Shipwright/soh/assets/objects/object_horse_zelda/object_horse_zelda.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

93 lines
6.1 KiB
C

#ifndef OBJECTS_OBJECT_HORSE_ZELDA_H
#define OBJECTS_OBJECT_HORSE_ZELDA_H 1
#include "align_asset_macro.h"
#define dobject_horse_zeldaTex_000408 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000408"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000408[] = dobject_horse_zeldaTex_000408;
#define dobject_horse_zeldaTex_000888 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000888"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000888[] = dobject_horse_zeldaTex_000888;
#define dobject_horse_zeldaTex_000988 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000988"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000988[] = dobject_horse_zeldaTex_000988;
#define dobject_horse_zeldaTex_002578 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002578"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002578[] = dobject_horse_zeldaTex_002578;
#define dobject_horse_zeldaTex_002678 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002678"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002678[] = dobject_horse_zeldaTex_002678;
#define dobject_horse_zeldaTex_002778 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002778"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002778[] = dobject_horse_zeldaTex_002778;
#define dobject_horse_zeldaTex_002978 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002978"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002978[] = dobject_horse_zeldaTex_002978;
#define dobject_horse_zeldaTex_003178 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003178"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003178[] = dobject_horse_zeldaTex_003178;
#define dobject_horse_zeldaTex_003278 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003278"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003278[] = dobject_horse_zeldaTex_003278;
#define dobject_horse_zeldaTex_003378 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003378"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003378[] = dobject_horse_zeldaTex_003378;
#define dobject_horse_zeldaTex_0033F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0033F8"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_0033F8[] = dobject_horse_zeldaTex_0033F8;
#define dobject_horse_zeldaTex_0034F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0034F8"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_0034F8[] = dobject_horse_zeldaTex_0034F8;
#define dgHorseZeldaSkel "__OTR__objects/object_horse_zelda/gHorseZeldaSkel"
static const ALIGN_ASSET(2) char gHorseZeldaSkel[] = dgHorseZeldaSkel;
#define dgHorseZeldaGallopingAnim "__OTR__objects/object_horse_zelda/gHorseZeldaGallopingAnim"
static const ALIGN_ASSET(2) char gHorseZeldaGallopingAnim[] = dgHorseZeldaGallopingAnim;
#define dgHorseZeldaEyeTex "__OTR__objects/object_horse_zelda/gHorseZeldaEyeTex"
static const ALIGN_ASSET(2) char gHorseZeldaEyeTex[] = dgHorseZeldaEyeTex;
#define dgHorseZeldaHeadHairTex "__OTR__objects/object_horse_zelda/gHorseZeldaHeadHairTex"
static const ALIGN_ASSET(2) char gHorseZeldaHeadHairTex[] = dgHorseZeldaHeadHairTex;
#define dgHorseZeldaNoseTex "__OTR__objects/object_horse_zelda/gHorseZeldaNoseTex"
static const ALIGN_ASSET(2) char gHorseZeldaNoseTex[] = dgHorseZeldaNoseTex;
#define dgHorseZeldaLegTex "__OTR__objects/object_horse_zelda/gHorseZeldaLegTex"
static const ALIGN_ASSET(2) char gHorseZeldaLegTex[] = dgHorseZeldaLegTex;
#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8[] = dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8;
#define dgHorseZeldaSkelLimbsLimb_006864DL_002258 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006864DL_002258"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006864DL_002258[] = dgHorseZeldaSkelLimbsLimb_006864DL_002258;
#define dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0[] = dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0;
#define dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8[] = dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8;
#define dgHorseZeldaSkelLimbsLimb_006954DL_001F70 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006954DL_001F70"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006954DL_001F70[] = dgHorseZeldaSkelLimbsLimb_006954DL_001F70;
#define dgHorseZeldaSkelLimbsLimb_006964DL_001EB8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006964DL_001EB8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006964DL_001EB8[] = dgHorseZeldaSkelLimbsLimb_006964DL_001EB8;
#define dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0[] = dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0;
#define dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069E4DL_001B18"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0069E4DL_001B18[] = dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18;
#define dgHorseZeldaSkelLimbsLimb_006A54DL_002140 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A54DL_002140"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006A54DL_002140[] = dgHorseZeldaSkelLimbsLimb_006A54DL_002140;
#define dgHorseZeldaSkelLimbsLimb_006A64DL_002088 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A64DL_002088"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006A64DL_002088[] = dgHorseZeldaSkelLimbsLimb_006A64DL_002088;
#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"
#endif // OBJECTS_OBJECT_HORSE_ZELDA_H