL_000190"
static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_objects_DL_000190;
#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;
#define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;
#define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;
#define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;
#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;
#define dobject_ice_objects_DL_0021F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0021F0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0021F0[] = dobject_ice_objects_DL_0021F0;
#define dobject_ice_objects_DL_0023D0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0023D0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_objects_DL_0023D0;
#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;
#define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;
#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;
#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;
#define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;
#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;
#define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;
#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;
#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;
#define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;
#define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;
#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;
#define dobject_ice_objects_Tex_006D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_006D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_006D50[] = dobject_ice_objects_Tex_006D50;
#define dobject_ice_objects_Tex_007D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_007D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50;
#endif // OBJECTS_OBJECT_ICE_OBJECTS_H